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GGMT Discord Community
GGMT Subreddit
Hey there everyone!
First of all, WOW! Thanks for the massive amount of downloads so far this weekend!
A lot of people were mentioning a few key points that could really improve the game, mainly talking about how the initial start of the game is too slow and frustrating. So the Weak Pistol has been buffed by 20% to help accommodate for this issue!
Movement has also been modified to feel less "floaty", and the player will not stop immediately after letting go of the move key, resulting in much more deliberate movement!
Mouse sensitivity and invert mouse are now options to toggle as well.
Now I know that there have been some annoying bugs that popped up already, but thankfully, this patch will fix a majority of them! (The more in depth/rare bugs are still being worked on though, don't worry!)
These fixes mainly address certain UI issues with the placement of stars and the spacing of scores.
In addition to this, players with non QWERTY keyboards will now be able to rebind their keys, allowing for more accessibility to all players!
The rest of the update log is below to check out.
Thanks again for all the growing support, and I hope these changes make the game a bit more playable and raise the quality of life!
-David III
Founder/CEO/Lead Developer
Pie On A Plate Productions
GGMT 1.02.009 Update Log-9/14/19
New Additions(2):
UI (1) -Added epilepsy warning before game start Other (1) -Added standard launcher so those with non-QWERTY keyboards could rebind keys as they needed
Changes(3):
Enemies (1) -Decreased enemy texture shifting speed by ~75% Mechanics (1) -Player movement made significantly more snappy. Player will now stop immediately after key release Weapons (1) -Weak Pistol base damage increased from 10 to 12
Bug Fixes(5):
Enemies (1) -Fixed issue where boss health would get so high that it would wrap around to a value beneath 0. Boss health will now max out at 340,282,300,000,000,000,000,000 Multiverses(1) -Fixed rare bug where player would sometimes fall forever on GENERIC BUILDING UI (2) -Fixed issue where numbers would appear too far apart when playing on a machine located outside of the USA/UK and closeby territories -Fixed issue where stars would not properly conform to score text at high values on some levels Other (1) -Fixed a rare but where player would spin forever upon starting the game
[ 2019-09-14 21:10:02 CET ] [ Original post ]
🎮 Full Controller Support
- The Great Geometric Multiverse Tour Linux [1.68 G]
- Fast paced, bullet hell, arcade shooter
- Roguelike play style (But what game isn't these days, amirite?)
- Randomized pickups, for better or worse (Oh yeah, they stack)
- 4 game modes, for even more ways to play
- Increasingly difficult combat
- Scores so big, you'll probably have to look up how to say the number (We know we did)
- Self-explode, to get yourself out of those tight situations
- Over 20 cheats, for when you feel like just messing around
- Into leveling up? We got 1,000 of em
- Pills that modify you, your enemies, your weapons, the environment, and pretty much anything in between
The upgrades/downgrades you receive are random.
The weapons you receive are random.
The enemies spawning are random.
Even the levels you play are, you guessed it, completely random.
Become a genetically engineered powerhouse with over 100 boosts like:
HOPELESS ROMANTIC
LIGHTER FLUID
BULLET HATS
With classics such as:
ONLY FIRE, MY GOD IT'S EVERYWHERE
SPIKY SPIKE ARENA
WHY IS EVERYTHING SHAKING??
Including the famed:
SCARY SWARM BOI
SKY DONUT
SCOOTIN TOOTIN ROCKET SHOOTIN PAL
The GGMT is proud to state that it includes over:
800 SPIKES
300 CRATES
150 BOTTLES
- Processor: 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128MB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
- Processor: 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 2 GB available spaceAdditional Notes: Does not support controllers
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