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Hey there all!
In celebration of the GGMT being out for a year, we have an update for you! This update contains plenty of bug fixes for bugs overlooked before the initial release, some gameplay balances and changes, but most notably: much better post processing.
The addition of improved color-grading, bloom, depth of field, and overall lighting improvements makes the entire game look much better. To reflect these changes, a new trailer and new screenshots have been added to the store page.
[previewyoutube=tMUxTc-XLYE;full][/previewyoutube]
The old ugly textures for the enemies and skybox have also been updated to look a bit sleeker and blend in more with the surrounding environment.
To celebrate this quality of life and graphical update, THE GREAT GEOMETRIC MULTIVERSE TOUR is now FREE to download from today until Monday, September 16th 12pm CST. Download it once, keep it forever. Now how's that for a lucky Friday the 13th?
Well actually, this is some bad news: Old save files will not load in this version of the game. This is due to a lot of things, but primarily is attributed to the game engine upgrade that was made in order to make all the other changes for this update. However, this is the only and last time this will ever happen, so you can rest assured that all save files will be kept forever in tact from here on out! (Assuming we don't make a giant mistake. Trust us, we really don't want to, but who ever tries to make a giant mistake? But really though, it should be fine from here on out).
We hope to see the community grow from this update and giveaway weekend, so much so that we created a Discord and subreddit special for the GGMT!
Discord
Reddit
That's all for now! We hope to release more updates for the game should a community begin to grow!
Happy 1 year
-David III
Founder/CEO/Lead Developer
Pie On A Plate Productions LLC
GGMT 1.02.008 Update Log-9/13/19
Changes(17):
Pills (1) -SPICY TOES now heals you even in your own fire Enemies (3) -Added a slight glow to enemy projectiles in order to increase visibility -Changed enemy texture for all enemies -Improved collision detection for all enemy projectiles Multiverses (7) -Changed skybox on all levels -Synced up skybox texture for all platforms (Mac is now no longer different than Windows and Linux) -Skybox now slowly rotates on all levels -Added spawn points for ACCIDENTAL TELEPORTATION to DEPRESSED AS HECK CONE FELLA boss -THE MOST MAGIC BOI OF THEM ALL now waits 5 seconds before spawning enemies on initial level load -TUTORIAL instruction text now easier to read against darker background -Player now becomes immediately invulnerable upon killing a boss (prevents a death from a stray projectile only a second after killing the boss) Weapons (3) -Improved collision detection for all player projectiles -Revolver damage increased from 25 to 35 -Strong Pistol now has bullet penetration by default UI (1) -Increased rate of update for scores that are very high Other (2) -Changed post processing rendering pipeline. Post processing now looks a lot better -Lasers are now slightly transparent
Bug Fixes(9):
Multiverses(4) -Fixed crashing on THE LUMBERJACK boss -Fixed issue where THE MOST MAGIC BOI OF THEM ALL would sometimes not take enough damage from reflected lightning strikes -Fixed score and proper death text not appearing when dying on SPIKEY SPIKE ARENA -Fixed issue where player health would not sink beneath 5 on VOLCANO UI (2) -Fixed issue where stars UI would not disappear after dipping beneath 1 star worth of points -Fixed issue where Endless Mode menu would not disappear properly when going back to the Play Menu Other (3) -Fixed issue where screen resolution would sometimes not be detected properly on first launch -Fixed issue where quality settings would default to the lowest possible settings in some instance on first launch -Fixed issue where SAVE THE MULTIVERSE button at the end of TUTORIAL would sometimes bring player to the main menu
Optimizations(2):
-Optimized many UI elements -Optimized enemy deaths
[ 2019-09-13 17:03:46 CET ] [ Original post ]
🎮 Full Controller Support
- The Great Geometric Multiverse Tour Linux [1.68 G]
- Fast paced, bullet hell, arcade shooter
- Roguelike play style (But what game isn't these days, amirite?)
- Randomized pickups, for better or worse (Oh yeah, they stack)
- 4 game modes, for even more ways to play
- Increasingly difficult combat
- Scores so big, you'll probably have to look up how to say the number (We know we did)
- Self-explode, to get yourself out of those tight situations
- Over 20 cheats, for when you feel like just messing around
- Into leveling up? We got 1,000 of em
- Pills that modify you, your enemies, your weapons, the environment, and pretty much anything in between
The upgrades/downgrades you receive are random.
The weapons you receive are random.
The enemies spawning are random.
Even the levels you play are, you guessed it, completely random.
Become a genetically engineered powerhouse with over 100 boosts like:
HOPELESS ROMANTIC
LIGHTER FLUID
BULLET HATS
With classics such as:
ONLY FIRE, MY GOD IT'S EVERYWHERE
SPIKY SPIKE ARENA
WHY IS EVERYTHING SHAKING??
Including the famed:
SCARY SWARM BOI
SKY DONUT
SCOOTIN TOOTIN ROCKET SHOOTIN PAL
The GGMT is proud to state that it includes over:
800 SPIKES
300 CRATES
150 BOTTLES
- Processor: 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128MB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
- Processor: 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
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