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Happy Holidays from Luminous!

Hey everyone,


[h4]As we continue our work on developing Circle Empires 2, we want to take a moment to wish you all Happy Holidays from the team here at Luminous![/h4]
This holiday season, we're offering a special treat for our Circle Empires fans: a limited-time 80% discount on the original Circle Empires! If you want to go back to the game that started the circle-conquering frenzy, or want to introduce a friend to our little circular RTS, now is the perfect opportunity to do so. We hope to see you all in a very promising 2025 and we cant wait to show you what weve been cooking up. Happy holidays! Luminous ----------------------------------------------------------------------------------------------------------------
Circle Empires Iceberg Interactive


[ 2024-12-19 15:00:07 CET ] [ Original post ]

Circle Empires 2: Your burning questions answered!

Hey everyone,


[h5]In case youve missed it: weve announced the next entry in the Circle Empires series! [/h5] In case you havent missed it: how excited are you about the fact that weve announced the next entry in the Circle Empires series!?!?!?! Reading all of your enthusiasm about Circle Empires 2 is such a huge motivator. Well be hard at work, creating a worthy new entry in the series that you all know and love. After the announcement, some of you had some burning questions about the new look and features of the game. Thats why weve put together a post-announcement FAQ blog on the CE2 store page. If you have any other questions that we havent tackled in the blog, you can always ask them in the comment section or on the Iceberg Interactive Discord. Oh, and in case you havent done so yet, make sure to wishlist and follow Circle Empires 2 to stay up to date with the development! https://store.steampowered.com/app/3093020/Circle_Empires_2/ Well be back with more news once were ready to share them! Luminous ----------------------------------------------------------------------------------------------------------------
Circle Empires Iceberg Interactive


[ 2024-12-06 15:00:13 CET ] [ Original post ]

Announcing Circle Empires 2!

Were excited to announce that Circle Empires 2 is in development! Luminous and Iceberg Interactive are going full circle, and were ready to take everything you love about the original and make it even bigger, better, and... more chaotic.


[h5]Check out the reveal trailer here:[/h5] [previewyoutube=TeruSM_eeWo;full][/previewyoutube] Circle Empires 2 keeps the fast-paced, accessible RTS gameplay you know and love, but adds new units, weapons, and terrain effects to keep things fresh. Weve maintained the signature simplicity while adding more depth and strategy for both new and veteran players. Were also adding a mounting system, which lets units ride larger creatures. (Yes, you can put a Necromancer on a Dragon) As we continue to work on the game, well be looking for playtesters to help us fine-tune the experience. By wishlisting Circle Empires 2, youll make sure to not miss out on your chance to play early and help shape the game before it launches. Get ready to circle back into actionthis time with even more ways to conquer and strategise! https://store.steampowered.com/app/3093020/Circle_Empires_2/
Circle Empires Iceberg Interactive


[ 2024-11-19 14:00:24 CET ] [ Original post ]

Circle Empires Tactics is Now Available!

Hail Commanders! The time is NOW Circle Empires Tactics is available on Steam! Sharpen your swords and mount the horses, because this is Circle Empires unlike ever before! Flex your tactical muscles in single-player as you empower your army with various upgrades, or show your strategic superiority in multiplayer. [previewyoutube=xFnB1xlI0X8;full][/previewyoutube] You can buy Circle Empires Tactics on Steam from today onwards for $14.99, with a 10% discount during the launch week. Plus, for our veteran players who own previous Circle Empires games, there will be an additional 15% off via bundle deals ON TOP of that! https://store.steampowered.com/app/1515260/Circle_Empires_Tactics/

    FEATURES
  • Fight exciting simultaneous turn-based battles. Predict your opponent's moves, plan your own, then watch the chaos unfold!
  • Battle through randomly generated single-player maps. Equip your units with upgrade tokens to empower them, and find the craziest combos!
  • Take to the field in multiplayer with or against your friends in Co-Op and PvP!
  • Find the playstyle that fits you. Master the balanced Humans, the rush strat Orcs, or the mystical Wizards!
  • Build your perfect battlefield in the powerful map editor, then share it with the community through the Steam Workshop!
  • For returning Circle Empires players: feast your eyes on a graphical overhaul! The familiar Circle Empires look in an all-new jacket.


