So because I'm an idiot it turns out that the Linux build was never correctly configured for people purchasing the game. Only the "developer" build was correct and because I was using that I thought everything was working perfectly.
This is fixed now!
To everyone who purchased and inevitably returned the game, I'm sorry about this. No one told me so I never knew.
It was also brought up that there were some lib issues regarding the game. In particular, I'm on ArchLinux which tends to be way ahead on base libraries such as libc.
To solve this I'm now doing what Steam does. I'm building on the latest Ubuntu LTS release (18.04 currently). So if you are on this dist or any similar dist you should be able to run the game without a hitch (might have to install libsdl2_ttf in some cases).
If you are on other distributions you can always start a discussion and I'll see what I can do. Otherwise, you can "force" the windows version of BreakHack which runs perfectly fine under Steam Play.
Br,
Linus
BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.