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Hey Soldiers,
We hope you like the last content update we released yesterday. Of course, during the previous 24h, you guys reported a few bugs, and here we are with a bunch of fixes for update 2.2!
Download Size (Windows): 6.5MB
Download Size (Linux): 5.2MB
Bug Fixes
Hey Soldiers,
Welcome to the first update in 2022! As you probably know 99% of the Team is currently working on our new game Projekt Z, but sometimes we find some time to work on Vengeance. With today's update, we will improve the game's base movement, maps, and gunplay.
Download Size (Windows): 2.6GB
Download Size (Linux): 2.5GB
New Content
Hey Survivors!
We are so happy to let you know that the Steam page of our new free2play shooter called "Projekt Z" is now live!
https://store.steampowered.com/app/763310/Projekt_Z
Alongside that, we've released devlog number 4!
[previewyoutube=Uo5j14457Fc;full][/previewyoutube]
Hey Survivors,
It's been four months since we've released the last devlog! The next devlog is not so far from now! We still need some time! See this teaser trailer as an excuse.
[previewyoutube=o1v64Mic8jA;full][/previewyoutube]
Hey Survivors,
You can now watch the second Devlog of Projekt Z. We talk about the things we've added, about the hub, and about a new game mode, we will add. We also updated our website, you can now see more details on it, and if you search for a press kit, you can find it there!
[previewyoutube=zVOZgyUPxVw;full][/previewyoutube]
FAQ
Q: How can we support the game?
A: For now, you can support Projekt Z by sharing it on social media and with your friends
Q: Is this game coming to consoles?
A: Consoles are a possibility, but we cannot make promises yet
Q: How much does the game cost?
A: The game itself will be free to play.
Q: When is the game coming out?
A: When it's done.
Q: Will there be an alpha?
A: Yes
Q: Is this a Survival Game?
A: Projekt Z is not a traditional survival game. You will have to do resource management to build up your hub to gain bonuses and progress through the game's story.
Stay tuned for more!
Hello guys, we are so happy to announce our new game called "Projekt Z"! "Projekt Z" is an atmospheric First-Person Zombie Co-Op-Shooter set in WW2. In this game, you get to play different characters, who have very different abilities, to find out more about the secrets of the german island you all crashed on. If you wanna stay up to date subscribe to our Newsletter We are very early in the development and we wanna go this journey with you guys so check out our first devlog where we show you the first basic implementations and tell you more about the game. [previewyoutube=7D3LU8ea6lU;full][/previewyoutube] Stay tuned for more!
Hey Players, we hope you like the new content of version 1.1.0.0 check it out! You are still playing the Demo? Check out our Summer Sale!!! Download Size (Windows): 907.2 MB Download Size (Linux): 872.6 MB
Hey guys, Vriday is back! we think its time for the first In-Game event in version 1.0. Join the fight on the 8th of May at 20:00/8 P.M (CEST) and play with us! You can see Vengeance this Vriday at 20:00/8 P.M (CEST) on Twitch:
See you on Vriday!Hey guys, here is a new update for a few bugs we found! :)
Hey guys, here is a new update for all the bugs/feedback from the last update! :)
Hey guys, we heard you loud and clear you need new content for the game. Check out the new Maps for the game!
Hey guys, first of all thanks for the feedback. With this update, we fixed a few small problems. We hope you are ready for the first small content update tomorrow!
Hey guys, first of all thanks for the feedback the last 2 days, we heard you and that's the reason for the update. We hope you like it!
Hey guys,
at the moment we are working very hard on version 1.0. We are polishing the UI, models and animations. Today, we want to show you some of the things we have been working on in the last weeks:
Big shoutout to our animator: Nourddi
Hey guys, anoter minor update to fix a few things wrong with the last update:
Hey guys! A new small update has been released! Changelog:
Hey guys,
the time has come! after more than one year we just released update 0.6.0.0 with a lot of new things in it, you could say it's a new game. Just for that update, we started building the game from scratch. Check out the New UI, Maps, Weapons and as we said previously a new game! In the next couple of weeks, we will release a short roadmap for the road to update 1.0 in early 2020!
The best thing is Vengeance is now on sale for 50% off!!!
