Hey everyone! Just a quick update on the development and about the game in general (there's a lot of stuff to handle outside the development itself!! :D)
We are slowly rolling towards a full release of the game. We don't have a final date yet, but we'll announce it soon, and the release day itself is going to be not very far in the future.
We also are a bit stretched after taking part in a couple of live events (we spoke about the GamesWeek Madrid here). These events have proven to be very interesting in terms of contacts, as we met people that are going to help us in making FATAL ERROR even better.
As such, we are not going to release a full update this weekend. We're probably just going to push one of those 'stealthy updates' with mostly bug fixes. We have some BIG changes to make, and you're going to see them very soon - don't worry.
PS: if you haven't got the game yet, don't forget that it's going to be at 20% off for a couple of days as a part of the Halloween sale!
Until very soon!
Hey everyone! Just a quick update on the development and about the game in general (there's a lot of stuff to handle outside the development itself!! :D)
We are slowly rolling towards a full release of the game. We don't have a final date yet, but we'll announce it soon, and the release day itself is going to be not very far in the future.
We also are a bit stretched after taking part in a couple of live events (we spoke about the GamesWeek Madrid here). These events have proven to be very interesting in terms of contacts, as we met people that are going to help us in making FATAL ERROR even better.
As such, we are not going to release a full update this weekend. We're probably just going to push one of those 'stealthy updates' with mostly bug fixes. We have some BIG changes to make, and you're going to see them very soon - don't worry.
PS: if you haven't got the game yet, don't forget that it's going to be at 20% off for a couple of days as a part of the Halloween sale!
Until very soon!
Following a “Fatal Exception Error”, four little all-purpose robots have been considered faulty and have been marked as out-of-order. They get crazy and start fighting for their survival.
Take their control in the frantic zone and leverage 4 unique stealth mechanics to catch your sly foes off-guard. Don’t be afraid to use dirty tricks to win amazing 3-minute matches across different game modes, proving that you don’t belong to the e-waste dump.
Slybots: Frantic Zone is a local multiplayer dual-stick shooter: all players are looking at the same screen, but there are things that only one of them knows...
Master the art of camouflage and enjoy the adrenalin rush of the most frantic zone you’ve ever seen.
Features List
Local multiplayer with hectic 3-minute matches
Single-player challenges to hone your skills
Different game modes: Deathmatch, Capture the Battery, Endless
Tight controls for the characters, physics-based mayhem on the environment!
4 ingenious camouflaging mechanics, which can be combined
Dozens of scenarios tailored for the stealth mechanics