UnderMine 0.4.0 | Crystalline Update
[ 2019-12-17 19:52:07 CET ] [ Original post ]
Features:
- Added the Shimmering Caverns, UnderMines fourth zone. It features new encounters, new traps, new enemies, new music, and more!
- Added Ponzu, Scaled Assembly, lord of crystal, and boss of the Shimmering Caverns
- Added over 200 encounters, spread across The Goldmine, Dungeon of Delvemore, Halls of Din, and The Shimmering Caverns
Added 13 new enemies
- Glimmerweed
- Churchbell
- Lucent Imp
- Sand Skulker
- Ogre Bombardier
- Troll Bombardier
- Ogre Annihilator
- Unbreakable Scale
- Toxic Scale
- Winged Scale
- Scale Tunnel
- ??
- ??
Added 7 new achievements
- Challenge Accepted - Lifted the Summoning Stone for the first time
- Hurt Me Plenty - Lifted the Summoning Stone 10 times
- Lets Suffer Together - Lifted the Summoning Stone 30 times
- An Unlikely Alliance - Hidden
- All that Glitters is Not Gold - Entered the Shimmering Caverns
- Hydra Slayer - Defeated Ponzu, Scaled Assembly
- A Herculean Labor - Defeated Ponzu, Scaled Assembly without upgrades
Peasant Variation has been added
- Peasants now come in all different color combinations
Bug Fixes:
- Reflections have been fixed on several assets
- Lurkers can no longer impale themselves
- Fixed an issue preventing fire crystals and lightning crystals from spawning in the Dungeon and Halls
- Gargoyles now indicate that they are immune to fire damage
- Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
- Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
- Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
- Plague now works as intended on food purchased from the shop
- Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
- Fixed an issue related to rotating enemies with off-center collision shapes
- Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
- Fixed numerous crash bugs across multiple systems
Balance Changes:
- Increased the difficulty rating of Tickers, causing them to spawn in lower quantities
- Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities
- Footmen are now strong to ranged attacks
- Many encounters that could only spawn a rare chest now spawn a random chest instead
- Rare chest contain slightly less thorium
- Duration of Battle Standard has been reduced
- Inner Fire cast by Ardor Priests increases health and damage more
- Damage from spikes and falling in holes increases with zone progression
- Transmut3 Machines and Health Levers now have a chance to break after a certain number of uses (randomly decided on encounter start)
- Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
- Sylph requires more exp to gain level 2 and 3
- Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
- Spirit requires slightly more exp to gain level 2 and 3
Other Changes:
- An improvement to skeletons
- Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
- Added an extra arm to the Crypt Lurker
- Spikes now have a unique look in each zone
- Object occlusion has been standardized across objects
- Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
- Environmental objects no longer occlude other environmental objects
- Cleaned up reflections and shadows on several objects
- Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
- Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
- Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
- Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
- Improved detection and recovery of corrupted save files
- Galoshes now leave oil on sand
UnderMine
Thorium Entertainment
Thorium Entertainment
2019-08-20
Indie RPG Adventure Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(8335 reviews)
https://www.undermine.game
https://store.steampowered.com/app/656350 
UnderMine Linux [847.89 M]
Action-Adventure. Rogue-like. RPG.
How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)Features:
Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.
Darkly Lighthearted
Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated GPU or better (1024 MB)
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870 or better
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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