Circle Empires Iceberg Interactive


[ 2022-04-07 15:18:10 CET ] [ Original post ]

Circle Empires Tactics coming in 2022!

Hail noble emperors and mighty warriors. It is our distinct pleasure to show you the upcoming entry in the Circle Empires universe: Circle Empires Tactics! In case you missed the reveal during Iceberg Ahead, fear not, we have the teaser trailer right here for you. [previewyoutube=QdRpOs-cf28;full][/previewyoutube] Circle Empires Tactics will offer a fresh spin on the Circle Empires series you know and love. CE Tactics is a simultaneous turn-based strategy game in which you will have to predict your opponent's moves, plan your own moves to counter them, then end the turn and watch the chaos unfold.

Features


  • Play three story-based single-player campaigns focused on Circle Empires ruling factions and uncover a gripping story where not everything is as it seems.
  • Level up your leader and gain new skills allowing you to implement different strategies throughout the campaign
  • Play with your friends in multiplayer co-op or challenge them for a game in PvP mode
  • Each faction has a variety of units and creatures, all with their own special abilities and traits, offering a dynamic playstyle and making every battle unique.
  • Choose the difficulty level that fits your experience (or ego), ranging from a new recruit to being a descendant of Sun Tzu. Circle Empires Tactics offers a wide range of difficulty levels for both single-player and co-op.
  • Did you play through all the campaigns? Or are you looking for a new challenge? Then have a go at the map editor and create your own scenario. Share it with friends via Steam Workshop.

The release of Circle Empires Tactics is still a ways away, but make sure you wishlist the game on Steam to stay up to date on the latest news! https://store.steampowered.com/app/1515260/Circle_Empires_Tactics/

Join the community!



Circle Empires Iceberg Interactive


[ 2021-03-30 17:27:12 CET ] [ Original post ]

NEW Circle Empires game reveal at Iceberg Ahead!

Hail warriors and mages alike! We've been a bit quiet lately, and that's because we have been working in the shadows, crafting something very special: an all-new Circle Empires game! We're excited to show you this new spin on the Circle Empires series.
The full release of our next project is still a ways away, but we're going to be revealing it during Iceberg Ahead, which happens TOMORROW on March 30th. You can catch it live right here at 19:00 CEST. Check the sidebar of this announcement to see it in your local time! We hope to see you there!

Join the community!



Circle Empires Iceberg Interactive


[ 2021-03-29 15:27:27 CET ] [ Original post ]

Update: Some QoL changes!

Hello everyone! It has been a while! We've made a few QoL improvements for your empire-conquering pleasure. Cloud saves are here, so if you play Circle Empires from multiple machines, you're now able to carry over your progress.

Changes


  • Added cloud save for save-games and unlocked things.
  • Treasury maximum size lowered to reduce lag in Treasury view.
  • Fixed a memory leak that affects very long games.
NOTE: All unlocked content remains unlocked. The save-game directory has changed. If you want to use old save-games, please copy them from the old location to new location. Old location is: C:\Users\USERNAME\AppData\LocalLow\Circle Empires\Circle Empires\Saves New location is: C:\Users\USERNAME\AppData\LocalLow\Circle Empires\Circle Empires\cloud\Saves


[ 2021-02-22 16:14:50 CET ] [ Original post ]

Circle Empires OST now available!

Are you big into fantasy bops? Do you want the tunes of epic battle to follow you to the local supermarket? Then we have the perfect soundtrack for you: our own! Carry these 8 tracks by composer Sigurd Jnk-Jensen with you wherever you go. Disclaimer: we are not liable when you are victim of a goblin assault while listening to this soundtrack. Full track list:
Check out the Circle Empires OST, together with everything else Circle Empires related, in the Circle Empires mega bundle!


