Slybots: Frantic Zone
Team ERROR Developer
Mangatar Games Publisher
2016-01-18 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(16 reviews)
The Game includes VR Support
Hurrah! New build R01 - "In the Zone" is live!Hey everyone!
Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure.
New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus:

And now for the big list of changes!
New:
- New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside)
- New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus)
- New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab)
- Added 5 Steam Trading Cards (https://trello.com/c/lHedRNR3/34-steam-trading-cards)
- Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul)
Changes:
- Some changes in the Great Escape stage layout
- New panel that tell who's winning in a Multiplayer match (https://trello.com/c/QlvvALoI/138-winning-ui-during-multiplayer-matches)
- If you stay in the Teleport for a long time, the game gives you a hint on how to come out (https://trello.com/c/MC8YMLgd/139-insert-a-notice-for-players-who-stay-in-the-teleport-for-too-long)
- Fixed an ugly bug that made bots not move in DeathMatch stages (found by IndigoReviews on YouTube)
- Fixed the fact that the time label covered the playable area in Moon stages (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
- Fixed compacted Chromos having no damage feedback (https://trello.com/c/koL0mJ1p/83-compacted-chromos-have-no-damage-feedback)
- Bots now don't head towards invisible players in Deathmatch (https://trello.com/c/iRd3w7J4/79-bots-head-towards-invisible-players-in-deathmatch)
- Players can now exit tutorial anytime (https://trello.com/c/AtLFALJF/12-players-can-t-exit-the-tutorial-once-it-starts)
- Time label now doesn't overlap playable space anymore (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
- Removed Time counter from Challenges that don't require it (https://trello.com/c/eqj93I3a/66-time-counter-in-challenges-that-don-t-require-it)
- All stage names are now translated!
- In Endless mode, if you're not in the top 6 the position shows "..." and not "1000" as before
- Changed the order of the stages a bit
- Updated stage layouts in the level selection
- Updated the Transport System explanation screen (finally!) (https://trello.com/c/1P3nM78i/145-update-the-transport-system-hint-with-the-latest-graphics)
- Added translators' names, and fixed the logo in the Credits (https://trello.com/c/waDcurNY/96-credits-menu-featuring-translators)
- Moved around some Local Multi options (extra settings are now ALL in the Extra settings submenu), for a better menu experience
Stay tuned for the next BIG update, coming in February.
Hint: it contains something you are all requesting A LOT... can you guess? ;-)
Until next time!
- Team ERROR
[ 2016-01-27 17:41:55 CET ] [ Original post ] Hurrah! New build R01 - "In the Zone" is live!Hey everyone!
Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure.
New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus:

And now for the big list of changes!
New:
- New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside)
- New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus)
- New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab)
- Added 5 Steam Trading Cards (https://trello.com/c/lHedRNR3/34-steam-trading-cards)
- Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul)
Changes:
- Some changes in the Great Escape stage layout
- New panel that tell who's winning in a Multiplayer match (https://trello.com/c/QlvvALoI/138-winning-ui-during-multiplayer-matches)
- If you stay in the Teleport for a long time, the game gives you a hint on how to come out (https://trello.com/c/MC8YMLgd/139-insert-a-notice-for-players-who-stay-in-the-teleport-for-too-long)
- Fixed an ugly bug that made bots not move in DeathMatch stages (found by IndigoReviews on YouTube)
- Fixed the fact that the time label covered the playable area in Moon stages (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
- Fixed compacted Chromos having no damage feedback (https://trello.com/c/koL0mJ1p/83-compacted-chromos-have-no-damage-feedback)
- Bots now don't head towards invisible players in Deathmatch (https://trello.com/c/iRd3w7J4/79-bots-head-towards-invisible-players-in-deathmatch)
- Players can now exit tutorial anytime (https://trello.com/c/AtLFALJF/12-players-can-t-exit-the-tutorial-once-it-starts)
- Time label now doesn't overlap playable space anymore (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
- Removed Time counter from Challenges that don't require it (https://trello.com/c/eqj93I3a/66-time-counter-in-challenges-that-don-t-require-it)
- All stage names are now translated!
- In Endless mode, if you're not in the top 6 the position shows "..." and not "1000" as before
- Changed the order of the stages a bit
- Updated stage layouts in the level selection
- Updated the Transport System explanation screen (finally!) (https://trello.com/c/1P3nM78i/145-update-the-transport-system-hint-with-the-latest-graphics)
- Added translators' names, and fixed the logo in the Credits (https://trello.com/c/waDcurNY/96-credits-menu-featuring-translators)
- Moved around some Local Multi options (extra settings are now ALL in the Extra settings submenu), for a better menu experience
Stay tuned for the next BIG update, coming in February.
Hint: it contains something you are all requesting A LOT... can you guess? ;-)
Until next time!
- Team ERROR
[ 2016-01-27 17:41:55 CET ] [ Original post ] Following a “Fatal Exception Error”, four little all-purpose robots have been considered faulty and have been marked as out-of-order. They get crazy and start fighting for their survival.
Take their control in the frantic zone and leverage 4 unique stealth mechanics to catch your sly foes off-guard. Don’t be afraid to use dirty tricks to win amazing 3-minute matches across different game modes, proving that you don’t belong to the e-waste dump.
Slybots: Frantic Zone is a local multiplayer dual-stick shooter: all players are looking at the same screen, but there are things that only one of them knows...
Master the art of camouflage and enjoy the adrenalin rush of the most frantic zone you’ve ever seen.
Features List
- Local multiplayer with hectic 3-minute matches
- Single-player challenges to hone your skills
- Different game modes: Deathmatch, Capture the Battery, Endless
- Tight controls for the characters, physics-based mayhem on the environment!
- 4 ingenious camouflaging mechanics, which can be combined
- Dozens of scenarios tailored for the stealth mechanics
- Electrifying soundtrack by composer Joakim Karlberg
MINIMAL SETUP- OS: Ubuntu 14.04 or newer
- Processor: Core 2 Duo or equivalentMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Intel HD4000 integrated graphics card
- Storage: 200 MB available space
RECOMMENDED SETUP- OS: Ubuntu 15.0 or newer
- Processor: Intel iSeries 2rd gen or newerMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Intel Integrated graphics from 3rd gen or newer (HD4400/HD4600) / 2013 dedicated graphics card
- Storage: 300 MB available space
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