Hey there guys! Really excited to bring this update, as it contains the rest of the Medium Tier and Hard Tier bosses, the rest of the Hard Tier levels, and POLY RAISER, the very final boss! This means that the main gamemode, "SAVE THE MULTIVERSE" is now complete and beatable, with a sweet reward each time you do so.
All that's left now before the final polishing stages are a few more weapons and enemies, the rest of the cheats, as well as the 3 other gamemodes.
As always, be sure to let us know of all bugs or issues you may run into, as well as the difficulty scale of the new bosses.
See you in the Multiverse!
New Additions (14):
UI (4)
-A “+” is now put after all weapon names, one “+” representing each extra duplicate the player has picked up
-Added colors to gun names to signify their rarity
-Added multiverse name and tier to pause menu
-Added current level to main menu
Multiverses (6)
-Added HOVER MOTHER (Medium Boss)
-Added STRING (Hard Boss)
-Added THE SCOOTINEST, TOOTINEST, MOST ROCKET SHOOTINEST PAL IN ALL THE LAND (Hard Boss)
-Added DANGER DISCO (Hard)
-Added SLIPPY SLIDEY ICE LAND (Hard)
-Added POLY RAISER (Final Boss)
Mechanics (4)
-Picking up duplicate weapons will now apply +%50 damage and +%50 mag size to that weapon alone with each duplicate pick up (Max of 3 duplicates)
-Added gold plus system. Upon each completion of SAVE THE MULTIVERSE, a gold plus is randomly awarded to a single gun. Gold pluses function the same as regular pluses on duplicate weapons, however, they are permanent (meaning they carry over between runs). Guns with gold pluses can still receive regular duplicate pluses (for a total of 6 possible pluses on a single weapon). Guns with the max of 3 gold pluses will gain a solid gold skin.
-Added STARS to the score system. Now, whenever a score of 50 million is reached, 1 star is earned. Leveling systems and high scores now keep track of stars as well as any score that is a fraction of 50 million.
-Main SAVE THE MULTIVERSE gamemode is now beatable!
Changes (40):
Enemies (6)
-Decreased TOOB DOOB WITH LASER speed from 5.5 to 4.5
-Increased THE LUMBERJACK health from 45,000 to 60,000
-THE DOOB now spawns in TOOB DOOB WITH A LASERs in addition to TOOB DOOBs
-Optimized STRANGE STRING and STRANGER STRING deaths
-Optimized minion spawns
-Optimized minion deaths
Multiverses (18)
-Added flowers to HIGHWAY
-Changed music on BAR
-Changed colors of platforms and pillars on SPHERICAL ROLLY POLLY GUY
-Changed colors of platforms and ramp on DEPRESSED AS HECK CONE FELLA
-Changed colors of platforms on REGEN ROGER : XTREME EDITION
-Added void particles to THE LUMBERJACK
-Added animations to the organs on DEPRESSED AS HECK CONE FELLA
-Added props to DEV TEST WORLD
-Added theme music to BANK
-Added a third heart crystal to ONLY FIRE, MY GOD IT’S EVERYWHERE
-Slightly modified enemies on REALLY, REALLY HIGH UP
-Set up proper enemies on BANK
-Set up proper enemies on HIGHWAY
-Set up proper enemies on ONLY FIRE, MY GOD IT’S EVERYWHERE
-Set up proper enemies on SPIKY SPIKE ARENA
-Set up proper enemies on THE FOG
-Set up proper enemies on VOLCANO
-Set up proper enemies on LASER MAZE
Mechanics (3)
-Optimized performance when switching between weapons
-Kill boxes will no longer kill player if they have 1 or more extra lives. Instead, the player will lose a life and moved to one of the starting spawn points for that Multiverse
-Hard Tier gun spawners now spawn the appropriate guns
Weapons (6)
-Added a fire rate of 0.5 (1 shot every 2 seconds) to the SHOCKWAVE to prevent spamming if more than one shot is acquired (through upgrades)
-Increased DESTROYER OF MULTIVERSES shoot sound
-Laser class weapons (Laser, Lightning Rod, Chainsaw etc.) now receive damage modifiers
-Shock Shock range increased from 3.5 to 5
-Shock Shock mag size increased from 30 to 45
-Futuristic Rifle now works slightly better at closer range (with the sacrifice of good accuracy at longer ranges)
UI (5)
-Added shadow to self-explode bar
-Added light background for Play Menu on Main Menu
-Added completion percentage to level XP bar
-Decreased size of pill text
-Shifted pill text towards lower center of the screen to help increase visibility
Other (2)
-Optimized all projectiles (enemy and player)
-Projectiles (from players or enemies) are no longer stopped by laser class weapons
Bug Fixes (13):
Enemies (1)
-Fixed bug where enemies with regenerating health wouldn’t update their health bar properly
Weapons(1)
-Fixed bug where projectile based weapons would shoot projectiles at odd or extreme angles when a range modifying pill was picked up
Multiverses(4)
-Fixed bug where FRIENDLIES would freak out if you killed them all before portals spawned on GEO TOWN
-Fixed grenades sometimes going through the ground on SPIKY SPIKE ARENA
-Fixed bug where start delay wasn’t applying to THE DOOB’s minion spawning
-Fixed bug where enemies would sometimes stop spawning on VOLCANO
UI (5)
-Fixed bug where gun name fade in would flicker sometimes upon weapon switching
-Fixed typo in SPHERICAL ROLLY POLLY GUY’s name tag
-Fixed typo in SPIKY SPIKE ARENA welcome text
-Fixed issue where HOW TO PLAY button on main menu wouldn’t scale to some screen resolutions properly
-Fixed bug where loading text wouldn’t appear after beating THE FOG
Other (2)
-Fixed bug where final score multiplier wouldn’t account for boss levels
-Fixed major bug where game would crash when score got too high. The addition of stars will almost guarantee this never happens again
[ 2018-07-27 01:47:23 CET ] [ Original post ]