





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey Racers! I'm really excited to bring you this patch update. Great news for those who are playing co-op campaigns, you can now switch between human players easily with shoulder buttons on gamepad and get a short vibration of the active player, so you will know which controller belongs to whom. X and Y controller buttons (top row) will cycle through a predefined list of popular buttons in Campaign and Custom Race dashboards, to make controller navigation less clunky. And in addition to UI navigation improvements, a few bugs were fixed, one of them was especially important, as it was causing a lot of false corner cutting penalties. v1.2.2 (2020.03.25) - Fix an old bug that occasionally made hidden track checkpoints oriented incorrectly, leading to weird corner cutting penalties and other issues - Fix long-pressing mouse button when selecting paint job layer not applying the selection - Automatically refresh Daily Challenge leaderboard menu after score finished uploading - Add prompt asking if it's ok to post your scores to BRS Discord before leaderboard race (once) - Warn about corner cutting even when penalty was forgiven by AI judge - Don't lock mouse cursor in Windowed mode - Add option to disable automatic mouse locking (useful for multi-monitor setups) - Make controller top row buttons and keyboard Tab / Shift + Tab cycle through some of the buttons in Campaign and Custom Race dashboards - Allow quick switching between human Players in Campaign dashboard via controller shoulder buttons and Page Up / Page Down - Show metric / imperial units consistently as selected (with exception of Car Editor) - Fix generated tracks not having object density metadata - Refactor and cleanup some parts of code
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