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Discord Reddit Hey there all! Nothing much interesting to report, so I'll let the patch notes do the talking. Cheers, and happy liberating, -David III Founder/CEO/Lead Developer Pie On A Plate Productions
GGMT 1.02.010 Update Log-9/18/19
New Additions(1):
UI (1) -Added FOV slider
Changes(15):
Pills (2) -JELLY CHAMBERS jam chance decreased from 2% per shot to 1% per shot -MR SWIMMINGTON number of extra lives granted increased from 5 to 7 Enemies (2) -Enemies with current health of less than 1 will now display >1/[MAX HEALTH] instead of 0 -Increased every stage of POLYRAISER base health by 25% Shop (4) -Player will now simply respawn at the front of the SHOP if they fall off instead of dying -Chromatic aberration image effect (blurring and color splitting) decreased by 80% -Motion blur image effect removed -BROKEN CEILING price raised from 2,000,000 to 25,000,000 Multiverses (2) -Player physical effects (always on ice, speed, jump, sprinting damage etc.) are all reset to default upon beating the game to allow for easier movement on the final platform (only applicable to SAVE THE MULTIVERSE gamemode) -Added glass panes between each of the final platforms on the final boss to prevent players from jumping to platforms not yet reached yet Mechanics (2) -Can no longer continue to gain score after death -Combos can no longer be achieved after death Weapons (2) -Glass Hammer base mag size decreased from 5 to 3 -All weapons jamming time decreased from 10 seconds to 3.5 seconds Other (1) -MR MONEY BAGS cheat buffed. Score given increased from 10,000,000 to 1,000 stars
Bug Fixes(23):
Pills (1) -Fixed improper narration for UNLUCKY when picked up in the SHOP Enemies (2) -Fixed issue where bosses and enemies in endless mode would sometimes get infinite or negative health -Fixed issue where bosses and enemies in endless mode would sometimes give negative score Weapons(1) -Fixed issue where golden Glass Hammer would not be given the proper extra 50% damage and 50% mag size Multiverses(7) -Fixed issue where player would fall forever when falling off SHOP with multiple lives -Fixed issue where player would fall, respawn, and fall, continuously on SHAKEY CLIFFS -Corrected ALTERNATIVE MEDICINE details text on SHOP, as it failed to mention that it also cured ARTHRITIS -Fixed issue where end sequence would sometimes not begin in THE PARTY ROOM -Fixed issue where falling off a platform during the final boss with multiple lives would respawn you at the last platform -Fixed issue where turret shots were blocked by themselves on final boss -Fixed issue where killing a stage of the final boss instantly after starting that stage would sometimes cause the final boss to get stuck UI (3) -Fixed issue where Retro scan lines would sometimes not cover the entire screen on certain resolutions -Fixed issue where extremely large numbers would sometimes appear to be negative -Fixed issue where STRING boss would not appear in the BOSS RUSH menu Other (9) -Fixed issue where the next level would sometimes load after the player has already died -Potentially fixed rare issue where player would continuously spin forever without the player touching an input device -Fixed issue where game would sometimes crash on launch for those on Windows 7 machines -Fixed typo in Steam achievement -Fixed typo in the flavor text of TINDER -Fixed typo in pill description of INVISIBLE in the SHOP -Fixed issue where ENDLESS MODE just wasnt working -Fixed issue where the ending sequence at the end of SAVE THE MULTIVERSE would not complete should the player have already earned all the golden guns their max of 3 times each -Likely fixed issue where camera would look straight up or down after the player unpaused the game or left their stats display menu
[ 2019-09-18 07:31:15 CET ] [ Original post ]
GGMT Discord Community
GGMT Subreddit
Hey there everyone!
First of all, WOW! Thanks for the massive amount of downloads so far this weekend!
A lot of people were mentioning a few key points that could really improve the game, mainly talking about how the initial start of the game is too slow and frustrating. So the Weak Pistol has been buffed by 20% to help accommodate for this issue!
Movement has also been modified to feel less "floaty", and the player will not stop immediately after letting go of the move key, resulting in much more deliberate movement!
Mouse sensitivity and invert mouse are now options to toggle as well.
Now I know that there have been some annoying bugs that popped up already, but thankfully, this patch will fix a majority of them! (The more in depth/rare bugs are still being worked on though, don't worry!)
These fixes mainly address certain UI issues with the placement of stars and the spacing of scores.
In addition to this, players with non QWERTY keyboards will now be able to rebind their keys, allowing for more accessibility to all players!
The rest of the update log is below to check out.
Thanks again for all the growing support, and I hope these changes make the game a bit more playable and raise the quality of life!
