MAJOR UPDATE: UI Overhaul, Background setting overhaul/optimization, New music, Dangerous Elite enemies, more!
[ 2018-03-19 22:42:04 CET ] [ Original post ]
This update has been in the works for a while, and I'm excited to finally publish it!
List of Updates
- The UI has been redone to be faster, cleaner and give a more space oriented aesthetic.
- The background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.
- All new music by Zamaster and DotStarMoney
- New particle effects and thruster smoke trails
- "Dangerous" & "Elite" enemies: Stronger versions of the normal enemies colored Blue and Yellow, as well as being higher level they have more speed and a higher special ability charge rate. A great source to farm higher level components, especially in Rogue mode
- Balancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)
- Maximum of 100 energy gain per second on all ships (player & enemy). Some bosses are a little weaker as a result. You can still place more power cores than you need on your ship, but they won't actively generate power unless other power cores are destroyed or disabled first.
- Two new late-game enemies: "Meal worm" and "Spider"
Some of the new UI
An "Elite Brute II"
Space background
Explosions
MAJOR UPDATE: UI Overhaul, Background setting overhaul/optimization, New music, Dangerous & Elite enemies, more!
[ 2018-03-19 22:42:04 CET ] [ Original post ]
This update has been in the works for a while, and I'm excited to finally publish it!
List of Updates
- The UI has been redone to be faster, cleaner and give a more space oriented aesthetic.
- The background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.
- All new music by Zamaster and DotStarMoney
- New particle effects and thruster smoke trails
- "Dangerous" & "Elite" enemies: Stronger versions of the normal enemies colored Blue and Yellow, as well as being higher level they have more speed and a higher special ability charge rate. A great source to farm higher level components, especially in Rogue mode
- Balancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)
- Maximum of 100 energy gain per second on all ships (player & enemy). Some bosses are a little weaker as a result. You can still place more power cores than you need on your ship, but they won't actively generate power unless other power cores are destroyed or disabled first.
- Two new late-game enemies: "Meal worm" and "Spider"
Some of the new UI
An "Elite Brute II"
Space background
Explosions
BlockShip Wars: Roguelike
Chadams Studios
Chadams Studios
2018-01-01
Indie RPG Simulation Singleplayer EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
http://www.advancedmechanizedspacecraft.com/
https://store.steampowered.com/app/763320 
BlockShip Wars: Roguelike Content - Linux [241.64 M]
BlockShip Wars: Roguelike is an action roguelike/RPG where you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.
Ship Building
- Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
- In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
- Multiple configurations for most weapons.
- Melee weapons, including; Spikes, Pikes, and Spinning Saws.
- Articulating pieces like Powered Hinges and Chain Links.
- Modular damage and power system.
- Interactive tutorial to get you started.
Game Modes
- Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
- RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
Secondary Missions & Space Stations
As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in.- Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
- Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
- Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
- Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet.
Enemies/AI
- Over 50 AI controlled drone ships to battle and salvage from.
- Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
- Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
- 7 bosses
More
- 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
- Huge procedural generated maps to explore.
- 4 page inventory to store extra components and crafting materials.
- Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
Music Credits
- Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
- DotStarMoney - 7 tracks
Graphical Credits
- Jolenar - New BSW:R Logo, Communications screen HUD artwork
MINIMAL SETUP
- OS: 64bit Linux
- Processor: 3.0ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 745
- Storage: 500 MB available spaceAdditional Notes: *Tested on Ubuntu 18.04 & Fedora 28
- OS: 64bit Linux
- Processor: 4.0ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050
- Storage: 1 GB available space
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