UnderMine 0.3.1 | Hot Fixes
[ 2019-10-30 19:03:10 CET ] [ Original post ]
Bug Fixes
- Fixed a crash related to loading Shoguuls lair
- Fixed a crash relating to dying while holding a Pilfer Credit Card
- Cooldown timers now scale correctly with status indicators and have been recolored
- Fixed an issue with Doom Blade and the Pendant relics that prevented them from correctly calculating their stats when reloading from save state
- Corrected some ownership issues preventing fireballs that had been reflected by Grimhildes Mirror from destroying their target
- Cleaned up some layering issues around locked and rocked chests
- Fixed an issue preventing some Mortar-related achievements from being obtained
- Waking Light is now less likely to shoot you from across the floor
- Big Chests now proc LockPick
- Fan of Knives still procs even if the initial blow kills the target
- Igniting your pickaxe while carrying lots of Gust stacks now looks better
- Fixed a graphical issue causing burning oil to become invisible
- Fixed some issues causing Dibble to stock too many relics and to restock his store after reloading
- Fixed the cost scaling of Black Rabbits lever game
Balance Changes
- Gold cap has been raised from 100,000 to 999,999
- Relic Eater now destroys itself after eating 1 relic
- Mutation now has a 50% chance of activating
- Reduced the cost of Golden Popcorn to 550 from 850
Other Changes
- Cleaned up some font-related issues across various languages
- Glasses upgrade no longer allows you to see Mortars (beefy) arm HP
- The invulnerability status granted after defeating a boss is now much less abusable
- Glasses now allows you to see the HP of Toadvine and Bathcat
- Added an audio cue when entering a room with an Imp in it
UnderMine
Thorium Entertainment
Thorium Entertainment
2019-08-20
Indie RPG Adventure Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(8335 reviews)
https://www.undermine.game
https://store.steampowered.com/app/656350 
UnderMine Linux [847.89 M]
Action-Adventure. Rogue-like. RPG.
How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)Features:
Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.
Darkly Lighthearted
Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated GPU or better (1024 MB)
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870 or better
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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