-David III
Founder/CEO/Lead Developer
Pie On A Plate Productions
GGMT 1.02.009 Update Log-9/14/19
New Additions(2):
UI (1) -Added epilepsy warning before game start Other (1) -Added standard launcher so those with non-QWERTY keyboards could rebind keys as they needed
Changes(3):
Enemies (1) -Decreased enemy texture shifting speed by ~75% Mechanics (1) -Player movement made significantly more snappy. Player will now stop immediately after key release Weapons (1) -Weak Pistol base damage increased from 10 to 12
Bug Fixes(5):
Enemies (1) -Fixed issue where boss health would get so high that it would wrap around to a value beneath 0. Boss health will now max out at 340,282,300,000,000,000,000,000 Multiverses(1) -Fixed rare bug where player would sometimes fall forever on GENERIC BUILDING UI (2) -Fixed issue where numbers would appear too far apart when playing on a machine located outside of the USA/UK and closeby territories -Fixed issue where stars would not properly conform to score text at high values on some levels Other (1) -Fixed a rare but where player would spin forever upon starting the game
[ 2019-09-14 21:10:02 CET ] [ Original post ]
Hey there all!
In celebration of the GGMT being out for a year, we have an update for you! This update contains plenty of bug fixes for bugs overlooked before the initial release, some gameplay balances and changes, but most notably: much better post processing.
The addition of improved color-grading, bloom, depth of field, and overall lighting improvements makes the entire game look much better. To reflect these changes, a new trailer and new screenshots have been added to the store page.
[previewyoutube=tMUxTc-XLYE;full][/previewyoutube]
The old ugly textures for the enemies and skybox have also been updated to look a bit sleeker and blend in more with the surrounding environment.
To celebrate this quality of life and graphical update, THE GREAT GEOMETRIC MULTIVERSE TOUR is now FREE to download from today until Monday, September 16th 12pm CST. Download it once, keep it forever. Now how's that for a lucky Friday the 13th?
Well actually, this is some bad news: Old save files will not load in this version of the game. This is due to a lot of things, but primarily is attributed to the game engine upgrade that was made in order to make all the other changes for this update. However, this is the only and last time this will ever happen, so you can rest assured that all save files will be kept forever in tact from here on out! (Assuming we don't make a giant mistake. Trust us, we really don't want to, but who ever tries to make a giant mistake? But really though, it should be fine from here on out).
We hope to see the community grow from this update and giveaway weekend, so much so that we created a Discord and subreddit special for the GGMT!
Discord
Reddit
That's all for now! We hope to release more updates for the game should a community begin to grow!
Happy 1 year
-David III
Founder/CEO/Lead Developer
Pie On A Plate Productions LLC
GGMT 1.02.008 Update Log-9/13/19
Changes(17):
Pills (1) -SPICY TOES now heals you even in your own fire Enemies (3) -Added a slight glow to enemy projectiles in order to increase visibility -Changed enemy texture for all enemies -Improved collision detection for all enemy projectiles Multiverses (7) -Changed skybox on all levels -Synced up skybox texture for all platforms (Mac is now no longer different than Windows and Linux) -Skybox now slowly rotates on all levels -Added spawn points for ACCIDENTAL TELEPORTATION to DEPRESSED AS HECK CONE FELLA boss -THE MOST MAGIC BOI OF THEM ALL now waits 5 seconds before spawning enemies on initial level load -TUTORIAL instruction text now easier to read against darker background -Player now becomes immediately invulnerable upon killing a boss (prevents a death from a stray projectile only a second after killing the boss) Weapons (3) -Improved collision detection for all player projectiles -Revolver damage increased from 25 to 35 -Strong Pistol now has bullet penetration by default UI (1) -Increased rate of update for scores that are very high Other (2) -Changed post processing rendering pipeline. Post processing now looks a lot better -Lasers are now slightly transparent
Bug Fixes(9):
Multiverses(4) -Fixed crashing on THE LUMBERJACK boss -Fixed issue where THE MOST MAGIC BOI OF THEM ALL would sometimes not take enough damage from reflected lightning strikes -Fixed score and proper death text not appearing when dying on SPIKEY SPIKE ARENA -Fixed issue where player health would not sink beneath 5 on VOLCANO UI (2) -Fixed issue where stars UI would not disappear after dipping beneath 1 star worth of points -Fixed issue where Endless Mode menu would not disappear properly when going back to the Play Menu Other (3) -Fixed issue where screen resolution would sometimes not be detected properly on first launch -Fixed issue where quality settings would default to the lowest possible settings in some instance on first launch -Fixed issue where SAVE THE MULTIVERSE button at the end of TUTORIAL would sometimes bring player to the main menu
Optimizations(2):
-Optimized many UI elements -Optimized enemy deaths
[ 2019-09-13 17:03:46 CET ] [ Original post ]
Hey there everyone! There were a few bugs that have popped up after release, and this update is here to fix them! More importantly, this update brings the release of a completely DRM-free GGMT! Did we do it because it rhymes? Partially. Did we do it for our players? That's the more probable reason. A second marketing campaign will begin later this week, so hopefully the playerbase will benefit from this! As we all know, the more players, the more weird and rare bugs are likely to pop up, but we will get right on fixing them as soon as they become apparent to us! See you in the Multiverse!