[ 2020-04-30 11:36:49 CET ] [ Original post ]

Circle Empires Rivals is now available!

Today is the day we have all been anticipating! No more beta testing and other shenanigans, Circle Empire Rivals is out on Steam in its full glory! Gather your friends, build your armies, and take the circles that are rightfully yours in this fast paced RTS.

What's new in Circle Empires Rivals?


Well the most requested feature, multiplayer, is now here! Play with your friends in co-op, or face them as bitter rivals in PvP across multiple game modes. But that's not all! Here's just a few features you can expect in Circle Empires Rivals:
  • 20 different circle biomes, from dry deserts to scary swamps!
  • Over 300+ units, buildings, and level-ups!
  • 30 Faction leaders, each with unique bonuses or special troops!
  • A huge range of difficulty options, and advanced settings to tweak everything to your liking!
  • 6 different game modes, including ones unique to the RTS genre -- like the Roguelike and Stop the Army modes!
  • Units and structures keep gaining stats even after hitting their 'max' level, all the way up to bonus level 99! Turn your wizard into an army-destroying archwizard with a new look to boot.

But wait, there's more!


You can find Circle Empire Rivals in the steam store from today onwards for $14.99, with a 10% discount during the launch week. Of course, we wanted to add a little extra for our veteran players who own the original Circle Empires, so there will be an additional 15% off bundle deal ON TOP of that! https://store.steampowered.com/app/1100260/Circle_Empires_Rivals/

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2020-04-15 15:05:51 CET ] [ Original post ]

Circle Empires Rivals releases on April 15th!

IT'S ALMOST HERE!


Greetings wise wizards, valiant knights, terrifying dragons, and pumpkin... people(?) We're incredibly excited to announce that Circle Empires Rivals will be fully releasing on April 15th! Build an army and conquer all circles in your path. Slay monstrous foes and expand your empire in this fast-paced RTS. Team up with trusted allies in co-op, or fight against each other in a range of different game modes! Why are we still writing this out when you can just check out our new trailer?! [previewyoutube=p7viEqFCFoY;full][/previewyoutube] Be sure to wishlist Circle Empires Rivals on Steam to be the first one through the gates once we launch! https://store.steampowered.com/app/1100260/Circle_Empires_Rivals/

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2020-04-07 09:19:04 CET ] [ Original post ]

Extended Open Beta for Circle Empires Rivals

Hi everyone, Due to the overwhelming request from players wanting to play Circle Empires Rivals, we have now decided to prolong the open beta until Friday 31st January 2020 at 12:00 CET! This will give players more time to experience the game and give their feedback ahead of the full release later this year. If you still haven't taken the opportunity to grab a free key and fight your rivals, now is your chance.

How to claim your free key:


  • Join the Iceberg Interactive Discord
  • Go to the CE Rivals Open Beta #claim-a-key channel
  • Type .key to receive your Open Beta key
  • Redeem your key on Steam via Activate a product on Steam
  • Have a big ol bunch of fun!

New features in Rivals:


  • New unit types, like the powerful Ice Hunters and monstrous Baniter.
  • More biomes, each with new mechanics that make every circle unique.
  • New buildings -- healing towers, circle defenders, boulder towers, and more.
  • A bunch of new game modes to test your army-leading skills.
  • Oh, and did we mention multiplayer?! Yup, both co-op and PvP.

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2020-01-29 16:17:26 CET ] [ Original post ]

Circle Empires multiplayer sequel is now in open beta!

Did you know that there's a sequel to Circle Empires coming soon? Did you also know that this particular sequel, Circle Empires Rivals, is now officially in open beta and available to everyone? Gather every single knight, wizard, dragon, vampire, frog, and pumpkin warrior you have, because the hour is upon us. Time to challenge your friends (or internet strangers) to a friendly(?) match of Circle Empires. From today until Wednesday January 29th, the open beta is well, open! And joining could not be easier.

