Name | BreakHack | ||
Developer | Linus Probert | ||
Publisher | Oliveshark | ||
Tags | |||
Release | 2018-09-25 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | BreakHack Linux [13.56 M] |
So, by popular demand I've now added save games to the game. |
So I found some spare time during the nights to implement the Mage into the game along with some new artifacts to add some more action.
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Ok, testing is done. After this development of the game will be on hold for some time since we're having our third child on Thursday. For those of you with kids, you know what that means. For those of you that don't have children. It's awesome but coding usually doesn't take priority. steamhappy
Hope you like the new changes. Br, Linus |
As the title states. BreakHack v3.0 is feature complete and pending some testing before I release it to everyone. I'm aiming for a release in roughly a week.
All this is a soft start to future updates based on the newly introduced systems and logic in the game. In layman's terms, I have created a foundation to make things more interesting. Full patch notes will be released when the game is updated. Br, Linus |
So because I'm an idiot it turns out that the Linux build was never correctly configured for people purchasing the game. Only the "developer" build was correct and because I was using that I thought everything was working perfectly. |
Just a quick update on what I'm working on for the next release of the game. |
Version 2.1 is live! |
Turns out I can be pretty efficient with my time when I'm creating something that interests me. |
Ok, so... long time, no updates. |
This patch fixes an issue caused due to an API change included in the Windows 10 1809 update. |
Just submitted a minor gameplay fix. |
So, based on comments from players and partly based on my own ideas version 2 of the game is finally out. What follows is a list of what is new in this release.
I hope you enjoy the new play options. Feel free to get back to me with any suggestions. Keep in mind that some of the things I added in this release came straight from players. So there's definitely a chance that your idea can be included if it sounds cool. Br, Linus |
I just released a minor fix to BreakHack 1.1 (1.1.5). It's nothing major but I learnt that a certain subsystem in SDL2 (the framework that BreakHack is built with) was active by default. The system in question (TextInput) was treating key presses as text input that could make the game seem "jittery" at times. |
Ok, first things first. One of you "nerds" beat my high score in the game. For a brief yet humbling moment, I was actually the best in the world at a game on Steam. But one of you ruined it! |
So, I made a mistake. Apparently BreakHack was flagged as a 64-bit only game. That's not true and I guess I misunderstood one of the settings in the app admin page. Sorry. |
So, I released the game this morning. I'm guessing this is more exciting to me then anyone else. |
Just a heads up, I've changed the release date from October to the more specific 26th of September. The reason being that I'm mostly just waiting at this point. |
Based on some curator feedback I made some minor modifications to the games map generation and monster pool.
these changes are intended to give you more action from the get-go. I'm aware that the game isn't readily available at the moment due to a mandatory waiting period. But I still prefer making these posts to keep the page alive and get a rough history log. // Linus |
I got back to fiddling with the packaging of the game. Since I wrote it almost entirely on Linux (in vim) it felt silly that it wasn't released on Linux at the same time as the Windows release. |
I think I'm all set with the steam integration now. There are a few achievements added into the game and it looks like they are triggering as intended now. There is also a leaderboard for best scores in the game. |
So, the game has been in a completed state since I created the store page. The reasoning for the later release is because I wanted some time to incorporate a global scoreboard and some achievements into the game before it's released. |