Hey there guys. This update is a bit smaller than the other ones, but I'm going to be unable to develop for the next few days, so I figured I'd leave you all with some fresh content to test as well as some well deserved bug fixes and adjustments!
Good luck liberating those Multiverses, and watch out for THE LUMBERJACK.
New Additions (1):
Multiverses (1)
-Added THE LUMBERJACK (Hard)
Changes (6):
Multiverses (3)
-Added 3 second start delay to THE DOOB
-Added 3 second start delay to SPHERICAL ROLLY POLLY GUY
-MOUNTAINSIDE now more transversable for most enemies
Mechanics (1)
-Slightly adjusted final score multiplier. It is now based on what level you have reached.
Weapons (1)
-Slightly toned down volume of the Chainsaw
UI (1)
-Made intro story text a tad bit easier to read
Bug Fixes (12):
Enemies (2)
-Fixed issue where enemies that spawned in other enemies (THE DOOB, MAGIC BOI etc.) would sometimes not spawn any enemies (Inconclusive if this has been fixed for sure, but we are pretty sure we got it)
-Fixed bug where enemies with regenerating health would sometimes regenerate about their max health
Weapons(1)
-Fixed bug where rocket from Bazooka wasn’t shooting properly
Multiverses(1)
-Fixed bug where bosses would sometimes despawn upon death and prevent the next level from loading (It only took like 3 months to fix but it’s really looking like we killed this one)
UI (2)
-Fixed improper placement of final score text on Shop
-Fixed issue where CASINO was improperly labeled as DEV TEST WORLD upon being welcomed
Other (6)
-Fixed bug where player could still use skip level cheats if they were dead
-Fixed bug where player could use skip level cheats on the main menu
-Fixed bug where score would multiply much higher than it should if the player died in the shop (which would have been an amazing exploit)
-Fixed bug where the a Shop would be generated two or more times in a row
-Heart crystals no longer stain the environment red after being picked up (Please allow for a few light bake cycles to occur for this effect to be present across all levels)
-Fixed bug where fire wouldn’t spawn properly from enemies or weapons
[ 2018-07-04 04:38:50 CET ] [ Original post ]