I got back to fiddling with the packaging of the game. Since I wrote it almost entirely on Linux (in vim) it felt silly that it wasn't released on Linux at the same time as the Windows release. Turns out packaging was easier for Linux then windows since there are a lot of native packages included as dependencies for the Steam installation. I ended up just statically linking the additional dependencies to get around all other dependencies that aren't included in Steam. Hopefully, it will work on the major Linux distributions without any hiccups. Otherwise, I'll have to deal with the complaints I guess.
[ 2018-09-09 08:53:36 CET ] [ Original post ]
- BreakHack Linux [13.56 M]
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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