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Version 2.0
[ 2018-10-27 12:23:13 CET ] [ Original post ]
So, based on comments from players and partly based on my own ideas version 2 of the game is finally out. What follows is a list of what is new in this release.
- Added the playable class "Rogue"
- Added an achievement for the rogue
- Added separate high score lists based on class (one for warrior and one for rogue)
- Added gameplay controller support with help icons for both PS and XB controllers
- Added a new room modifier type "Crumbling room"
- Added a new game type "Quickplay", essentially the same as regular but with only 12 levels and more frequent boss encounters.
- Added a high score list for the quickplay game type
- Added a new game type "Arcade", only one level with ~40 rooms. You start at player level 22 and dungeon level 19
- Added a high score list for the arcade game type
- Added sounds for cloaking and burst attack enemies
- Fixed various minor issues
[ 2018-10-27 12:23:13 CET ] [ Original post ]
BreakHack
Linus Probert
Developer
Oliveshark
Publisher
2018-09-25
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- BreakHack Linux [13.56 M]
BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
MINIMAL SETUP
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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