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UnderMine - Full Release Out Now!


After five long years we have finally "completed" development of UnderMine. It has been a dream come true to work on our own game, unrestrained and creatively free. We want to thank the UnderMine community, especially those that took a chance on the game during early access. You all helped us reach this point and UnderMine has become so much bigger than we imagined. Completed is in quotations because although we consider this a complete product that doesn't mean we're done updating it. We have a lot in store for the future, but until then please enjoy these update notes. - Thorium

The Gate is Active and the Final Encounter is Nigh


  • Upon collecting all 5 boss fragments, the ancient and mysterious gate can be opened. Cross onto the other side and find what awaits.

New Final Room


  • Every peasant deserves some peace and time to contemplate after a run. Therefore, the room that houses Deaths Head (now Deaths Hand) has been transformed. Relax and soak in the tranquil ruins, gently lapped by the ripples of the fountains pooling water.

The Crone Valeen and Hexes


  • Serious players require even more serious challenges. Now, after completing their first run, the player will unlock Valeen, the Crone. Valeen then joins the hub and the Othermine antechamber. The player can ask Valeen to hex them, which will apply powerful debuffs that can not be removed during a run. Hexes seriously alter a run and can be stacked on top of each other for additional challenge.
With the exception of Siefrieds Torment, all hexes are unlocked at the same time as Valeen. Siegfrieds Torment This hex is unlocked when the player finishes a cursed aegis run in the Othermine. It applies an indestructible curse on every floor. Adventurers Peril Sets the peasant to a single health point for the entire run. Red-Hot Nuggets Inflicts damage on the peasant whenever they pick up gold. Frostbite Prevents the peasant from healing. Unending Desolation Floors no longer have relic rooms. Dreadful Fog Enemies have double the health and deal double damage. Rogues Ultimatum Disables all permanent upgrades (this hex is now used for the secondary boss achievements). Chaotic Offering All items appear the same.

Journal Improvements


Added Artifacts Artifacts, such as special keys, boss fragments, Baba's mushrooms, and the Dusty Book now have their own tab in the journal. Each has a lore entry, and some contain hints as to what their use is. Improved Player Stats Mousing over, or focusing (with controller) the peasants combat stats will reveal a detailed breakdown of buffs and modifiers that contribute to the final statistic. Lifetime Stats Another tab has been added to the journal that tracks lifetime statistics. Were looking to expand this so let us know if you have any suggestions.

Fully Expanded Map


The minimap now reveals the entire floor when expanded. It will scale in size to accommodate the size and shape of the floor.

Hoodies Care Package


Peasants will now be given a care package when fast traveling with Hoodie. It contains relics for your journey. The number of relics are proportional to how far you traveled, but are less numerous than if you made the trek the old fashioned way.

Steam Trading Cards


  • Trading cards will now appear in your Steam inventory as you play UnderMine. Trade them with other players, collecting full sets to unlock new badges, profile backgrounds, and emotes to be used across Steam.

Soundtrack Now Available


  • UnderMines OST, composed by the talented Wesley Slover, is now available for purchase. You can pick up your copy for $4.99 USD. It includes 30 tracks and beautiful album artwork.

Achievement Changes


  • We have changed the conditions by which players can earn the 5 No Upgrades boss achievements. Now, you simply need to defeat the 5 major bosses while using the Rogues Ultimatum hex, which is functionally the same as having no upgrades. This is to alleviate a lot of confusion around what constitutes an upgrade and to avoid the necessity to start a new save file. Please note: If you had previously earned these achievements under the old rules, you will still have them and do not need to earn them again.
The achievement Between a Rock and a Hard Place (Defeat the Rockpile Mimic without upgrades) has been removed and two new achievements have been added.

20 New Items


  • Birthing Pod
  • Canis Major
  • Capture Sphere
  • Circinus
  • Double Doubler
  • Fork
  • Gecko Blast
  • Greaves
  • Obsidian Knife
  • Pauldron
  • Sagitta
  • Shield of Quills
  • Soul Cannon
  • Soul Guard
  • Spare Ordinance
  • Ursa Major
  • Ara
  • Gauntlets
  • Short Wicks
  • Pangolin Potion