Changes (3):
Multiverses (1) -Optimized memory usage on the SHOP Other (2) -Removed DRM from Steam version of the game (though you obviously still need to run the game through Steam for Steam achievements) -Controllers now use the left joystick to control the cursor in menus (as opposed to the right joystick like before)
Bug Fixes (5):
Multiverses(2) -Fixed bug where game would often crash on THE LUMBERJACK -Fixed bug where Unlucky wouldnt spawn in the SHOP UI (1) -Fixed bug where info text was appearing improperly on some of the play options after unlocking a game mode Other (2) -Fixed bug where SAVIOR Steam achievement wouldnt activate upon beating the game -Fixed typo in Steam achievement
[ 2018-10-09 05:05:58 CET ] [ Original post ]
Thank you to all who have followed me and supported me on this journey!
Of course, I will be around the forums as much as possible to find and patch any bugs that anyone might encounter as soon as I possibly can!
Good luck saving the Multiverse!
[ 2018-08-27 22:04:22 CET ] [ Original post ]
Again, nothing big or fancy. Just some well deserved reworks on the pill stats display menu!
Changes (4):
Weapons (1) -Optimized weapon movement UI (3) -Added cooldown time, always on ice, can see behind, roofied, shop chance, and kills needed for combos to Pill Stats Display menu -Reworked Pill Stats Display menu design -Pill Stats Display now accessible by pressing tab (UP on the D-Pad for Xbox controllers)
Bug Fixes (1):
Weapons(1) -Fixed bug where weapon sway would decrease over time
[ 2018-08-22 04:48:08 CET ] [ Original post ]
You've all been asking for it for a while now. Check the pause menu the next time you pick up a pill. Just one a few quality-of-life updates to come before release day~
New Additions (1):
UI (1) -Added pill stats to the main menu. Different stats will appear as the player picks up different pills
Changes (1):
Weapons (1) -Explosions other than the self-explode now receive explosion damage multipliers
Bug Fixes (1):
UI (1) -Fixed bug where UI wouldn’t appear on final Multiverse
[ 2018-08-20 08:05:56 CET ] [ Original post ]
Yep, that's right. THE GREAT GEOMETRIC MULTIVERSE TOUR is now complete. The last gamemode has been fully implemented, the SHOP is all done, and some polishing touches have been put in! Of course, just because the full game is FINISHED, that doesn't mean the updates will stop! Expect many more patches to fix any remaining bugs, and balance out anything that might need a touch up. Thank you all for following me on this crazy journey. It's been a hell of an adventure. See you all on release day, August 27th, 2018!
New Additions (4):
Mechanics (3) -Added weapon sway. All weapons will tilt based on the velocity of where a player is looking/turning -Added gunbob. Guns will bob up and down depending on how fast a player is moving -Added ENDLESS MODE Other (1) -Added Steam Achievements
Changes (36):
Pills (8) -Removed RNG Offering -Spring Boots color changed from Clear Pink to Clear Purple -Reroll and System Crash no longer give you a score multiplier (which could have been good or bad) -Increase Mouthwash damage chance from 7% to 15% with each pickup of the pill -Changed narration voice for all pills -Downgrades can now only have a maximum of an 80% chance of spawning Enemies (1) -STRING minions on STRING boss Multiverse now have dynamic health Shop (5) -Lighting completed overhauled -Added different post-processing effects for this level only -Added stars -Added the rest of the pills, 102 in total -Increased prices for most all pills that were in SHOP previously Multiverses (5) -Changed the theme music for HOT SPICY DESERT -Added random player spawns for ONLY FIRE, MY GOD IT’S EVERYWHERE -Condensed the wording for each checkpoint in the TUTORIAL -Added sprint toggle information to the TUTORIAL -Added controlled equivalent control explanations to the TUTORIAL Mechanics (5) -All weapons are now all just as likely to spawn on SURVIVAL MODE regardless of the chosen Multiverse -Heart crystals now replenish with each REFRESH in SURVIVAL MODE -Stats will now save even if a run is reset -XP earned will now save even if a run is reset -Multiverses Completed stat now only counted when level skipping cheats are disabled UI (3) -Updated credits -Health bar now has animation when gaining or losing health as opposed to just snapping to the value like before -Level skipping/SHOP generating cheats can no longer be used on SURVIVAL MODE Other (9) -Slot machines now have a max bet of 49,000,000 per spin -Slot machines now account for stars when making a bet -Lightning should glow more now -Explosions glow as opposed to their old flat color scheme -Trails behind rockets and grenades glow as well -All fire (from guns, enemies, on enemies, on ground etc.) glows also -Changed narration voice for all combos -High scores are now saved in a completely different file. This prevents high scores from being lost in the event that new menu options are added -Updated intro text narration voice
Bug Fixes (8):
Enemies (3) -Fixed bug where FLAT FOE would vanish upon death -Fixed bug where FLAT FOE wouldn’t show fire particles at the right time -Fixed bug where the last iteration of CLUSTERBOI would fall through the ground upon death Multiverses(2) -Fixed extreme lag issue on BANK -Fixed bug where player wouldn’t respawn if they had extra lives on ONLY FIRE, MY GOD IT’S EVERYWHERE Other (3) -Fixed bug where cheats wouldn’t work properly/sometimes carry above to games when they weren’t active -Fixed bug where resetting on BOSS RUSH wouldn’t just take you back to the main menu -Fixed bug where visits to the SHOP was counted in the final level multiplier
[ 2018-08-19 01:52:02 CET ] [ Original post ]
Hey there all! This update brings one of the most powerful weapons in the Multiverse, The GALACTIC EQUALIZER, as well as the rest of the pills, bringing the total number of pills to an even 102! Some color-grading effects have been added, alongside post-processing effects on the guns, tying the whole game together a bit more and making everything look nicer! Much more has been added and changed as always, so be sure to check out the full patch notes below! I project only one more major content update before the game is entirely complete, followed by several smaller updates to tweak and adjust things here and there, as well as fix any bugs that may still creep up of course! Very excited for release in just under 2 weeks! See you all in the Multiverse!
