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Bloody Rally Simulator is a sandbox racing game where you can build your own tracks and race them with your friends in a split screen multiplayer mode.
Game is currently in development, with Early Access release planned in end of December.
Planned features:
  • Split Screen Local Multiplayer for up to 4 players
  • Track Editor, with possibility to share your best tracks on Steamworks for others to enjoy
  • Different game modes (Race, Drift, Something with a lot of blood)
  • Steam Achievements
  • Leaderboards
  • Stats
  • Campaign Mode
  • Driver XP and level-up
  • Variety of different cars
  • Tunable cars

Stay tuned for updates!
Bloody Rally Simulator
Tomas VaraneckasDeveloper
Tomas VaraneckasPublisher
2020-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (237 reviews)
VR Support
Public Linux Depots:
  • BRS Development Linux [196.41 M]
Patch notes: v1.2.2

Hey Racers!

I'm really excited to bring you this patch update. Great news for those who are playing co-op campaigns, you can now switch between human players easily with shoulder buttons on gamepad and get a short vibration of the active player, so you will know which controller belongs to whom.

X and Y controller buttons (top row) will cycle through a predefined list of popular buttons in Campaign and Custom Race dashboards, to make controller navigation less clunky.

And in addition to UI navigation improvements, a few bugs were fixed, one of them was especially important, as it was causing a lot of false corner cutting penalties.

v1.2.2 (2020.03.25)
- Fix an old bug that occasionally made hidden track checkpoints oriented incorrectly, leading to weird corner cutting penalties and other issues
- Fix long-pressing mouse button when selecting paint job layer not applying the selection
- Automatically refresh Daily Challenge leaderboard menu after score finished uploading
- Add prompt asking if it's ok to post your scores to BRS Discord before leaderboard race (once)
- Warn about corner cutting even when penalty was forgiven by AI judge
- Don't lock mouse cursor in Windowed mode
- Add option to disable automatic mouse locking (useful for multi-monitor setups)
- Make controller top row buttons and keyboard Tab / Shift + Tab cycle through some of the buttons in Campaign and Custom Race dashboards
- Allow quick switching between human Players in Campaign dashboard via controller shoulder buttons and Page Up / Page Down
- Show metric / imperial units consistently as selected (with exception of Car Editor)
- Fix generated tracks not having object density metadata
- Refactor and cleanup some parts of code

[ 2020-03-25 16:35:13 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 220 MB available spaceAdditional Notes: Potato friendly
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 (64 Bit only)
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Storage: 3 GB available space
    GAMEBILLET

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    5.87$ (16%)
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    6.00$ (85%)
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    3.35$ (83%)
    17.55$ (12%)
    25.47$ (15%)
    4.47$ (55%)
    0.69$ (92%)
    2.97$ (80%)
    8.39$ (16%)
    2.96$ (80%)
    20.42$ (18%)
    1.00$ (90%)
    4.22$ (92%)
    2.74$ (73%)
    3.95$ (87%)
    12.98$ (35%)
    8.74$ (56%)
    2.51$ (87%)
    1.51$ (85%)
    13.47$ (33%)
    16.79$ (16%)
    13.34$ (11%)
    7.88$ (61%)
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    0.56$ (81%)
    17.99$ (40%)
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    9.49$ (5%)
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    13.49$ (55%)
    3.99$ (80%)
    0.99$ (80%)
    0.79$ (84%)
    2.79$ (60%)
    3.49$ (65%)
    5.09$ (15%)
    9.49$ (5%)
    8.99$ (64%)
    3.99$ (73%)
    2.99$ (85%)
    4.99$ (75%)
    3.99$ (90%)
    2.48$ (83%)
    1.19$ (60%)
    2.49$ (83%)
    1.98$ (80%)
    1.24$ (75%)
    1.19$ (88%)

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