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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey Racers! Though v1.1.0 was released not too long ago, there is another rebalancing update that deserves a minor version bump. In this update AI racers will dynamically adjust themselves on each race plus once a week to keep up with players progression. If you're not doing too well, AI will ease itself down gradually, but if you're winning every single race, brace yourself for pain later in campaign! Start a fresh campaign to get the most out of rebalancing. Full list of changes: v1.2.0 (2020.03.20) - Slightly increase grip given by Tires upgrade - Aero upgrade will add grip (as in more downforce) instead reducing car mass - Dynamically adjust AI strength depending on how well Player is doing in the Campaign - Make AI racers earn more XP and Cash when Player is doing well in Campaign - Advance AI every week to catch up with Players who are doing well - Remove some words from dialogue generation - Slightly reduce amount of batches required for distribute flyers missions - Apply stricter corner cutting penalties for cars going in top positions - Fix some corner cutting penalty related bugs - Fix snow particles never visible in Main Menu - Fix particle effects not keeping their original rotation when camera was rotating - Allow resetting the car while still on track - Fix cars not detecting going off track in some circumstances - Fix either car or pedestrian input not working when one player was in a car and another was a pedestrian in split screen - Fix recent bug that prevented increasing Campaign victory related stats and unlocking related Achievements - Fix only Workshop tracks appearing when both Workshop and Custom content was allowed in Campaign - Add option to allow including heavy tracks in new Campaigns with custom content - Allow Custom / Workshop tracks to reappear in new Campaign seasons - Add "Seconds Drifted" Leaderboard - Add Gacek's avatar
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