New Additions (48):
Weapons (3) -Added Crystal Pistol -Added GALACTIC EQUALIZER -Added SOUL MUNCHER Pills (24) Colors: -Added Flaming -Added Pulsating -Added Vertical -Added Purple Glowing -Added Smoking Upgrades: -Added Starfish -Added Dihydrogen Monoxide -Added Kicker -Added Powerhouse -Added Broken Ceiling -Added Thick Skin -Added Merchant -Added Rocket Surgery -Added Alternative Medicine -Added Spicy Toes -Added Mouthwash Neutral: -Added Involuntary Teleportation Downgrades: -Added Cold Feet -Added Jelly Chambers -Added Acrophobia -Added Arthritis -Added Consistent -Added Food Stamps -Added Pacer PTSD Enemies (2) -Added HOVER HOMIE -Added NUCLEAR BUDDY Cheats (14) -Added Bottomless -Added Can’t Touch This -Added Addition -Added Bullet Sponges -Added Auto Clicker -Added Banger -Added Veggie -Added Boomer -Added Spicy -Added Nuclear -Added Wholesome -Added Armed -Added Lottery Winner -Added Boulder UI (1) -Added resolution and fullscreen options to the main menu Mechanics (2) -Added auto-zeroing for projectile based weapons. Projectiles will now always go where the reticle is upon firing -Added full controller support. Controllers can now be used as soon as the game is launched, all menus included Other (2) -Added color grading (making colors more vibrant and deeper) -Added post processing effects to weapons (they should look a bit better now!)
Changes (17):
Pills (2) -Increased Burrito Night’s random time interval to set a player on fire from 6-10 seconds to 30-75 seconds -Changed all pill narrations to say correct pill name Enemies (1) -THE MOST MAGIC BOI OF THEM ALL now takes only 5 lightning strike deflections regardless of how much health they might have (It used to be more or less than 5 depending on their health value generated by the dynamic boss health system) Weapons (6) -Increased CHILLY BOI damage from 7 to 15 -Increased time that enemies are frozen for on CHILLY BOI from 10 seconds to 25 seconds -Increased time that enemies are stunned for on Shockwave from 8 seconds to 15 seconds -Increased Shockwave damage from 75 to 90 -Updated model for Modern Rifle -Added a firing animation to Modern Rifle UI (1) -Added slight screen bend to Retro cheat to achieve an old timey TV screen feel Other (7) -Mines, grenades, and enemy explosions are now 3D sounds (meaning that they sound quieter the further away they are) -Optimized explosions -Optimized enemy spawning -Changed level needed to unlock some cheats -Optimized Main Menu -Removed configuration startup launcher -Decreased enemy grenade screen shake from 1 to 0.6
Bug Fixes (13):
Pills (3) -Fixed bug where Heavy Eyelids would increase the amount of time eyes are closed and decrease the time between eyes closing with each level load -Fixed bug where Burrito Night would sometimes continue to set the player on fire beneath 50 health -Fixed bug where Reset would sometimes freeze Schizo text on the screen indefinitely Multiverses(1) -Fixed bug where kill box wasn’t working sometimes on REALLY HIGH UP UI (6) -Fixed buttons not working on pause menu on THE FOG -Fixed bug where percentage would sometimes say 100% when more XP was still needed -Fixed bug where some parts of the REFRESH text during survival mode wouldn’t clear off the screen upon picking up a pill -Fixed bug where rainbow flashing colors for some pills weren’t flashing correctly -Fixed bug where light sparkles around pill name texts wouldn’t appear upon picking up sparkling colored pills -Fixed bug where changing graphic settings in Other (3) -Fixed bug where camera would stop shaking during an explosion/gunfire/environmental event whenever the player was running -Fixed bug where shooting would sometimes stop explosion camera shake -Fixed bug where a SHOP would sometimes load a SHOP for the next level
[ 2018-08-15 01:43:21 CET ] [ Original post ]
Just to fix a couple quick things!