Bug Fixes


  • Over 200 performance and memory optimizations across every area of the game. The stutter is dead!
  • Pathfinding data rebuilds are now timed better to prevent enemies from instantly falling into a pit or spending the entire encounter trying to walk through walls
  • Water reflections no longer render through floor tiles
  • Default settings in the options menu should now behave more predictably
  • Secret walls now layer the same as regular walls to prevent information leaks
  • The red shopkeeper is no longer mortal
  • Fixed an issue with Kiss of the Succubus that would prevent it from healing you
  • Improved Djinn and Pocket of Holding logic to more reliably proc in the first room of a zone
  • The shopkeepers hut now has a better hitbox to prevent items from getting stuck on it
  • Fixed an issue that would allow you to place the debuff granted by Branding Bombs onto the relic altar
  • Fixed a problem with swapping potions too quickly after picking up a new potion that would leave your potions in a bad state
  • Fixed an issue that would allow auto-attack items such as Othermine Conduit to damage bosses during the initial setup sequence
  • Fixed an issue that would cause Mortar to begin his final attack pattern early when running in Russian or German
  • You can no longer cancel out of Compulsion by jumping at the right time
  • TsarBomba no longer procs on Troll and Ogre bombs
  • Spikes should now spawn under grass much less frequently
  • Friendly Selt larvae can now be more reliably hit by enemies
  • Tightened up the hitbox on Master Pickaxe projectiles so they are less likely to get hung up on walls behind their direction of travel
  • Master Pickaxe projectiles will now enrage NPCs the same as a regular attack
  • The relic choice encounter in the Golden Core no longer allows you to take all 3 relics
  • Fixed a problem that would make Kurtzs crew non-interactable if you return to his room later
  • Fixed some layering issues with Morningstar traps
  • Waking Light shots can now be correctly reflected with Grimhildes Mirror
  • Witchs Brew will now backfill with minor curses if youve already encountered every curse on that run
  • Noori is now less likely to go briefly invisible when jumping around the room
  • Resolved a re-rolling issue that would allow you to pick up a Talisman just by touching it
  • Fixed a zone layout issue that would allow the relic altar room to spawn adjacent to only a secret room
  • Arrows are now considered minions to prevent them from being farmed
  • Nooris beams now cut through the darkness to make them more visible when the torches are out
  • Potion timer states are now smarter about restoring to the correct ratio when loading a save file
  • Armor items such as Breastplate will no longer refill your armor pips if you juggle them on the relic altar
  • Fixed an issue with the chooser UI (like shown by the All Potion) that would cause it to fall off the screen if shown too close to the edge of the screen
  • Explorers Boots will no longer try to repeatedly activate while you are ignited or poisoned
  • The gargoyles guarding the Masters Key can no longer be killed while in statue form before the fight begins. This prevents several situations that would cause the player to become locked in this room.
  • Fixed a small graphical glitch with the Dusty Book in the Hall Library
  • Chests spawned in the Othermine Antechamber will now drop loot
  • Player will no longer be locked in the Cavern/Core transition room, unless they speak with Toadvine or Bathcat
  • Cut scenes in the hub will no longer overlap if triggered at the same time

Balance Changes


  • Canary level 3 pickup delay has been lowered by 50%
  • Buffed Starlight Sip to now drop 16 meteors instead of 12
  • Rainbow Kernels can no longer duplicate All-Potions
  • Slightly lowered Large Rat health
  • Slightly lowered Rat Matron health
  • Slightly lowered Selts health
  • Slightly lowered Lurker health
  • Bat behavior now has a 1 second delay to avoid shotgunning players on room entry
  • Lowered the cost of echo blast to 2000 gold
  • Improved chances of finding Dogs and Kurtz
  • Increased the chance of finding mushroom encounters
  • Firebirds fireball now ignites torches
  • Reduced Noori, Ponzu, and Seers health proportional to their overall health pool
  • Lowered the cost of Geckos Foot, Geckos Other Foot, Food Voucher, Food Voucher 2, and Basic Item Voucher
  • Thorium rocks now have a 20% chance to drop schematics
  • Lowered the amount of enemies and hazards that can appear in some smaller rooms
  • Crimson skeletons now regrow 1 second faster
  • Slightly reduced the length of the Crystal Lurkers AOE

Other Changes


  • UnderMine now runs on the Xbox One and Windows 10 Store!
  • UnderMine is now built on the .NET 4.x framework
  • Improved many of the wall textures in the Caverns
  • Updated Thorium intro video and removed Fandom intro video
  • Seer now casts smokescreen once per every 20% of his max hp lost
  • Seers tail hitbox has been tightened up to more accurately match his visuals
  • Numerous old item icons have been improved
  • A text reminder of your current potion now appears below the potion slot whenever you switch potions
  • The maximum summoning stone limit is now smaller (though still very large) to prevent boss health from overflowing
  • The peasants health bar now has a minimum width of 50 pixels
  • Enemies now make an effort to spawn at least 4 units away from the entryway
  • Float Boots and Float Potion now only show a floating effect when over a pit to no longer give the impression they will mitigate all ground hazards
  • Bobos hit detection has been improved to prevent him from running into things that are behind his direction of travel
  • Esc must now be pressed twice to skip the run summary screen
  • Caustic Vial now releases its poison cloud even if you one-shot an enemy
  • Added a correct telegraph flash to the Gremlin dash attack
  • Added new dialog to hub NPCs after the peasant has reached the Golden Core or defeated Seer
  • Fixed several NPCs so that they face the peasant when speaking to them
  • Added new music to Beltrame encounters in the mine
  • Added new music when first meeting Wayland in the mine
  • Added new music when meeting Dibble and Dodson for the first time
  • Added new music when battling Seer
  • Added mini-boss music to the Gargoyle encounter in the Dungeon
  • Added an additional hint to the tutorial
  • Twitter and Discord links have been added to the title screen
  • Improved several item icons


[ 2020-08-06 14:03:10 CET ] [ Original post ]



UnderMine
Thorium Entertainment
  • Developer

  • Thorium Entertainment
  • Publisher

  • 2019-08-20
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (8335 reviews)


  • Review Score

  • https://www.undermine.game
  • Website

  • https://store.steampowered.com/app/656350 
  • Steam Store



  • UnderMine Linux [847.89 M]

  • Public Linux depots

  • Action-Adventure. Rogue-like. RPG.

    How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)

    Features:

    Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.

    Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.

    Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.

    Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.

    Darkly Lighthearted

    Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU or better (1024 MB)
    • Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 480 / Radeon HD 5870 or better
    • Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
    GAMEBILLET

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    GAMERSGATE

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    3.0$ (81%)
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