April 20, 2018: Sword Mans version 1.0.2
- Drastically improved performance on the customization screen.
- The AI is now less likely to kill itself on maps with edges such as Bridge, Tower, and Highlands.
- Fixed a bug where AI’s would sometimes boost without using their boost meter.
Developer Notes:
I had noticed that the customization menu seemed to lag a lot, especially when multiple players were editing at the same time. This patch should improve that significantly. Also AIs weren't very good at identifying the danger of falling off cliffs, so they're better at that now.
Sword Mans is a physics based sword fighting brawler where you control the sword instead of the swordsman. There is a man holding on to the sword who will flop behind it as it moves. Your goal is to defeat the other players by hitting the man holding onto their sword while defending the man holding on to your sword. This game supports both controllers and mouse and keyboard input.
Versus:
Fight against your friends or the AI in local multiplayer versus mode. Use stage hazards and power-ups scattered across some of the many stages to get the upper hand in a fight.
Co-op: Play solo or team up with your friends in one of two cooperative game modes.
Arena: Fight endless waves of enemies and earn gold which can be used to buy cosmetics.
Campaign: Play through the campaign chapter by chapter. Chapters will be released periodically and the story will continue with each chapter.
Customize your sword man with a host of different weapons and cosmetics that can be unlocked through game-play. Damage is physics based, meaning heavier weapons will hit harder, but aren't as agile.
Sword Mans features a completely original soundtrack designed to fit the varying stages.
Content will be continually added in periodic updates including new stages, new cosmetics, and new chapters to the campaign.