Changes (1):
Enemies (1) -Minions from MAGIC BOI and FLYING MAGIC BOI no longer count towards combos (To prevent score abuse by endless farming in certain situations) UI (1) -Changed speed of some button growth animations
Bug Fixes (2):
Other (2) -Fixed BOSS RUSH not working at all -Fixed SURVIVAL MODE not working at all
[ 2018-08-06 01:42:06 CET ] [ Original post ]
Hey there everyone! This update brings 2 new game modes, toggled sprinting, new menu designs and animations, and a ton of bug fixes! BOSS RUSH is a mode where you face off against endless waves of bosses. Select a boss to begin with (harder bosses will start you off with more weapons), and see how many you can beat in a row before dying! SURVIVAL MODE is a mode where you pick a starting Multiverse (again, just like with BOSS RUSH, the harder the Multiverse you choose, the more weapons you start off with), and fight against endless waves of enemies on that Multiverse alone, with each wave increasing in difficulty! Sprinting is now a toggled mechanic, with the default of it being toggled ON. This decision was made due to the fact that players were nearly always sprinting, only ever wanting to walk during select times during gameplay. Those are the major things! As always, be sure to report any bugs or balancing issues, and we will get on fixing it right away! See you in the Multiverse!
New Additions (4):
UI (1) -Added icons to display if sprint is toggled on or off Mechanics (1) -Boss health is now dynamic. The more overpowered a player is, the more a boss will adjust its health to compensate Other (2) -Added BOSS RUSH game mode! Pick a starting boss, get a certain number of weapons based off the initial pick, and fight bosses endlessly. Score is based on number of bosses beat rather than points -Added SURVIVAL MODE! Pick a multiverse, and try to survive for as long as you can against endless waves of enemies! Guns and pills replenish every 5 waves. Score is based on number of waves completed rather than points
Changes (31):
Pills (3) -Changed how System Crash affects Schizo text appearing (No more super fast text flashing) -Score affecting pills (System Crash, Geometric Dollar Bath etc.) now multiply stars as well -Overcompensating and Shrinkage no longer affect player projectile size Enemies (14) -Increased chainsaw health from 5,500 to 15,000 on THE LUMBERJACK -Increased THE LUMBERJACK health from 60,000 to 75,000 -Increased TOOB DOOB WITH A LASER speed from 3.5 to 4.0 -Increased REGEN JUICE base health from 3,000 to 5,000 -Increased HEAT SEEKING ROCKET health from 200 to 1,000 -BOMBER BETSY now floats a bit more off the ground. This should help them transverse rougher terrain -Increased CHAINSAW JOE health from 2,500 to 5,000 -CHAINSAW JOE no longer can take damage from shooting their arms -CHAINSAW JOE gets stuck on objects less often now -Minions that spawn from MAGIC BOIs and FLYING MAGIC BOIs will now die automatically after 30 seconds -Increased ANGRY MOVEY WALL health from 7,500 to 8,000 -Increased STRANGE STRING speed from 5 to 6.5 -Increased STRANGE STRING health from 100 to 200 -Increased STRANGER STRING health from 1,000 to 2,000 Multiverses (9) -SLIPPY SLIDEY ICE LAND ice now much slippier -Increased total enemy count for waves 6 and 7 on SLIPPY SLIDEY ICE LAND -Added random player spawns to SPIKY SPIKE ARENA -Added more boulder spawns on MOUNTAINSIDE -Increased boulder spawn rate on MOUNTAINSIDE -Removed SCOOTIN TOOTIN ROCKET SHOOTIN PAL from CASINO -Added a second gun spawner on VOLCANO -Lightning strike hitting THE MOST MAGIC BOI OF THEM ALL is now much larger -Lightning summoning particles for THE MOST MAGIC BOI OF THEM ALL is much denser and more noticeable Mechanics (2) -Sprinting is now togglable. Players start off sprinting, but can toggle it on and off by pressing the sprint button (Left shift on keyboard, left joystick on controller) -SHOP now includes stars in pill purchases (So if a player has 1 star and 100 points, they can buy something for, say, 50,000 points, and the star will convert back into points) UI (3) -Redesigned the play menu to make it much more stylish -Updated credits -Redesigned credits menu
Bug Fixes (17):
Enemies (3) -Fixed issue where fire particles wouldn’t appear on DEPRESSED AS HECK CONE FELLA’s Liver -Fixed issue where fire particles wouldn’t appear on FLAT FOE -Fixed extremely low health issue on STRING Multiverses(7) -Fixed bug where player sometimes wouldn’t die on POLY RAISER -Fixed bug where enemies would sometimes stop spawning on VOLCANO (I really did it this time guys, last time I only solved one of apparently two issues that was causing this) -Fixed bug where player would get stuck at bottom of SPIKY SPIKE ARENA -Fixed issue where shield and metal sounds wouldn’t play on THE MOST MAGIC BOI OF THEM ALL -Fixed lighting glitch on HIGHWAY -Projectiles now go through the ground on MOUNTAINSIDE way less often (almost never, though it will still happen on occasion) -Fixed bug where player would respawn in a different location if they had extra lives and were hit by the wrecking ball on HIGHRISE UI (3) -Fixed misalignment of current level background on the main menu -Fixed improper text wrap for pause menu multiverse name on MOUNTAINSIDE -Fixed bug where score sometimes wouldn’t show final score multiplier upon death Other (4) -Fixed bug where after beating SAVE THE MULTIVERSE, players would sometimes get sent to the SHOP -Fixed issue where guns would fire after clicking RESUME in the pause menu -Fixed issue where pressing the pause button (as opposed to clicking resume) would fail to relock and hide cursor (You would not believe the amount of effort required for such a seemingly simple task. Computers suck sometimes) -Fixed issue where cursor would fail to lock after clicking outside of the game window a single time during runtime
[ 2018-08-05 21:18:46 CET ] [ Original post ]
Just a quick bug/balancing patch!
