UnderMine 1.2.1 | Small Update
[ 2021-11-12 18:44:09 CET ] [ Original post ]
Content
- Added 25 new WHIP starting item packages
Bug Fixes
- Penance now heals you if you have Starvation
- Penance starting cost reduced back to 50hp
- Fixed a display issue for seeds over 6 digits in the Log and Game Over screen
- Shrapnel kills now count towards Tsar Bomba and Capture Sphere
- Box of Holding now stops working when Nullified
- Fixed an animation glitch with Nullstone when the peasant resurrects via Resurrection or Lucky Charm
- The right analog stick now respects the controller deadzone setting
- Fixed an issue preventing Deaths Hand from speaking if you leave his room via Shop in a Bottle before ending the run
- Secluded room encounters are not rerolled in the case of emergency layout rebuilds. This would lead to rooms appearing on the wrong subfloor on the minimap
- Fixed a softlock that would occur if you attack Toadvine or Bathcat after using Selts key on the Dungeon door
- Fixed a cursed relic choice encounter in the Caverns from working correctly with Mutation
- Fixed a few text typos
- Fixed an issue with Miners Flask that would spawn a non-interactable potion and slide it across the floor when restoring a save state
- Fixed some issues surrounding Simple Chest and shop cost-modifying items such as Rabbit Gloves and Accursed
- Fixed a counting issue in the Dungeon gargoyle fight that would end the fight early if the last gargoyle turned to stone
- The major curse loot table now falls back to the minor curse loot table to prevent players from becoming locked in the Othermine antechamber if the major curse table had become exhausted
- Combo items now forcibly remove their component relics, even if the component is indestructible
- Fixed an issue with Eidolon and Spirit in WHIP mode that would prevent their equip bonuses from applying if you already had them equipped
- All boss exits should now correctly spawn, even if the boss dies during their intro sequence
- Maybe fixed Seers head from sometimes rotating upwards during his attacks
- Fixed some mouse-detection issues that would prevent controller players from being able to swing if the mouse was hovering over a clickable UI element
- Helios Boots now correctly inherits the insulating properties of Galoshes
- Scattering items now attempt to land inside the playable room bounds to prevent them from falling outside the doorway and touching the kill zone
- Fixed an issue with Hayfever that would cause the plant to be able to shoot for a few seconds after it had died
- Canary lv3 now shows a little restraint when going after newly-spawned gold so as to not interrupt duplication as often
- Fixed a longstanding issue that would cause the interaction state of items and other things to become stuck to the player no matter how far away from them you get
- Added yet more safety checks to prevent arrow traps from spawning behind interior wall sections
- Fixed a targeting issue with Vilepots that would cause them to become unresponsive
- Tightened up Lucky Charm to better prevent the player from jumping around during the resurrection animation and made the invulnerability period outlast ignite and poison
- Fixed an issue that would cause the Hobble Dolls beam to persist if the doll was instantly destroyed via Midas Touch or other instant-kill effects
- Canary is no longer interested in shop items, free or not
- Fixed a few issues with Selt getting stuck and causing bombs she eats to sometimes double-explode
- Resolved a few lingering crashes
UnderMine
Thorium Entertainment
Thorium Entertainment
2019-08-20
Indie RPG Adventure Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(8335 reviews)
https://www.undermine.game
https://store.steampowered.com/app/656350 
UnderMine Linux [847.89 M]
Action-Adventure. Rogue-like. RPG.
How many genres can one game belong to? We would have prefered all of them, but you’ll just have to settle for most of them. UnderMine stirs a delicious pot of genre soup, taking only the highest quality ingredients from each. We took the procedurally generated madness of the craziest rogue-likes (Binding of Isaac, Dead Cells, etc.), combined that with the exploration and discovery of classic action-adventures (The Legend of Zelda, Hyper Light Drifter, etc.), and topped it off with some light RPG progression and story (Rogue Legacy.)Features:
Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.
Darkly Lighthearted
Experience the plight of the poor peasant sent into the goldmine. His job is to labor away for a boss that doesn’t care about him, in an environment that is openly hostile, and amongst creatures that want to tear his flesh off his bones. A pretty funny situation when you think about it.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated GPU or better (1024 MB)
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870 or better
- Storage: 2 GB available spaceAdditional Notes: 1080p. 16:9 recommended
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