[previewyoutube=fFMy6NE3894;full][/previewyoutube]
Hey guys, we released a new gameplay video of Vengeance a few days ago so check it out! The update is coming pretty soon https://youtu.be/PinsY1MmHEw
Hello guys! The reboot update is nearing it's completion! Just a few more things are left before its done! Here is a Deathmatch gameplay using the AKM in the new version, let us know what you think! https://www.youtube.com/watch?v=m56jC8Ri06E
In the light of a very recent event, I feel its necessary to give a small update on the state of things.
6 months ago we announced the Vengeance reboot and I am very happy to report good progress on this update/reboot. It is not quite done yet but we are getting pretty close.
Here is a bit of WIP gameplay that we recorded for internal purposes.
A quick note: The crosshair that you see in the video was for testing purposes and will not be in game. There will be no crosshair. The gameplay in itself was not changed very much.
https://www.youtube.com/watch?v=drR3VqcR7WU
However, the UI was!
The above pic shows what to expect. Reduced to the max.
Looking forward to the day it is released,
314 Arts
EDIT: Vriday #1 is over! It was fun playing with you, despite the server problems. Hey guys! Vriday #1 is now live! You'll find us on "EU-3"! Come join!
Hey guys! Today is Vriday #1! We will be playing at 20:00 (8 pm) German time (UTC +2) on "Vriday #1" And good news regarding servers: EU Servers are back up (EU1, EU2, EU3), thanks to Alydus! We hope we will see you ingame!
Hello everyone! as you will have noticed, you can't find players on the servers at all times, unfortunately. That's why we (it was suggested by Inxpnk) came up with the idea of Vridays (Vengeance Fridays) where we (the devs) will be playing for a few hours and maybe even livestream. We will do announcements every fridays a few hours before we start and when we start. We hope you like this idea and will join!
Greetings! The promised connection fixing update is finally here. It mostly fixes the connection issues by now using Steam's tech to connect. Dedicated servers will also show up in Steam's server browser. The game mode Push was removed as it was very unbalanced. The maps also got some reworks. Expect issues. A bug fixing update will come out later this month, if bugs are found (which is very likely, after all, it's still early access). Hope we'll meet you in game!
Hello everyone, because of a very critical bug we are releasing the update earlier than we planned to. Not everything that was reported so far has been fixed but this was too important to wait any longer. Fixed: -Kobra Scope on StG44 -Reddot on MPX -Credits not going up far enough -Getting stuck in Trees -Loadout bug when reaching team level 4 on either team -Invisible wall on village -Invisible walls on other objects -Player count not being displayed correctly -Ping fix -Reflection probe on village Modified: -Player count is now 8 instead of 10, tell us if you like it better that way or if you would like to return to more players -Reduced smoke -Increased Chat lifetime -Added testers to credits
After a long time waiting, it's finally here: Vengeance Beta (0.4.0.0). https://www.youtube.com/watch?v=mnBKvbxMZiw Added: -Weapons: --MP7 --Vector --Deagle --M40A3 -Main Menu Background -Patreon Button -Spawn Protection -Credits Menu -New Languages: --Polish --Arabic --Spanish -New Game Modes: --Push --Global Thermonuclear War -Loadout menu is accessible in game now -Quick class selection (Press X while ingame and alive) -You can now choose your voice (Out of those which you have unlocked) -Chooseable camos for each time -Team levels that unlock said camos -Attachments of weapons must now be unlocked by playing with that weapon and leveling it up -Domination capture zone is now displayed by a circle around it -Domination flags now display the flag of the team that currently owns this flag -New logos for USE/Resistance -Team name displayed in scoreboard -Assists system -Badges for Kills / Assists / Killstreaks / Captures -Healing effect for syringe -Intro effect (Server name, Map, Game Mode) -Start screen ingame (Game mode, Map, instructions) -Game End Screen with stats -New countdown in the middle while waiting Fixed: -Fixed a lot of bugs -Improved performance by a lot -Reduced memory usage to < 1 GB most of the time -Improved load up time and Bolt starting time -Weapons should no longer clip through walls Modified: -Completely remade all maps -Improved graphics by --Lightmapping --Color Grading -Improved Sprays menu -New soundtrack in game and in the main menu -Removed mag tap on SCARL animations -Completely reworked loadout menu -Switched from Zeus to Photon Cloud which should guarantee a successful connection -New pistol crouching animations -New sounds for fully automatic weapons -Domination capture trigger is now a cylinder instead of a sphere -New Pause Menu -Modified host menu -Extended domination UI -Improved HUD -Improved ADS positions on pistols Removed: -Temporarily removed zombies / wave survival mode (Zombies mode will come back later) -Removed shitty maps
It has been *very* long but the time is finally over: The update is almost done (98%) and will (probably) release next week. We really hope it has been worth the time for you!
