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Action-Adventure. Rogue-like. RPG.

How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)

Features:

Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.
Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.

Darkly Lighthearted

Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.
UnderMine
Thorium EntertainmentDeveloper
Thorium EntertainmentPublisher
2019-08-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4326 reviews)
Public Linux Depots:
  • UnderMine Linux [847.89 M]
Hotfixes 0.2.2

Game Description Image

Bug Fixes

  • Sylphs Absolution ability now correctly reduces the cost of Penance
  • Tariffs now correctly double all costs rather than tripling them
  • The minimap now more reliably shows an open chest icon when youve collected the relic from the relic room
  • Fixed a rounding error when calculating your retained gold after a run
  • Fixed a bug in the Halls wave encounter related to destroying the sign before pulling the lever
  • Cursed torches can no longer curse enemies
  • Aegis no longer plays its proc sound when healing
  • Cell doors now trigger Haunted Locks
  • Fixed several input bugs related to falling down a pit while dead
  • Oil can no longer longer spawn on pits
  • Shop pilfers no longer get stuck if you buy their item before theyre done setting up
  • Mushroom babies are now much less massive
  • Firebird can now reliably hit Noori
  • Black Rabbits lever game chest spawn position has been fixed
  • Cooking re-rolled food now gives you the correct cooked food type
  • Fixed some damage calculation bugs with the Knight and Archer Pendants
  • Fixed a bug with KeyBlade that caused it to not recalculate its damage after drinking an Impish Key Bomb

Balance

  • Toughness now increases maximum health by 30
  • Minor Frailty now decreases maximum health by 30
  • Major Frailty now decreases maximum health by 60
  • Firebird's fireball now deals 50% of the peasant's throw damage rather than 100%
  • Firebird's fireball ignite damage is now based on the peasant's throw damage rather than swing damage
  • Fire Attunement now increases fire damage by 50% rather than 100%
  • Electrical Attunement now increases lightning damage by 50% rather than 100%
  • Nikko now deals 50% of the peasant's swing damage rather than 100%
  • Shadow's Fang now increases crit chance by 50% of base rather than 100%
  • Selt now takes 50% fire damage
  • Mortar now takes 50% lightning damage
  • (Bosses will be added to the journal soon so that players can see their strengths and weaknesses)
  • Warpaint now caps at 10 stacks
  • The maximum discount granted by Loyalty is now 80% off

Other Changes

  • The Djinn now gains experience from exploring secret and hidden rooms
  • Lowered the experience thresholds for the Djinn to level up
  • Non-16:9 resolutions are now available in the options menu. This change is to better support for older MacBooks that cannot run in 16:9 resolutions, but we still recommend running in 16:9 whenever possible
  • The simulation now pauses while you pick up a relic, blueprint, or artifact
  • Potions now remember their HP between pickups. This means that each potion can now only be re-rolled with Transmutagen Blast at most 4 times before breaking

[ 2019-09-30 21:21:59 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04
  • Processor: 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Integrated GPU or better (1024 MB)
  • Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GTX 480 / Radeon HD 5870 or better
    • Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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