




It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
So, the game has been in a completed state since I created the store page. The reasoning for the later release is because I wanted some time to incorporate a global scoreboard and some achievements into the game before it's released.
It hasn't been mentioned previously, but this game is open source and you can check out the code and progress here: https://github.com/LiquidityC/breakhack
You can even implement something if you feel like it. No guarantees that it will be added. But there is always a chance. Especially if you add something really cool.
Minimum Setup
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
Recommended Setup
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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