Unfortunately, we have some really bad, disgusting news. The update is 97% done. But the guys at Exit Games Photon have broken our networking solution "Bolt" that they bought and forced their Photon Cloud upon us. We are unable to establish any connection to a game server or other player. It just breaks. It tries to relay through Photon Cloud and then it just breaks. We cannot release this. We were so excited for this update as it has a huge amount of new features and the performance is so good. There is nothing we can do about it other than wait. We know it's already six months and we wanted to release the update at the 11th of August, in a week. We wanted to do a RC test this weekend with our community on Discord, but we cannot. It is just not possible. We sincerly apologize and we hope that this issue will be fixed so that we can continue to work on our project and release the update to the public. This game is not abandoned. It is a big company (Exit Games), that bought Bolt and is now ruining it with their efforts to monetize it. Please understand that this is not our fault and we DO NOT WANT TO ABANDON THIS PROJECT. Again, we are so sorry that this happened and we hope to come back with good news soon. If we have no news from Exit Games in 1 - 2 weeks we will ask Valve to disable the purchase of the game.
We are working on the new beta update and the date is coming closer and closer, here is the new Beta Teaser about the new update: https://www.youtube.com/watch?v=p7DoaIPD7mo
Hello everyone! Still working on the beta update - and making progress. The game is now running better than ever (on our systems at least) and quite an amount of new features is in it! Nothing a short video like this can cover - but a more detailed information only video will follow soon! https://www.youtube.com/watch?v=qvy7JZFph44
Hello everyone! After the delay, it's finally here: Added: -New Language: Italian Modified: -Damage taking effect intensity reduced -Hit reaction intensity reduced -Spray lighting improved (They don't shine anymore) Fixed: -Urban Checkpoint floating models fixed -Urban Checkpoint invisible wall missing fixed -Harbor old spawns fixed -Votes not getting reset fixed -Blackout pipes not navmeshsed fixed -Shelter objects lighting fixed -Train object not having a collider fixed -RSASS third person fixed -Czech language fixed -Fixed a few achievements not working -Fixed Sky Color Improvements: -Improved startup time I will publish some devlogs soon about new stuff on my YouTube channel, check it out if you want: https://www.youtube.com/user/themars2011
Hello everyone, I am very sorry to say this but we have to delay it by a week (hopefully not more, maybe less tho). Why? The decal system we are using is causing some heavy problems in the new builds that really destroy the performance and we have to sort that out first. I hope you all understand. Regards, themars2011
It's finally here, Vengeance Version 0.3.0.0 One big step closer to Beta. https://www.youtube.com/watch?v=DVEar569ork What's new? Added: -New Weapons: -AKM -MP40 -New Language: Turkish -Hit reaction -Partial controller support. Some parts of the game do not function with it yet. Xbox 360 Glyphs are supported, more will be added in later iterations -Most of the time the controller needs to be connected before you start the game -A better loading screen that fades in and displays a picture of the next map and its name Modified: -Area 314 completely new -Remade Blackout -Added a train that occasionally drives through -Harbor completely new -Legend improved lighting and more props -Hardpoint improved lighting -Decreased armor effectiveness -Almost completely new Main Menu -In the new menu, the loading time that was directly at the beginning before is now after you continued from the title screen -Language improvements: -German, Russian and Czech quality has been improved -*Almost* the whole game is now localized -Completely redone the recoil system. It is now much more challenging than it was before -Gone back to the old input system which works much better now. Removed: -Trench -Paintball Fixed: -Lots of smaller bug fixes -Ingame UI is now based on 1280x720 instead of 800x600 which makes it much better on widescreen -Fixed PX4 putaway animation -Fixed PX4 first draw transition -Fixed MP5 sights -Steam Status will now update properly for everyone As always if you find any bugs, please report them. Check here for currently known bugs: https://trello.com/b/PgFQ91Z6/vengeance-known-bugs We would really appreciate it you would spread the word about the update / the game! Check out our Facebook page for more regular screenshots of upcoming content: https://www.facebook.com/314artsvengeance/ We also have an official discord server now, feel free to join and have a friendly chat! If you have issues we will be able to help much quicker here. From time to time we also post exclusive previews to get your feedback before its out. https://discord.gg/NQgqsdn
Hello everyone! How's it going? We would like to inform you about the next update. Originally it was planned to be released on the 3rd February, but we cannot make it to that date with the quality we are anticipating. The update contains: *New Main Menu *New Weapons *Bug Fixes *Smoother gameplay *Gameplay improvements (One of the biggest new things is a new, challenging recoil system) *Overhauled maps and some other stuff! A new update day hasn't been chosen yet but it won't be too far away.
