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0.19.000 brings BOSS RUSH, SURVIVAL MODE, and other important mechanics!

Hey there everyone! This update brings 2 new game modes, toggled sprinting, new menu designs and animations, and a ton of bug fixes! BOSS RUSH is a mode where you face off against endless waves of bosses. Select a boss to begin with (harder bosses will start you off with more weapons), and see how many you can beat in a row before dying! SURVIVAL MODE is a mode where you pick a starting Multiverse (again, just like with BOSS RUSH, the harder the Multiverse you choose, the more weapons you start off with), and fight against endless waves of enemies on that Multiverse alone, with each wave increasing in difficulty! Sprinting is now a toggled mechanic, with the default of it being toggled ON. This decision was made due to the fact that players were nearly always sprinting, only ever wanting to walk during select times during gameplay. Those are the major things! As always, be sure to report any bugs or balancing issues, and we will get on fixing it right away! See you in the Multiverse!

New Additions (4):


UI (1) -Added icons to display if sprint is toggled on or off Mechanics (1) -Boss health is now dynamic. The more overpowered a player is, the more a boss will adjust its health to compensate Other (2) -Added BOSS RUSH game mode! Pick a starting boss, get a certain number of weapons based off the initial pick, and fight bosses endlessly. Score is based on number of bosses beat rather than points -Added SURVIVAL MODE! Pick a multiverse, and try to survive for as long as you can against endless waves of enemies! Guns and pills replenish every 5 waves. Score is based on number of waves completed rather than points

Changes (31):


Pills (3) -Changed how System Crash affects Schizo text appearing (No more super fast text flashing) -Score affecting pills (System Crash, Geometric Dollar Bath etc.) now multiply stars as well -Overcompensating and Shrinkage no longer affect player projectile size Enemies (14) -Increased chainsaw health from 5,500 to 15,000 on THE LUMBERJACK -Increased THE LUMBERJACK health from 60,000 to 75,000 -Increased TOOB DOOB WITH A LASER speed from 3.5 to 4.0 -Increased REGEN JUICE base health from 3,000 to 5,000 -Increased HEAT SEEKING ROCKET health from 200 to 1,000 -BOMBER BETSY now floats a bit more off the ground. This should help them transverse rougher terrain -Increased CHAINSAW JOE health from 2,500 to 5,000 -CHAINSAW JOE no longer can take damage from shooting their arms -CHAINSAW JOE gets stuck on objects less often now -Minions that spawn from MAGIC BOIs and FLYING MAGIC BOIs will now die automatically after 30 seconds -Increased ANGRY MOVEY WALL health from 7,500 to 8,000 -Increased STRANGE STRING speed from 5 to 6.5 -Increased STRANGE STRING health from 100 to 200 -Increased STRANGER STRING health from 1,000 to 2,000 Multiverses (9) -SLIPPY SLIDEY ICE LAND ice now much slippier -Increased total enemy count for waves 6 and 7 on SLIPPY SLIDEY ICE LAND -Added random player spawns to SPIKY SPIKE ARENA -Added more boulder spawns on MOUNTAINSIDE -Increased boulder spawn rate on MOUNTAINSIDE -Removed SCOOTIN TOOTIN ROCKET SHOOTIN PAL from CASINO -Added a second gun spawner on VOLCANO -Lightning strike hitting THE MOST MAGIC BOI OF THEM ALL is now much larger -Lightning summoning particles for THE MOST MAGIC BOI OF THEM ALL is much denser and more noticeable Mechanics (2) -Sprinting is now togglable. Players start off sprinting, but can toggle it on and off by pressing the sprint button (Left shift on keyboard, left joystick on controller) -SHOP now includes stars in pill purchases (So if a player has 1 star and 100 points, they can buy something for, say, 50,000 points, and the star will convert back into points) UI (3) -Redesigned the play menu to make it much more stylish -Updated credits -Redesigned credits menu

Bug Fixes (17):