Claim your key:


  • Join the Iceberg Interactive Discord
  • Go to the CE Rivals Open Beta #claim-a-key channel
  • Type .key to receive your Open Beta key
  • Redeem your key on Steam via Activate a product on Steam
  • Have a big ol bunch of fun!

New features in Rivals:


  • New unit types, like the powerful Ice Hunters and monstrous Baniter.
  • More biomes, each with new mechanics that make every circle unique.
  • New buildings -- healing towers, circle defenders, boulder towers, and more.
  • A bunch of new game modes to test your army-leading skills.
  • Oh, and did we mention multiplayer?! Yup, both co-op and PvP.
Try them out yourself by joining the open beta today!

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2020-01-23 16:07:37 CET ] [ Original post ]

Try out Circle Empires Rivals: Join the Closed Beta

Hear ye! hear ye! Do you want to get a sneak-peek at the multiplayer sequel of Circle Empires? We are currently gearing up for the CLOSED BETA for Circle Empires Rivals - starting tomorrow!

How to join:


1. Join our Discord server here. 2. Go to the #beta-sign-up channel in the server category CE RIVALS CLOSED BETA to find the application form.
3. Fill in the form and send! The CLOSED BETA will take place December 5th (3 PM CET - 6 AM PDT) until December 15th (12 AM - 3PM PDT).

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2019-12-04 13:01:18 CET ] [ Original post ]

Circle Empires Rivals has a new trailer!

Circle Emperors! We are pleased to announce that the brand-new trailer for Circle Empires Rivals is here. Grab some snacks and prepare for the epic battle scenes, exciting gameplay and new characters that you're about to see in the trailer below! https://www.youtube.com/watch?v=dGxPcyrikmM&feature=youtu.be https://store.steampowered.com/app/1100260/ If you haven't already, grab your friends, plan your strategy and wishlist Circle Empires Rivals here! Coming to Steam in early 2020! - Team Circle Empires.

Connect with us to stay up to date!



Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2019-10-29 20:00:19 CET ] [ Original post ]

Daily Deal - Circle Empires, 40% Off

Today's Deal: Save 40% on Circle Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2019-10-16 17:25:00 CET ] [ Original post ]

Its the Circle of Life

Greetings, mighty warriors! Today is a happy day in the kingdom, because we are finally able to spill the beans on something exciting. We're not joking if we tell you that we've lost count on how many times we've been told how cool it would be if Circle Empires had multiplayer. What if we tell you that we've been working on an awesome multiplayer sequel to Circle Empires where you can devise new strategies, harvest resources and level up against your friends, family, cat or house-elf? Oh yes, today is your lucky day, as we are very proud to introduce you to Circle Empires Rivals! Coming early 2020. [previewyoutube=UGo6aWsFIrw;full][/previewyoutube] Wishlist Circle Empires Rivals here and join us on Discord to stay up to date on the latest news! Circle Empires Rivals is a fast-paced, action packed RTS with hundreds of different units, combined with a procedurally generated world of circles making each session exciting and unique. So, gather your friends, enemies, parents, neighbours, teachers, pets, colleagues, grandparents, rivals okay, you get it in an epic battle to conquer all the circles!

Become a tester!


Can't wait to dive in? We're currently looking for a group of testers to take part in our Closed Alpha, click here to apply.

Key Features


  • Fast-paced multiplayer RTS
  • Play with friends in a variety of online game modes, including Co-op
  • Units gain XP and level up
  • The world is made of circles, each with different loot and enemies.
  • Expand your empire, circle by circle
  • Procedurally generated worlds contain unique flora and fauna
  • 250+ different creatures and buildings, harvestable resources and level-ups
  • 25+ Different faction leaders, a large variety of bonuses
  • 40 huntable boss monsters
  • Huge range of difficulty options for any skill level
We hope you're as excited as we are! - Team Circle Empires

Connect with us to stay up to date!


