[previewyoutube=58ral7Vy1lM;full][/previewyoutube] After five years in development, UnderMine is ready for full release! It will exit early access and release on Thursday, August 6th, 2020. Buckle up because this is going to be a long post. We have so much to share. The development of UnderMine has been a hard and exhausting process. Everyone on the team has put every last ounce of themselves into it. Many people comment on how polished the game is, but in reality we come in hot on every single update. Were usually fixing bugs up until an hour before releasing an update. Thats because were so passionate about delivering as much as possible. We dont want to leave any good ideas on the table, so we push hard, and try to deliver as much content as we can while still hitting our own bar of quality and polish. 1.0 is no exception.
Thank you to the community
We want to give an enormous thanks to the UnderMine community for being so wonderful and supportive. We could not have gotten here without you. Early access has been an incredible success because you have given us such valuable feedback and an enormous pile of bug reports. Thank you for jumping on board early, and trusting that UnderMine would continue to grow and improve.
Whats in store for 1.0
1.0 might be our largest update yet. It was difficult going dark for so long, and not releasing an update, but it was necessary. We needed to make some fundamental improvements to support our console releases, but PC players are going to benefit from these improvements as well. In addition to new content, UnderMine now performs much better and has improved stability. Below is a list of other things to look forward to in the 1.0 update:
- Final boss fight with numerous phases and cutscenes
- An ending sequence that ties up the story
- Character dialog for post Golden Core, Seer, and final boss states
- New items
- Improved performance
- A new challenge system that lets players make the game as hard as they want
- Artifacts added to the journal along with lore entries for each
- Lifetime stats added to the journal
- Improved mini-map functionality, including being able to see an entire floor in expanded view
- A Hoodie care package making fast travel more valuable
- Visual overhaul of the final room, as well as Deaths Head (now Deaths Hand)
- Visual improvement of the Shimmering Caverns
- Numerous bug fixes and balance changes
Pricing
As we stated in our original early access writeup, the price for UnderMine will increase at release. The cost will be increasing to $19.99 USD. Lucky for you UnderMine is currently on sale at its early access price, so if you want to snag it at a discount get it now! https://store.steampowered.com/app/656350/
Supporting UnderMines release
Many players have asked us how they can support us even more. Do we have a Patreon? Etc. Never mind all that! If you want to help support Thorium and UnderMine heres what you can do:
- Post a review of UnderMine on Steam, tell the world how great it is
- Share our posts on Twitter
- Join us in Discord
- Send us your fanart
- Support UnderMine content creators on Twitch and Youtube
The future
We also want to make it clear that this is not the end of the road for UnderMine. Far from it. UnderMine will continue to see feature and content updates, including some things the community has requested. There is lots to look forward to. Thank you again for all the support. Well be sharing more info leading up to release. You won't want to miss it so keep your eyes peeled. - Thorium
UnderMine
Thorium Entertainment
Thorium Entertainment
2019-08-20
Indie RPG Adventure Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(8335 reviews)
https://www.undermine.game
https://store.steampowered.com/app/656350 
UnderMine Linux [847.89 M]
Action-Adventure. Rogue-like. RPG.
How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)Features:
Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.
Darkly Lighthearted
Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.- OS: Ubuntu 12.04
- Processor: 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated GPU or better (1024 MB)
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870 or better
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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