Changes (4):
Pills (1) -Changed Dead Weight from setting enemies to 70% speed to now 80% speed -Updated the text for Schizo Enemies (1) -Decreased TOOB DOOB WITH A LASER speed (again) from 4.5 to 3.5 Multiverses (2) -Added random player spawns to THE FOG -Removed FLYING SNIPPER SNIPER from FACTORY because they kept getting stuck
Bug Fixes (7):
Weapons(1) -Fixed bug where guns with a gold plus wouldn’t get the golden skin Multiverses(3) -Fixed getting stuck at the bottom of THE FOG if the player has extra lives -Fixed bug where enemies wouldn’t spawn on DANGER DISCO -Fixed bug (most likely) where enemies would spawn inside of the houses on GEO TOWN UI (2) -Fixed typo in Bullet Hats flavor text -Fixed combo multiplier text appearing underneath current score text Other (1) -Fixed Hard Tier gun spawners from looking like tall, elongated shapes
[ 2018-08-02 01:15:00 CET ] [ Original post ]
Hey there guys! Beta keys go out to streamers and the press today, so we figured that we'd push out a quick update fixing some issues! BOSS RUSH and SURVIVAL MODE should appear in the next update sometime in the next few days, so stay tuned! See you out in the Multiverse!
New Additions (2):
UI (1) -Added beta alert that appears upon first launching of the game Mechanics (1) -Added partial controller support (Menus are not compatible with controllers yet, but the main gameplay fully supports it)
Changes (4):
Enemies (1) -Optimized enemy spawning Multiverses (1) -Camera shakes less when on SHAKY CLIFF Mechanics (1) -Guns now gain their gold skin after their first golden plus upon beating the game as opposed to their third UI (1) -Decreased combo text size and moved it down towards bottom center of the screen to improve visibility
Bug Fixes (4):
Pills (1) -Fixed Radar sometimes going into negative numbers Enemies (1) -Fixed bug where fire wouldn’t show up on SPHERICAL ROLLY POLLY GUY Other (2) -Fixed bug where weapons on Hard Tier Multiverses wouldn’t spawn -Fixed bug where XP needed to get to next level would increase at the wrong times
[ 2018-08-01 19:34:50 CET ] [ Original post ]
Hey there guys! Really excited to bring this update, as it contains the rest of the Medium Tier and Hard Tier bosses, the rest of the Hard Tier levels, and POLY RAISER, the very final boss! This means that the main gamemode, "SAVE THE MULTIVERSE" is now complete and beatable, with a sweet reward each time you do so. All that's left now before the final polishing stages are a few more weapons and enemies, the rest of the cheats, as well as the 3 other gamemodes. As always, be sure to let us know of all bugs or issues you may run into, as well as the difficulty scale of the new bosses. See you in the Multiverse!
New Additions (14):
UI (4) -A “+” is now put after all weapon names, one “+” representing each extra duplicate the player has picked up -Added colors to gun names to signify their rarity -Added multiverse name and tier to pause menu -Added current level to main menu Multiverses (6) -Added HOVER MOTHER (Medium Boss) -Added STRING (Hard Boss) -Added THE SCOOTINEST, TOOTINEST, MOST ROCKET SHOOTINEST PAL IN ALL THE LAND (Hard Boss) -Added DANGER DISCO (Hard) -Added SLIPPY SLIDEY ICE LAND (Hard) -Added POLY RAISER (Final Boss) Mechanics (4) -Picking up duplicate weapons will now apply +%50 damage and +%50 mag size to that weapon alone with each duplicate pick up (Max of 3 duplicates) -Added gold plus system. Upon each completion of SAVE THE MULTIVERSE, a gold plus is randomly awarded to a single gun. Gold pluses function the same as regular pluses on duplicate weapons, however, they are permanent (meaning they carry over between runs). Guns with gold pluses can still receive regular duplicate pluses (for a total of 6 possible pluses on a single weapon). Guns with the max of 3 gold pluses will gain a solid gold skin. -Added STARS to the score system. Now, whenever a score of 50 million is reached, 1 star is earned. Leveling systems and high scores now keep track of stars as well as any score that is a fraction of 50 million. -Main SAVE THE MULTIVERSE gamemode is now beatable!
