It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.
In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.
Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.
It took a while due to me having issues with the windows build. Mainly this boiled down to the 32bit compilation giving me trouble. This resulted in the game being 64bit only on all platforms (standard on Linux already).\n\nI also had some new features backed up during the windows build issues so here they are.\n\n- Monster loot will now be spread out around the point of death. No more bags\n- Player will now bleed if health is low. Lower health means heavier bleeding\n- Monsters can now drop potions which will last until the next level.\n- Monster pathing is now good. They will find you and should not get stuck.\n\nEverything is tested by me. There might be bugs. Please reach out if you have any issues. I\'d rather keep a steady trickle of releases and updates for the game rather then it going completely stale. But since there\'s not a massive player base (I assume), this comes at the cost of the occasional bug sneaking through.
Minimum Setup
- OS: Any 64-bit dist
- Processor: 1.6 GzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: X1950 Pro. 7900 GT
- Storage: 40 MB available space
Recommended Setup
- OS: Any 64-bit dist
- Processor: 2 GhzMemory: 2 MB RAM
- Graphics: HD 4770. 8800 GTX
- Storage: 40 MB available space
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