





MAJOR UPDATE: Secondary Missions/Space Stations, Graphical Improvements, AI Improvements, Optimizations, more
Now every area has a space station at the center, and each space station has randomly generated missions that you can accept. The original objectives (defeating the Zef clones and travelling to the next system) have become Primary Missions, and are automatically accepted/completed as you defeat the bosses. You can have one active secondary mission at a time, and upon completion of a mission you will rewarded with one of 4 sets of components shown to the right of the mission description. There are three types of secondary missions now, but more will come later:






[ 2018-08-11 18:35:48 CET ] [ Original post ]
Glad to finally get this update done and released!
Many thanks to Jolenar for helping me improve the graphics in general, and for doing some game art as well. Also shout out to GentleCrimson and everyone else who helped test this update while it was in development!
Secondary Missions/Space Stations
Now every area has a space station at the center, and each space station has randomly generated missions that you can accept. The original objectives (defeating the Zef clones and travelling to the next system) have become Primary Missions, and are automatically accepted/completed as you defeat the bosses. You can have one active secondary mission at a time, and upon completion of a mission you will rewarded with one of 4 sets of components shown to the right of the mission description. There are three types of secondary missions now, but more will come later:
- CARGO missions: Attach and build a ship around cargo containers, fly them safely to the destination space station and then disconnect them from your ship to drop them off. Cargo containers have a lot of armor, but they are very heavy and will slow your ship down.
- HUNT missions: Take down a number of a specific type of enemy ships from the target area.
- TROPHY missions: Salvage a number of a specific type of component from a specific type of enemy ship from the target area and return with them to the station to get a reward. (You don't necessarily have to destroy the enemy ship's command centers to complete these missions)
Enemy Ships and General Gameplay
- Decreased the amount of drag in the physics system, so you go a little faster, and the movement feels less rigid
- Base enemy movement AI has been redone
- Now up to three enemy ships at a time, and added more inter-enemy dynamics as well as different personality traits for each type of enemy.
- Now get more XP for destroying dangerous, elite, and boss enemies in the RPG game modes
- Railguns now use twice as much energy
- Shields now turn off under 10% health instead of being destroyed as soon as they are disabled.
- Increased speed of blaster, minigun, and missile projectiles
- Hinges, chain links, saws can now be separated if you hit them with enough force. Sliders and hydraulics can now be destroyed if hit with a very large impact.
- Enemy sight cones are now shown, to help you avoid battles if you want to.
- More!
Graphics and Optimization
- Overhauled ship component graphics
- Overhauled color palette
- Removed background asteroids, replaced them with mid-ground nebulas
- Improvements to planet rendering
- Large text option in graphics settings
- Heavy optimizations affecting both CPU & GPU usage
Misc.
- Many bug fixes and smaller adjustments
Media:






[ 2018-08-11 18:35:48 CET ] [ Original post ]
BlockShip Wars: Roguelike
Chadams Studios
Developer
Chadams Studios
Publisher
2018-01-01
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
Public Linux Depots:
- BlockShip Wars: Roguelike Content - Linux [241.64 M]
BlockShip Wars: Roguelike is an action roguelike/RPG where you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.
Ship Building
- Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
- In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
- Multiple configurations for most weapons.
- Melee weapons, including; Spikes, Pikes, and Spinning Saws.
- Articulating pieces like Powered Hinges and Chain Links.
- Modular damage and power system.
- Interactive tutorial to get you started.
Game Modes
- Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
- RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
Secondary Missions & Space Stations
As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in.- Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
- Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
- Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
- Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet.
Enemies/AI
- Over 50 AI controlled drone ships to battle and salvage from.
- Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
- Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
- 7 bosses
More
- 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
- Huge procedural generated maps to explore.
- 4 page inventory to store extra components and crafting materials.
- Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
Music Credits
- Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
- DotStarMoney - 7 tracks
Graphical Credits
- Jolenar - New BSW:R Logo, Communications screen HUD artwork
MINIMAL SETUP
- OS: 64bit Linux
- Processor: 3.0ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 745
- Storage: 500 MB available spaceAdditional Notes: *Tested on Ubuntu 18.04 & Fedora 28
- OS: 64bit Linux
- Processor: 4.0ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050
- Storage: 1 GB available space
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