Changes (40):
Enemies (6) -Decreased TOOB DOOB WITH LASER speed from 5.5 to 4.5 -Increased THE LUMBERJACK health from 45,000 to 60,000 -THE DOOB now spawns in TOOB DOOB WITH A LASERs in addition to TOOB DOOBs -Optimized STRANGE STRING and STRANGER STRING deaths -Optimized minion spawns -Optimized minion deaths Multiverses (18) -Added flowers to HIGHWAY -Changed music on BAR -Changed colors of platforms and pillars on SPHERICAL ROLLY POLLY GUY -Changed colors of platforms and ramp on DEPRESSED AS HECK CONE FELLA -Changed colors of platforms on REGEN ROGER : XTREME EDITION -Added void particles to THE LUMBERJACK -Added animations to the organs on DEPRESSED AS HECK CONE FELLA -Added props to DEV TEST WORLD -Added theme music to BANK -Added a third heart crystal to ONLY FIRE, MY GOD IT’S EVERYWHERE -Slightly modified enemies on REALLY, REALLY HIGH UP -Set up proper enemies on BANK -Set up proper enemies on HIGHWAY -Set up proper enemies on ONLY FIRE, MY GOD IT’S EVERYWHERE -Set up proper enemies on SPIKY SPIKE ARENA -Set up proper enemies on THE FOG -Set up proper enemies on VOLCANO -Set up proper enemies on LASER MAZE Mechanics (3) -Optimized performance when switching between weapons -Kill boxes will no longer kill player if they have 1 or more extra lives. Instead, the player will lose a life and moved to one of the starting spawn points for that Multiverse -Hard Tier gun spawners now spawn the appropriate guns Weapons (6) -Added a fire rate of 0.5 (1 shot every 2 seconds) to the SHOCKWAVE to prevent spamming if more than one shot is acquired (through upgrades) -Increased DESTROYER OF MULTIVERSES shoot sound -Laser class weapons (Laser, Lightning Rod, Chainsaw etc.) now receive damage modifiers -Shock Shock range increased from 3.5 to 5 -Shock Shock mag size increased from 30 to 45 -Futuristic Rifle now works slightly better at closer range (with the sacrifice of good accuracy at longer ranges) UI (5) -Added shadow to self-explode bar -Added light background for Play Menu on Main Menu -Added completion percentage to level XP bar -Decreased size of pill text -Shifted pill text towards lower center of the screen to help increase visibility Other (2) -Optimized all projectiles (enemy and player) -Projectiles (from players or enemies) are no longer stopped by laser class weapons
Bug Fixes (13):
Enemies (1) -Fixed bug where enemies with regenerating health wouldn’t update their health bar properly Weapons(1) -Fixed bug where projectile based weapons would shoot projectiles at odd or extreme angles when a range modifying pill was picked up Multiverses(4) -Fixed bug where FRIENDLIES would freak out if you killed them all before portals spawned on GEO TOWN -Fixed grenades sometimes going through the ground on SPIKY SPIKE ARENA -Fixed bug where start delay wasn’t applying to THE DOOB’s minion spawning -Fixed bug where enemies would sometimes stop spawning on VOLCANO UI (5) -Fixed bug where gun name fade in would flicker sometimes upon weapon switching -Fixed typo in SPHERICAL ROLLY POLLY GUY’s name tag -Fixed typo in SPIKY SPIKE ARENA welcome text -Fixed issue where HOW TO PLAY button on main menu wouldn’t scale to some screen resolutions properly -Fixed bug where loading text wouldn’t appear after beating THE FOG Other (2) -Fixed bug where final score multiplier wouldn’t account for boss levels -Fixed major bug where game would crash when score got too high. The addition of stars will almost guarantee this never happens again
[ 2018-07-27 01:47:23 CET ] [ Original post ]
Hey there guys. This update is a bit smaller than the other ones, but I'm going to be unable to develop for the next few days, so I figured I'd leave you all with some fresh content to test as well as some well deserved bug fixes and adjustments! Good luck liberating those Multiverses, and watch out for THE LUMBERJACK.
New Additions (1):
Multiverses (1) -Added THE LUMBERJACK (Hard)
Changes (6):
Multiverses (3) -Added 3 second start delay to THE DOOB -Added 3 second start delay to SPHERICAL ROLLY POLLY GUY -MOUNTAINSIDE now more transversable for most enemies Mechanics (1) -Slightly adjusted final score multiplier. It is now based on what level you have reached. Weapons (1) -Slightly toned down volume of the Chainsaw UI (1) -Made intro story text a tad bit easier to read
Bug Fixes (12):
Enemies (2) -Fixed issue where enemies that spawned in other enemies (THE DOOB, MAGIC BOI etc.) would sometimes not spawn any enemies (Inconclusive if this has been fixed for sure, but we are pretty sure we got it) -Fixed bug where enemies with regenerating health would sometimes regenerate about their max health Weapons(1) -Fixed bug where rocket from Bazooka wasn’t shooting properly Multiverses(1) -Fixed bug where bosses would sometimes despawn upon death and prevent the next level from loading (It only took like 3 months to fix but it’s really looking like we killed this one) UI (2) -Fixed improper placement of final score text on Shop -Fixed issue where CASINO was improperly labeled as DEV TEST WORLD upon being welcomed Other (6) -Fixed bug where player could still use skip level cheats if they were dead -Fixed bug where player could use skip level cheats on the main menu -Fixed bug where score would multiply much higher than it should if the player died in the shop (which would have been an amazing exploit) -Fixed bug where the a Shop would be generated two or more times in a row -Heart crystals no longer stain the environment red after being picked up (Please allow for a few light bake cycles to occur for this effect to be present across all levels) -Fixed bug where fire wouldn’t spawn properly from enemies or weapons
[ 2018-07-04 04:38:50 CET ] [ Original post ]
Hey there beta testers! We have been working hard on fixing all the newfound bugs that you guys have reported, and we are happy to say that we believe most of them should now be gone! We have also added a new boss, REGEN ROGER : XTREME EDITION, and reworked the old THE MOST MAGIC BOI OF THEM ALL boss. A new weapon, the SHOCKMASTER5000 is now live in the game as well! Let us know of any other issues you might have found, and good luck liberating those Multiverses.