Hello everyone! After a slight delay, Guts & Glory Iteration 1 is finally here. https://www.youtube.com/watch?v=U9rLsjTO71I Changelog: *New Loadout menu, a lot smoother, more open & easier to u se *New rang logos *Weapons must now be unlocked in order to be used, check the loadout menu for the required levels (If you haven't unlocked them already) *New camera transition for spawn, respawn and going back to level camera *Added: Gore -Iteration 1 offers upon death dismemberment with normal weapons -Check the settings for blood amount, blood time and ragdoll time *Removed USP *Added PX4 (Replaces USP) *Fixed a lot of smaller bugs *Dedicated Server performance was improved *Performance should also be improved *Chat was improved *Fixed the bug with the killfeed being behind the Scoreboard (Now it will always be under the scoreboard) *Hipfire inaccuracy for all weapons is increased *Coop store is now mapped to B *Coop ingame hints (Open shop + use airstrikes) *Replaced input system -Mouse Smoothing should now be gone *Low resolution fullscreen color bug is fixed (Engine upgrade) We now have a public Trello board where you can see all bugs that are currently known, if you find any that are not listed there, please tell us in the Steam forums: https://trello.com/b/PgFQ91Z6/vengeance-known-bugs Regarding the new bot movement that you might have seen in one of the Devlogs, it has not made it into this update but it will be released soon (No date yet.)
Hello everyone! We hope you are all doing well. Today I wanted to inform you about the next update. It will be released after New Year's Eve, unless something very drastic comes in the way. It will include a lot of bug fixes (The mouse smoothing issue should now be gone, as we have switched our input system to one that doesn't have it) and also new features (something very exciting that we'll show you in a few days :) ) We at 314 Arts wish you all happy holidays!
The giveaway on IndieDB is still running for a few more hours, so make sure to enter if you do not own Vengeance yet: http://www.indiedb.com/giveaways/vengeance
Hello Everyone! Today we present you the Post Autumn Pre Winter Update! Added: *New Game Mode: Gun Game Fixed: *Fixed Water on Legend *Fixed Sprays being projected on MK18 *Fixed Vault Triggers on Blackout *Fixed Cover Objects on Blackout *Fixed not being able to buy weapons if you have the exact amount of money needed *Fixed armor not resetting in Zombies *Fixed missing colliders on Trench *Fixed invisible walls on Area 314 *Fixed parkour trigger on Area 314 *Fixed Cover objects on Blackout *Fixed bots appearing in COOP / Singleplayer *Fixed being able to start COOP game when you are not the lobby owner Changed: *Reduced Flashbang time by 2.5 *Increased jumping height *Bots in Wave Survival should no longer spawn next to you (Within a 15m radius) Unfortunately the new USP animations could not make it in yet. Another thing, we would really appreciate it if you would nominate Vengeance for the "I Thought This Game Was Cool Before It Won An Award" Award! Your thoughts?
https://www.youtube.com/watch?v=4pBVBS-K5YM FYI: Gun order will most likely be reversed, USP will be buffed and get a new set of animations! Your thoughts?
