





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
A small update tonight, added some extra graphical "juice" and increased the maximum number of save game slots.
BlockShip Wars: Roguelike has been in Early Access for nearly a year now, and I think the game has enough core features to go ahead and starting working on the rest of the content.
One episode is complete, two more remain. These are roughly planned out, and most of the work involved is creating new ship components, special abilities and AI ships to fill out these episodes. All of the new components & specials for the second episode are planned out (however there may be additions, removals, and changes), and the plan is to have this 2nd episode in the game by the end of January, and the final episode within a few months of that.
In order to get started on this the first task was to redesign parts of the UI to allow for much larger number of ship components and special abilities, which is the majority of this update, as a result many parts of the UI have been redesigned to scroll, and to allow for better finding of things with a large number of items.
Here are some screenshots of some of the changed UI:
The new component palette in the Ship building mode:
The new crafting window:
Scrolling special abilities/unlock screen window:
And scrolling component lists for the blueprint builder and info section in the blueprint library:
Also in this update a test mode has been added to the free ship building mode, click a button to enter test mode, your current workspace is saved to memory, and you can spawn AI controlled enemy ships (currently 8 to choose from in the mode, and up to 3 at a time) to fight against. Clicking 'Stop Test' will exit out of test mode, despawn any enemy ships and scrap laying around, and return your ship to the state it was before starting the test.
My focus will be completing the content for the next several months, but I will still be releasing updates with bug fixes, smaller features, optimizations, etc. and still would love to hear your feedback.
Also looking forward to seeing and testing out some of your own ship designs in the Steam Workshop!
Some smaller fixes and graphical tweaks relating to the recent update.
This update has been in the works for a couple months, and so there's a lot of new features and changes:
First of all, big thanks to Megan for providing me with great feedback and ideas, many of which that went into this update. I've added a new trailer to the store page, which is also on YouTube here: https://www.youtube.com/watch?v=V-x4_AzxhK0 Here's the list of updates:
The main focus of this update is new environmental aspects that make you feel more connected to the environment in the game; The two main environmental elements added are hazards that can either hurt you or can be used by you as traps for enemy ships, and a freight ship system, over 200 freight ships that fly back and forth between nearby stations, react to nearby enemies and battles, and as well can be communicated with and traded with.
Besides the freight ships there have also been numerous optimizations, tweaks, and improvements across the game, and a Linux build! The Linux build has only been tested on the latest version of Ubuntu so far, however should be compatible with most newer graphical consumer focused 64-bit Linux distros. I would suggest you use vendor graphics drivers If possible on Linux.
Just a quick update to help with ease of use (especially for new players), and some minor fixes.
Glad to finally get this update done and released!
Many thanks to Jolenar for helping me improve the graphics in general, and for doing some game art as well. Also shout out to GentleCrimson and everyone else who helped test this update while it was in development!
This update has been in the works for a while, and I'm excited to finally publish it!
This update has been in the works for a while, and I'm excited to finally publish it!
This update was pushed up last night, the changes are:
This update was pushed up last night, the changes are:
First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!
First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!
All ship configuration items, as well as ship controls display & power usage have been moved into the new "Config Mode".
Now you can have AI decide which controls to bind to what thrusters by entering config mode, selecting all the thrusters on your ship, and clicking "Auto-assign Controls". As well modes (i.e. auto tracking & mouse tracking modes to turn powered hinges into turrets) have been moved into the config mode. The original keybinding mode is still available, however it is now only for rebinding shortcut keys for buttons on the HUD. Multiple components in a category can now have keys and modes set at the same time as well.
The other major change made is starting each game off with a default ship already built. Good enough to get you passed some of the easier enemies, and with a little work some of the harder ones with more powerful weapons to salvage. This will be especially useful for people playing Rogue mode, as you won't have to build a new ship each time you die and are forced to start over.
All ship configuration items, as well as ship controls display & power usage have been moved into the new "Config Mode".
Now you can have AI decide which controls to bind to what thrusters by entering config mode, selecting all the thrusters on your ship, and clicking "Auto-assign Controls". As well modes (i.e. auto tracking & mouse tracking modes to turn powered hinges into turrets) have been moved into the config mode. The original keybinding mode is still available, however it is now only for rebinding shortcut keys for buttons on the HUD. Multiple components in a category can now have keys and modes set at the same time as well.
The other major change made is starting each game off with a default ship already built. Good enough to get you passed some of the easier enemies, and with a little work some of the harder ones with more powerful weapons to salvage. This will be especially useful for people playing Rogue mode, as you won't have to build a new ship each time you die and are forced to start over.
[ 5980 ]
[ 1961 ]
[ 3733 ]