All ship configuration items, as well as ship controls display & power usage have been moved into the new "Config Mode".
Now you can have AI decide which controls to bind to what thrusters by entering config mode, selecting all the thrusters on your ship, and clicking "Auto-assign Controls". As well modes (i.e. auto tracking & mouse tracking modes to turn powered hinges into turrets) have been moved into the config mode. The original keybinding mode is still available, however it is now only for rebinding shortcut keys for buttons on the HUD. Multiple components in a category can now have keys and modes set at the same time as well.
The other major change made is starting each game off with a default ship already built. Good enough to get you passed some of the easier enemies, and with a little work some of the harder ones with more powerful weapons to salvage. This will be especially useful for people playing Rogue mode, as you won't have to build a new ship each time you die and are forced to start over.
All ship configuration items, as well as ship controls display & power usage have been moved into the new "Config Mode".
Now you can have AI decide which controls to bind to what thrusters by entering config mode, selecting all the thrusters on your ship, and clicking "Auto-assign Controls". As well modes (i.e. auto tracking & mouse tracking modes to turn powered hinges into turrets) have been moved into the config mode. The original keybinding mode is still available, however it is now only for rebinding shortcut keys for buttons on the HUD. Multiple components in a category can now have keys and modes set at the same time as well.
The other major change made is starting each game off with a default ship already built. Good enough to get you passed some of the easier enemies, and with a little work some of the harder ones with more powerful weapons to salvage. This will be especially useful for people playing Rogue mode, as you won't have to build a new ship each time you die and are forced to start over.
BlockShip Wars: Roguelike
Chadams Studios
Chadams Studios
2018-01-01
Indie RPG Simulation Singleplayer EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
http://www.advancedmechanizedspacecraft.com/
https://store.steampowered.com/app/763320 
BlockShip Wars: Roguelike Content - Linux [241.64 M]
Ship Building
- Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
- In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
- Multiple configurations for most weapons.
- Melee weapons, including; Spikes, Pikes, and Spinning Saws.
- Articulating pieces like Powered Hinges and Chain Links.
- Modular damage and power system.
- Interactive tutorial to get you started.
Game Modes
- Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
- RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
Secondary Missions & Space Stations
As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in.- Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
- Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
- Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
- Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet.
Enemies/AI
- Over 50 AI controlled drone ships to battle and salvage from.
- Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
- Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
- 7 bosses
More
- 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
- Huge procedural generated maps to explore.
- 4 page inventory to store extra components and crafting materials.
- Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
Music Credits
- Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
- DotStarMoney - 7 tracks
Graphical Credits
- Jolenar - New BSW:R Logo, Communications screen HUD artwork
- OS: 64bit Linux
- Processor: 3.0ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 745
- Storage: 500 MB available spaceAdditional Notes: *Tested on Ubuntu 18.04 & Fedora 28
- OS: 64bit Linux
- Processor: 4.0ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050
- Storage: 1 GB available space
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