Hello everyone! Finally the time has come and we present you the autumn update: https://www.youtube.com/watch?v=drbgq0cv3mE Changelog: *New health system (Armor) *Spawn Protection *New coop shop (Will be extended in the future) *COOP Air support (Jet air attack) *Custom sprays (Workshop support, download the Vengeance: Spray Editor in the Steam tool section) *Added 2 new weapons: *UMP 45 *MP5 (Normal) *Added 2 new maps: *Hardpoint *Trench *Lots of bug fixes *Dedicated Server Software is now publicly available *Attachments are now available for the MK18 *Network Debug Info *Development Console (Not a lot of commands available right now, always happy to hear feedback on it!) *New Use menu (For now it is only used in COOP however it will soon have a use in Multiplayer) *Improved Loading screen looks *Experimental Dynamic Multiplayer Soundtrack *Characters will now scream when they die *Improved graphics on all maps (GI) *Sights now have realistic aiming behaviour *Zombies now make sounds Known bugs: *Sometimes the spawn protection doesn't automatically expire (It will go away when you do anything though) *One zombie spawn on Urban Checkpoint does not work properly (The zombies will not move but you can still shoot them over the debris) *Sometimes clients can not trigger an airstrike in COOP *Urban Checkpoint has a few collider issues (You can get out of the map) *Bots are sometimes broken in Domination -Those will be fixed very soon with a hotfix update
[ 2016-11-19 17:58:38 CET ] [ Original post ]
🕹️ Partial Controller Support
- Police Infinity Linux 64 bit [5.12 G]
- Vengeance Supporter Pack
Police Infinity is a First Person Shooter developed by a small indie developer named 314 Arts.
Many people are probably thinking this is just another multiplayer first person shooter with no soul, but we want to prove that wrong! We are making this game together with the community and for the community!
Police Infinity has been in development for about 13 months now and we are thinking that it is time for the community to test out what we have created and give feedback.
We are almost at a point where we have to rely on the feedback & funds of the community to further progress with the game.
Regarding the content:
Maps:
- Blackout - A close quarters map set in a residental area construction site
- Riverside Railway - A larger map set near an industrial area, under a railway
- Harbor - A harbor, not much to say about it
Some things that you should know:
- Jumping - Instead of jumping we are using a parkour system. As everything else, it's WIP
- Early Access - If you have a weak PC, please do not buy this game. It is in an early state and not as optimized as we want it to be on its full release.
Weapons:
- AK12
- M4A1
- M98B
- MP5SD
- MPX
- USP
- SCAR-L
- STG44 / MP44
- MP40
- RSASS
- Nova
Game modes:
- Deathmatch
- Team Deathmatch
- Domination
- Bot Survival
- Zombie Survival
- Memory: 5 GB RAM
- Graphics: OpenGLCore Compatible GPU with at least 2 GB Video RAMNetwork: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: 64 bit version IS required to play the game!
- Memory: 8 GB RAM
- Graphics: OpenGLCore Compatible GPU with at least 6 GB Video RAMNetwork: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: 64 bit version IS required to play the game!
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