Hello everyone! Today's update fixes the following things: *Ping is now displayed in Server Browser *Player Count should now work properly in the server browser *The broken Zombie Spawn is fixed *You can no longer walk out of the map (Urban Checkpoint) *You no longer move / jump while chatting Known issues: *If you have exactly as much money as a weapon costs, you might still not be able to buy it *The water on Legend is black for some reason
Hello everyone! Finally the time has come and we present you the autumn update: https://www.youtube.com/watch?v=drbgq0cv3mE Changelog: *New health system (Armor) *Spawn Protection *New coop shop (Will be extended in the future) *COOP Air support (Jet air attack) *Custom sprays (Workshop support, download the Vengeance: Spray Editor in the Steam tool section) *Added 2 new weapons: *UMP 45 *MP5 (Normal) *Added 2 new maps: *Hardpoint *Trench *Lots of bug fixes *Dedicated Server Software is now publicly available *Attachments are now available for the MK18 *Network Debug Info *Development Console (Not a lot of commands available right now, always happy to hear feedback on it!) *New Use menu (For now it is only used in COOP however it will soon have a use in Multiplayer) *Improved Loading screen looks *Experimental Dynamic Multiplayer Soundtrack *Characters will now scream when they die *Improved graphics on all maps (GI) *Sights now have realistic aiming behaviour *Zombies now make sounds Known bugs: *Sometimes the spawn protection doesn't automatically expire (It will go away when you do anything though) *One zombie spawn on Urban Checkpoint does not work properly (The zombies will not move but you can still shoot them over the debris) *Sometimes clients can not trigger an airstrike in COOP *Urban Checkpoint has a few collider issues (You can get out of the map) *Bots are sometimes broken in Domination -Those will be fixed very soon with a hotfix update
After 3 months, it's finally here: Brand new UI, Weapons, Maps, Smoother gameplay, Jumping and a lot more! Download the new update and check it all out, it's live now! Also make sure to like our new Facebook page if you want to get early previews! https://www.facebook.com/314artsvengeance/
Hello everyone! We are very sorry to announce another delay, but its only one day. The publishing process for all platforms is taking longer than expected so you will have to wait just a little bit longer! So tomorrow, check your Steam library for "Vengeance" and get ready!
In preparation for the next update, here is a short 1v1 gameplay (german) so you can see how the game evolved in the past months. https://www.youtube.com/watch?v=29fnl9sGjI4 The update will be released on the 30th unless something gets in between (Like a completely game breaking bug) Inb4: The game will be renamed.
Howdy guys, we just wanted to inform you that the next update is taking longer than expected to be completed! It will be released some time next week. The reason that it is taking so long is because it is the biggest update for the game yet, stay tuned!
Next Update: 15.7.2016 (2 Weeks) The next update will include many bug fixes, performance improvements & gameplay overhauls. -Update video will follow later- Patchnotes for todays update: *Sights are now available for the StG44: -ACOG & RD -Kobra -Holographic sight *MPX now has proper bullet models *Fixed bot view checks *Bots are now dynamically added to ensure there are always 10 Players (if they are enabled) *Advanced bot ai: -Bots now use different weapons -Bots can now follow objectives -Improved bot aiming -Optimized bot target finder (Added an error % too, so sometimes they dont have eagle eyes) -Bots now react to being shot *Optimized particles *Optimized bullet shell spawning *Fixed Navmesh on Riverside Railway and Area 314 in Multiplayer *Optimized Animators PS: The servers do not have the bots enabled at the moment. To play with bots you need to host your own, to do so, click on "Host" in the server browser (upper left of it) As of now there might be a lot of bugs with the new bot system, keep reporting all bugs you find so that we can remove the bugs till the next update! Known issues: The team markers are still not working properly, the system will be completely revised in the next update and will also display names.
