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This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details. Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless! This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only. v1.0.11 (2020.03.07) - Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc) - Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1) - Add "adjust_grip" experiment - Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars - Add /experiment_config command to allow configuring experiments - Fix /config set command - Do not clear console input when console is toggled - Show available variables when /config or /experiment_config commands are used without parameters - Fix Snowman prop not having a shadow - Increase max lap limit from 100 to 1000 in Custom Race setup
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