Hey Racers!
Time to release a bigger update, which addresses some of your feedback, adds a bunch of your avatars, usability improvements, bugfixes and other goodies, including a brand new car for the Director himself.
There is also a significant change to Campaign balance regarding car unlocking, prices, speed index, and how AI handles faster cars and sharper corners.
I hope you all enjoy this one, and as always, more updates are coming!
v1.1.0 (2020.03.15)
- Change how car speed index is calculated
- Change car unlocking requirements that affects overpowered workshop cars
- Improve AI ability to handle fast high end cars
- Add drafting / slipstream boost when tailgating another car at a close distance
- Improve in-game console formatting and behavior
- Add several new avatars and credits entries
- Clean the tires when car gets reset
- Add extended help information for console commands (access via /help )
- Fix Minimap not showing up in some particular race tracks
- Fix car stats not refreshing in Custom Race Garage menu
- Fix open track finish flag size
- Pull back finish flag in open tracks
- Fix dialog input being unresponsive when cheat console command was used in race
- Fix Minimap getting on top of HUD messages in certain positions
- Keep Loading screen visible for at least 3 seconds so tips can be read
- Reduce the amount of information displayed in race
- Add Campaign time counter
- Add setting to disable clouds in Time Attack mode (via console only)
- Disable pedestrians, generated porta potties and snowmen in Time Attack
- Fix /config set console command not saving configuration changes immediately
- Reduce amount of unfairly given corner cutting penalties
- Add "Cha-ching" sound when buying cars and upgrades
- Exclude extremely dense or pedestrian heavy tracks from custom Campaign generation by default
- Show information about object and crowd area density per 100 meters in Track Editor
- Rename Tutorials to Tips
- Add Tips menu item to Campaign options menu
- Automatically unlock the mouse when it is moved (except in race)
- Add Director's own special car
- Fix mouse input occasionally not working in race panels
- Show number of laps attempted in Daily Challenge
- Properly disable generated rain puddles when it is not raining
- Make cones lighter
- Handle the situation when pedestrian-racer gets sucked into pedestrian cannon
- Handle situations when pedestrian-racer would unexpectedly die right before race start
Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
Split Screen Local Multiplayer for up to 4 players
Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
Different game modes (Race, Drift, Something with a lot of blood)
Steam Achievements
Leaderboards
Stats
Campaign Mode
Driver XP and level-up
Variety of different cars
Tunable cars
Stay tuned for updates!
MINIMAL SETUP
OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
Storage: 220 MB available spaceAdditional Notes: Potato friendly
RECOMMENDED SETUP
OS: Ubuntu 14.04 (64 Bit only)
Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)