If you havent yet, grab your copy now, while it's cheap! For 7.99€ during the Summer Sale. Also don't forget to subscribe if you want to stay up to date with the latest Police Infinity updates! https://www.youtube.com/watch?v=igKhE96bOQY Next Update: 1.7.2016 Patchnotes for todays update: *Inititally we did not want to do this but since many wanted it, we added hitmarkers for the multiplayer. *Massive Performance Improvements *Added Bots for Multiplayer (At the moment 5 bots are added instead of 5 players, in the future bots will dynamically replace players, like in CS:GO) *Fixed floating objects on Riverside Railway *Fixed water on Riverside Railway *Fixed tank LODs on Riverside Railway *Decreased holographic sight aim fov from 50 to 40 *Decreased koba sight aim fov from 60 to 50 *MP5SD sight now available: -ACOG + Reddot -Kobra sight -Holographic sight *Scaled down "Initializing Session" *MP5SD now has a proper shoot animation for aimed state *Moved the class editor button *New achievement icons for Wave/Zombie survival mode *Temporarily disabled PKA-S selection (You can still use it if you had it selected before) *Dummies for wave survival mode now have a proper model (NOTE: You're not fighting against terrorists in that mode, or criminals, lore will be established later). *M98B now zooms in properly *Reworked sight positions *Quit button now actually quits the game *Area 314 is not forced anymore for the map vote screen Known issues: *The new enemy model for wave survival does not have its specular map applied, it looks kind of ugly at the moment, but it's only a minor issue.
Today, the 20.06.2016, we have lowered the price of Police Infinity to 9,99€. With the upcoming summer sale (where Police Infinity will also be in sale), we are going to release a community update, it will include: *Hitmarker, initially we did not want to do this, but many of you guys wanted it, so we will add them *Bots, we have promised them a long time ago and now they are coming. For multiplayer. *Improved performance, we have spend much time on improving the games performance, it is not the best yet but it will run much better. https://www.youtube.com/watch?v=lM5oGIpfxhY The update will be live on the 23.06.2016
https://www.youtube.com/watch?v=LpGkh1eD1dM Next Update: 23.6.2016 Patchnotes for todays update: Police Infinity is now available for Mac. *Added four new character voices (Might be replaced in the future) *Fixed a bug where reload animation would not play after aborting reloading via sliding *Fixed not being able to shoot through fences on Harbor *Fixed attachments not following SCAR-L animations in third person *Fixed colliders on Harbor *Fixed SCAR-L not showing up in the Killfeed *Fixed third person blood decals not showing up for other players *Fixed a bug where the class editor would stay opened when it shouldnt *Fixed the score clipping through the timer *Improved performance by disabling unneeded animators *Fixed SCAR-L third person fire sound falloff curve *The new Domination announcer is now also used for Resistance *Steam Profile Pictures should now be drawed normally *Improved Main Menu navigation (You can now go back by pressing escape, if you have any suggestions for improvements on this, please tell us!) *Improved the saving of classes and settings, those should now not be lost anymore *Improved AK12 silenced fire sounds *Improved MPX silenced fire sounds *Improved M4A1 silenced fire sounds *Kobra sight is now available for M4A1 *Kobra sight is now available for MPX *Kobra sight is now available for M98B *Silencer is now available for SCAR-L *Shooting while sliding / vaulting is not possible anymore *New class selection screen which also previews the selected class *New COOP / Singleplayer map / gamemode select screen *Scrollbar in the control remap screen is now on the right side *Flashlight key is now rebindable and should not work anymore when the cursor is not locked *Increased scroll sensitivity *Temporarily removed Coldfront and Detroit Crashsite (Both will return, completely remade) *You can now buy frag grenades in the gun store *Server browser font updated & scaled down Zombie Content Update (First big content update of many to come!): *Added a new weapon: Sturmgewehr 44 *Added two new sights: *Holographic sight (Available for all except MP5SD / StG44) *PKA-S (Available for all except MP5SD / StG44, sight will probably change looks in the future) *Remade Riverside Railway *Main feature: Zombie survival mode -> Featuring one map at the moment, more will be added soon! -> Urban Checkpoint *Added a buylog: In the upper right you can now see if a player bought something PS: The order of the controls changed, it might be required to reset your controls Also, we'd like to know what you guys want us to work on next, tell us in the comments below!
Coming June 17th Trailer: https://www.youtube.com/watch?v=UpS2cbUJCFM Gameplay: https://www.twitch.tv/policeinfinity/v/72394815 What do you think? The update will also include some reworked maps, a new weapon and new attachments!
