I think I'm all set with the steam integration now. There are a few achievements added into the game and it looks like they are triggering as intended now. There is also a leaderboard for best scores in the game. I had a plan to make the leaderboard viewable from inside the game. But I just don't have the energy to deal with it now that I'm back at work. As long as the data is registered I'll always be able to add it in the future if there seems to be a massive demand. The data will be there. It's just a matter of showing it to the people. If stuff works as I think they do after reading a lot of Steamworks documentation it should be possible to view the leaderboard through the games community hub. For now, I'm going to freeze the code and leave everything where it's at. Hopefully, everything should be perfectly stable from this point on. :P // Linus
[ 2018-09-05 09:05:41 CET ] [ Original post ]
- BreakHack Linux [13.56 M]
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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