Enemies (3) -Fixed issue where fire particles wouldn’t appear on DEPRESSED AS HECK CONE FELLA’s Liver -Fixed issue where fire particles wouldn’t appear on FLAT FOE -Fixed extremely low health issue on STRING Multiverses(7) -Fixed bug where player sometimes wouldn’t die on POLY RAISER -Fixed bug where enemies would sometimes stop spawning on VOLCANO (I really did it this time guys, last time I only solved one of apparently two issues that was causing this) -Fixed bug where player would get stuck at bottom of SPIKY SPIKE ARENA -Fixed issue where shield and metal sounds wouldn’t play on THE MOST MAGIC BOI OF THEM ALL -Fixed lighting glitch on HIGHWAY -Projectiles now go through the ground on MOUNTAINSIDE way less often (almost never, though it will still happen on occasion) -Fixed bug where player would respawn in a different location if they had extra lives and were hit by the wrecking ball on HIGHRISE UI (3) -Fixed misalignment of current level background on the main menu -Fixed improper text wrap for pause menu multiverse name on MOUNTAINSIDE -Fixed bug where score sometimes wouldn’t show final score multiplier upon death Other (4) -Fixed bug where after beating SAVE THE MULTIVERSE, players would sometimes get sent to the SHOP -Fixed issue where guns would fire after clicking RESUME in the pause menu -Fixed issue where pressing the pause button (as opposed to clicking resume) would fail to relock and hide cursor (You would not believe the amount of effort required for such a seemingly simple task. Computers suck sometimes) -Fixed issue where cursor would fail to lock after clicking outside of the game window a single time during runtime


[ 2018-08-05 21:18:46 CET ] [ Original post ]

The Great Geometric Multiverse Tour
Pie On A Plate Productions Developer
Pie On A Plate Productions Publisher
2018-08-27 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (32 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Great Geometric Multiverse Tour Linux [1.68 G]


  • Fast paced, bullet hell, arcade shooter
  • Roguelike play style (But what game isn't these days, amirite?)
  • Randomized pickups, for better or worse (Oh yeah, they stack)
  • 4 game modes, for even more ways to play
  • Increasingly difficult combat
  • Scores so big, you'll probably have to look up how to say the number (We know we did)
  • Self-explode, to get yourself out of those tight situations
  • Over 20 cheats, for when you feel like just messing around
  • Into leveling up? We got 1,000 of em
  • Pills that modify you, your enemies, your weapons, the environment, and pretty much anything in between



The upgrades/downgrades you receive are random.
The weapons you receive are random.
The enemies spawning are random.
Even the levels you play are, you guessed it, completely random.



Become a genetically engineered powerhouse with over 100 boosts like:

HOPELESS ROMANTIC
LIGHTER FLUID
BULLET HATS




With classics such as:

ONLY FIRE, MY GOD IT'S EVERYWHERE
SPIKY SPIKE ARENA
WHY IS EVERYTHING SHAKING??




Including the famed:

SCARY SWARM BOI
SKY DONUT
SCOOTIN TOOTIN ROCKET SHOOTIN PAL




The GGMT is proud to state that it includes over:

800 SPIKES
300 CRATES
150 BOTTLES

MINIMAL SETUP
  • Processor: 2.5GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 128MB VRAM
  • Storage: 2 GB available spaceAdditional Notes: Does not support controllers
RECOMMENDED SETUP
  • Processor: 3.0GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM
  • Storage: 2 GB available spaceAdditional Notes: Does not support controllers
GAMEBILLET

[ 6045 ]

16.79$ (16%)
4.09$ (18%)
21.99$ (12%)
16.01$ (11%)
16.79$ (16%)
4.12$ (17%)
16.99$ (15%)
16.88$ (16%)
16.79$ (16%)
3.35$ (16%)
33.59$ (16%)
12.42$ (17%)
4.12$ (17%)
29.74$ (15%)
13.34$ (11%)
7.95$ (80%)
17.79$ (11%)
8.47$ (15%)
26.09$ (13%)
6.00$ (70%)
16.59$ (17%)
12.74$ (15%)
17.03$ (15%)
4.24$ (15%)
4.22$ (15%)
22.24$ (11%)
49.87$ (17%)
44.49$ (11%)
4.12$ (17%)
42.47$ (15%)
GAMERSGATE

[ 687 ]

2.64$ (78%)
2.0$ (75%)
12.0$ (70%)
1.5$ (85%)
3.0$ (85%)
11.99$ (40%)
8.8$ (60%)
3.75$ (81%)
0.75$ (85%)
4.19$ (30%)
1.0$ (80%)
1.5$ (85%)
0.75$ (85%)
4.88$ (62%)
1.58$ (77%)
4.5$ (85%)
0.75$ (85%)
4.4$ (78%)
2.03$ (86%)
10.91$ (22%)
8.28$ (45%)
3.96$ (64%)
10.07$ (28%)
5.63$ (77%)
4.5$ (75%)
2.1$ (79%)
7.5$ (50%)
3.6$ (80%)
5.0$ (75%)
0.56$ (81%)

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