One of the big announcements: https://youtu.be/uk071YQh5uU The other one will follow tomorrow on twitch: https://www.twitch.tv/policeinfinity Live at 9 am (PDT) / 6 pm (German time) - 314 Arts
https://www.youtube.com/watch?v=9jUAOHvXykA Next Update: 17.6.2016 Patchnotes for todays update: *Added a new weapon: SCAR-L *New blood particles *New HUD (WIP) *Wave Survival first wait time is now 30 instead of 20 seconds *Flashlight is now available for all weapons except the MP5SD *You can now specify the port when starting a dedicated server *Added a readme file for dedicated servers in the game directory Known issues: *Several misc. issues with the SCAR-L, nothing serious though BIG REVEAL & ANNOUNCEMENT IN THE NEXT FEW DAYS! Make sure to subscribe to our YouTube channel, if you dont want to miss out on it! https://www.youtube.com/user/themars2011 Also make sure to follow our Twitch channel here: https://www.twitch.tv/policeinfinity
https://www.youtube.com/watch?v=JWNrJdvcMlY Next Update: 10.6.2016 Patchnotes for todays update: *Changed "TERRORISTS" to "RESISTANCE" (Lore will be made soon, when its time for that, Resistance just makes more sense for now.) *Weapon ability to fire and reload is now entirely based on a single bool from the server (Should fix reload bugs where you can not shoot after reload but are actually shooting and a bug where you can reload twice) *HUD now entirely displays server values, there can be a slight delay (depending on your ping) when shooting (only visually) but you should no longer have a difference there *Completely new recoil system (Stats of weapons are subject to change) *Colliders on Harbor fixed *New reflection for Harbor cars *Removed SSRR *Option menu now closes if you go back into the game
https://www.youtube.com/watch?v=YtWDuBbps28 Next Update: 3.6.2016 (Menu & Player improvements, new content) Patchnotes for todays update: *Cars are now a bit more reflective *New, better looking and better performing grass for Blackout (+ ~10 FPS) *Bots should now be able to see & shoot through fences *Menu Improvements: *Added Click Sounds *Added Hover Sounds *Weapon Controllers are now disabled when they are unused (For example not selected or its a remote player) *M98B now has 10 instead of 5 bullets *Fixed M98B fire sound *Pause Menu Changes: *HUD is now rendered behind the menu *Added Click Sounds *Added Hover Sounds *Increased Blackout Ambient Volume *New firing sounds for M4A1 *Weapons are now displayed in the lower right *Switching weapons with mouse wheel is now possible *New announcer sounds for domination (English) *Fixed Navmesh on Blackout (AI could walk through some objects) *New Movement rattle sound for normal walking *Added a new map: Harbor (Formerly called "Sunset") The new weapons: MP40, StG44 and RSASS will be added in the next updates as they are not done yet. Known Issues: *Enemies in survival mode are always "out of cover" on clients *Can not shoot through fences on Harbor *Fences are still not working properly for AI enemies
https://www.youtube.com/watch?v=OVpmY_0DHX8 Next Update: 27.5.2016 Patchnotes for todays update: *New Decal System (Should improve performance alot when many shots are fired and many bullet holes are visible) *Fixed M4A1 scale on back *Fixed grenade w model position (When not in hands) *Fixed knife w model position (When not in hands) *Local state replication (As controller) is now completely local and does not use values from the server (Reduces local lag). *Added gun store for Wave Survival ->You can buy any gun in the game, but only have it equipped once ->You can not buy attachments at the moment, this will be added later ->Money is shared with your team mates, so be careful and communicate with them *Bots should now go out of cover properly on clients *Wave / Enemies left will now update when you are dead As always please report any bugs that you encounter! Thank you!
