So, I released the game this morning. I'm guessing this is more exciting to me then anyone else. Either way I hope you guys who do play the game enjoy it and that it offers you the occasional 10 minutes of entertainment as it has for me when I've been making it (and playing it during my work breaks). To keep things alive on the community page I thought I'd drop some information about what's in the pipeline for the next version. The next class will be "The Rogue", a character that is faster and more oriented around "keeping a distance" and using the environment (eg. pushing enemies into traps and pits). I only have one skill left to implement but I haven't decided what it should be or how it should work yet. If you have a suggestion then leave a comment. I'm open to letting people influence my decision on this. Controller support? Steam recently sent me an email regarding controller usage on their platform, you can read it here. In my mind, BreakHack should work nicely with a controller, the big hurdle is finding a way to change the information and helptexts to show what button to press rather then what key. I'll work on it and see how it goes (short: Implementing controller support is easy, displaying button bindings and info is trickier). Both these things will be implemented but I can't guarantee what order it will arrive or when. I'll be brave and say that at least one of them will arrive before christmas. Thanks for playing, Linus
[ 2018-09-26 09:18:21 CET ] [ Original post ]
- BreakHack Linux [13.56 M]
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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