So, by popular demand I've now added save games to the game. Every time you descend a level in standard or quick mode your game will be saved. If you exit to main menu or quit your current game you will be able to "Continue" your last session at a later date. If you die the save will be removed or if you start another game this will overwrite your previously saved session. When continuing a game you will always start at the beginning of the last level you entered. With all the monsters intact. Meaning, if you descend a level, kill some monsters and then quit the game you will be restored to the point where you entered the level. Save games won't persist through updates but those aren't that frequent so I doubt that will be a problem. This new version should drop sometime before the week ends. I have lots of kids and recently moved to a house so game development will have to take a back seat right now. But the code is done, the tests seem fine and I'm happy with how things work. // Liq
[ 2020-03-04 13:18:53 CET ] [ Original post ]
- BreakHack Linux [13.56 M]
It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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