Happy friday the 13th! Next Update: 20.5.2016 Next Update will include mainly bug fixes, general improvements and a gun store for the Wave Survival mode Patchnotes for todays update: *Translated more parts into Czech *More LOD models *Optimized a few scripts *First launch volume bug should be fixed *Blackout is now available for Wave Survival mode *COOP: Now you can play Wave Survival mode with your friends. -> Click on COOP and Invite them to your lobby, then start a game. They will automatically try to join you. -> At the moment you will automatically leave the lobby when you switch to singleplayer or multiplayer. In the future Multiplayer lobbies will also be possible. *Clients will now go directly back to the main menu instead of the loading menu. *Fixed a bug where the Class Editor would stay open when switching to Singleplayer *You now always spawn with the M4 and USP in wave survival mode, in preparation for the gun store *Changed scale of the ammunition supply (Future Gun Store) *Added Zeus Debug info to the game selection screen (If everything says 'Yes' you should be completely fine, if not there might be connecting issues) *Added 2 new Achievements for the Wave Survival mode (5 and 15 rounds) *Removed mouse smoothing (Will be readded as an option for those who want it later) *Coldfront remastering began (~60% done) PS: You can switch between Singleplayer, COOP and Multiplayer by clicking on the Logo in the upper left of the main menu As always, expect issues and please report them, thank you! We are also open for suggestions so if you have any put them in the comments below! More enemies for the wave survival mode will follow soon, the first one to come is the suicide bomber
Next Update: 13.05.2016 On friday we released the first iteration of the wave survival mode, soon it will be ported to coop. https://www.youtube.com/watch?v=UmpcxH2V6Wk At the moment there is just one type of enemy that will attack you. So we want to ask you, what enemies would you like to see in this mode? They need to fit in the mode, for example:
Next Update: 13.05.2016 Patchnotes for todays update: *Fixed columns on Blackout *Fixed bench LODs on Blackout *Added new AA option: FXAA *FoV is now updating when you have selected Knife/Grenades/Bomb *Fixed a bug where settings wouldn't be saved because Steamworks shutdown already *Moved the level icon a bit to the right (>19 were clipping) *Leveling achievements are now working properly *Extended Menu -> Singleplayer, Coop (Does not do anything at the moment), Multiplayer -> You can now play with bots completely offline (Survival) *Added Singleplayer Bot Survival Mode -> At the moment you will only be attacked by simple bots, tell us what enemies you would like to see (Need to fit in the setting though) -> The mode will be ported to multiplayer (Coop) soon! -> For now you will spawn with your first class (Class 1), Iteration 2 will include a money system and a weapon shop -> You can replenish ammunition at your spawn -> Health resets when a new round starts -> For now the game just ends and sends you back to the main menu, this will be changed later *Player count on dedicated servers should now be displayed correctly
Next Update: 06.05.2016 Patchnotes for todays update: *Changed Dejitter Buffer settings (Experimental, tell us if the resetting has gotten better) *Fixed wrong LOD models on Blackout *Fixed death cam position *Optimization: More LOD models (Blackout LODs almost completely done)
Patch notes for todays (02.05.2016) update: -Fixed spawn cam on Riverside Railway -Began optimization (Began creating more LOD models) -Replaced player models with more performance friendly ones -Added "Optimization Map" - Area 314 -Fixed: "Conecting..." to "Connecting..." -Scoreboard now has labels for the teams Known issues: -Wrong placement of models on Blackout -Death Camera is positioned a bit wrong
Patchnotes for todays (01.05.2016) update: -Detroit Crashsite is now much brighter (Changed from night to sunrise) -Winner circle is now working in Domination -Coldfront A flag has been moved further away from the T spawn -Fixed the notification for C in domination (Losing / enemy has c was wrong) -Domination Announcer has new sounds in english (PLACEHOLDERS) -Keys for switching scopes are now remappable -VSync should now work properly -Settings should now be saved in game when the level is changed Known Issues: -Riverside Railway Spawn Camera wrong positioned (above the map) Regarding optimization: We will spend the whole next week on improving the games performance, stay tuned!
Howdy Folks,
in may many new things are going to arrive! Here's a short overview:
Search and Destroy has been temporarily disabled until we can fix the spawning bug. If you find any other bugs, please report them using the ingame report system.
We are very excited to bring you Police Infinity, out now for 14,99€ https://www.youtube.com/watch?v=nbbck9r30wA
9 Days until the early access release of Police Infinity - and we are very excited about it. Still working on the game really crazy to bring you guys a good release. However we do have a new gameplay we recorded yesterday! Enjoy: https://www.youtube.com/watch?v=Xp74v7GYei4
A few days ago we have put the first dedicated Police Infinity server up. To celebrate this we have decided to record a gameplay on it and release it! Hope you enjoy it, please leave some feedback for us! PS: We are speaking german in it. https://www.youtube.com/watch?v=p6Ar1aSSWRw
Update 7 is finally here guys, what do you think?
https://www.youtube.com/watch?v=KdSHLZzzd4E
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