New Additions (3):
Weapons (1) -Added SHOCKMASTER5000 Enemies (1) -Added FLAT FOE Multiverses (1) -Added REGEN ROGER : XTREME EDITION (Medium Boss)
Changes (15):
Enemies (3) -Adjusted volume of TOOB DOOB minions on THE DOOB -Lowered pitch of THE DOOB main sound -Increased THE MOST MAGIC BOI OF THEM ALL health from 100,000 to 500,000 Multiverses (4) -Added props to DEV TEST WORLD -Added flowers to PEACEFUL GRASSY PLAINS -Reworked THE MOST MAGIC BOI OF THEM ALL -Added music to THE DOOB Mechanics (6) -Increased max score from 9,223,372,036,854,775,807 to 79,228,162,514,264,337,593,543,950,335 -Changed variables some stats are stored in to allow for more accurate, higher stats to be stored. *Which means stats and scores are reset. Sorry guys :(* -Scores that reach the max limit will no longer turn negative -Score now updates much faster for much larger values -Optimized fire -Fire can now activate mines Weapons (1) -Added minimum range of 3 for all weapons UI (1) -Made final score text pop a little more with added shadows and outline
Bug Fixes (20):
Pills (3) -THE DOOB now properly shows up on Radar -Fixed “baloney” typo in Schizo text -Fixed issue where the Radar count wouldn’t reset after restarting a run and getting it again Enemies (1) -Fixed issue where enemy grenades would sometimes go through solid surfaces Weapons(3) -Fixed Electric Rifle shoot particles from not emitting blue light -Fixed Futuristic Rifle shoot particles from not emitting red light -Fixed Electric Rifle projectile from not emitting blue light Multiverses(8) -THE DOOB plays boss complete sound upon beating boss correctly now -Extreme lag glitch on GENERIC BUILDING, TUTORIAL, and HIGHWAY fixed (most likely) -Heart crystals no longer in the ground on LASER MAZE -Restart and Exit buttons now appear properly upon death on REALLY, REALLY HIGH UP -Players will no longer spawn away from platforms on REALLY, REALLY HIGH UP -Enemies will now no longer stop spawning during the last phase of VOLCANO -Music much less likely to cut out on CASINO -Fixed issue where grenades would sometimes go through the floor on CASINO, BAR, FACTORY, GENERIC BUILDING, and PEACEFUL GRASSY PLAINS UI (3) -Score (all the way up to the max) has been scaled to fit entirely on the screen -Pill text, score text, DEAD text, etc. now draw on top of Mother’s behind view -Schizo text no longer covers score on widescreen displays Other (2) -Players can no longer kill themselves, skip levels, or auto generate a shop when the game is paused -Fixed bug where players could continue to move around if they paused and unpaused shortly after dying
[ 2018-07-01 23:21:58 CET ] [ Original post ]
🎮 Full Controller Support
- The Great Geometric Multiverse Tour Linux [1.68 G]
- Fast paced, bullet hell, arcade shooter
- Roguelike play style (But what game isn't these days, amirite?)
- Randomized pickups, for better or worse (Oh yeah, they stack)
- 4 game modes, for even more ways to play
- Increasingly difficult combat
- Scores so big, you'll probably have to look up how to say the number (We know we did)
- Self-explode, to get yourself out of those tight situations
- Over 20 cheats, for when you feel like just messing around
- Into leveling up? We got 1,000 of em
- Pills that modify you, your enemies, your weapons, the environment, and pretty much anything in between
The upgrades/downgrades you receive are random.
The weapons you receive are random.
The enemies spawning are random.
Even the levels you play are, you guessed it, completely random.
Become a genetically engineered powerhouse with over 100 boosts like:
HOPELESS ROMANTIC
LIGHTER FLUID
BULLET HATS
With classics such as:
ONLY FIRE, MY GOD IT'S EVERYWHERE
SPIKY SPIKE ARENA
WHY IS EVERYTHING SHAKING??
Including the famed:
SCARY SWARM BOI
SKY DONUT
SCOOTIN TOOTIN ROCKET SHOOTIN PAL
The GGMT is proud to state that it includes over:
800 SPIKES
300 CRATES
150 BOTTLES
- Processor: 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128MB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
- Processor: 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
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