Join our Discord server Click here for an invite! Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page https://store.steampowered.com/app/1100260


[ 2019-10-10 13:00:13 CET ] [ Original post ]

Circle Empires: Magical Update

Dear warriors! With Halloween creeping round the corner, what suits Spooktober better than a new magical update to the kingdom of Circle Empires? As you might have guessed from the title, this update features magic in various shapes and forms - such as a new magical creatures and a magical forest to discover, as well as upgrades and achievements to unlock. In Circle Empires today, you'll see:

  • School of Magic - including an enemy spawner that spawns hostile healers, pumpkin necromancers and necromancer apprentices! Who said pumpkins are only for Halloween?
  • Masonry - Upgrade your buildings and walls, and make them much more durable.
  • Elf archer - Start planning your Halloween costume because this update introduces a highly skilled elven warrior equipped with a bow! This impressive creature has a very high attack speed and can cause a lot of damage, but is also quite flimsy. It can be recruited by Swift the Scavanger Lord and also by Darius the Druid in the Apex Monsters DLC. The elf archer can also appear in forest biomes and can be spawned by hostile Archery Ranges.
  • New biome variation - Elven autumn forest. Nothing beats a crisp autumn morning and meeting an elven on your walk through the woods. It's simply nature at its finest!
This update also adds 8 wicked achievements to add to your list. Grab your wands and wizards, and get ready to fight!

Connect with us to stay up to date!


Join our Discord server Click here for an invite! Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2019-10-02 15:05:43 CET ] [ Original post ]

Circle Empires: New Recruits Update

Hello to all mighty warriors! A new update has landed today in the kingdom of Circle Empires and it offers new units to recruit and fight, new buildings and biomes. And this is just the beginning! A second update is coming soon to add even more exciting choices to your expedition. If you launch a game of Circle Empires today, you'll find:

  • Catapults - You can now destroys spawners and towers at range with catapults! Most leaders can recruit them and you will find goblins using catapults to tear down your defenses (hopefully using pumpkins instead of cannonballs).
  • Ice hunters - Hunt dragons with durable, single-target assassin squads. They can also be encountered in packs in the wild and can be spawned by high level hostile Stables.
  • Angry Boulders - Tank creatures immune to fire, extremely angry for an unknown reason. You may find them spawn in large groups near pure gold. Recruitable by Melee Mercs, Science Society and Nature Nurturists (in Apex Monsters DLC).
  • New biome variation - This is not the land of confusion but the land of sleeping angry boulders. Which is kind of the same?
In addition, there are now 8 brand new achievements to unlock. Grab your tridents and go hunting!

Connect with us to stay up to date!


Join our Discord server Click here for an invite! Circle Empires Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Twitch Steam Publisher Page


[ 2019-09-26 15:03:43 CET ] [ Original post ]

Three new units added with the caster competition update!

Hello there, circle conquistadores! We're bringing you a new update that is packed full of fun and fixes! Remember that caster competition we did? We've just added three new units from our winners into the game. We hope you enjoy them!

We proudly present:



Baniter monster


[quote]A large rhino-like melee creature that is fire resistant and does splash damage. It can be recruited by Darius the Druid, Mindy the Mushroom Mage and Melee Mercs! - It's a huntable monster (replacing the huntable monster of Morgana the Mother of Monsters to keep the number of huntable monsters at 24 and have a nice grid in the UI) - There is a rare biome variation that contains Baniter monsters. They will form larger herds depending on your difficulty setting. [/quote]

Namtar worker


[quote]This large cyclops pumpkin works about 2x more effectively and is pretty good in combat because he's armed with a huge fork! They can be recruited by Mindy the Mushroom Mage, Tenebria the Tribal King, Puck the Pumpkin, Nature Nurturists and Arcane Alliance! [/quote]

Void canal


[quote]This absolutely terrifying void canal will spawn void bugs all over your beloved circles! It can be encountered as an enemy spawner. Please note that it is highly discouraged to either feed or pet it. [/quote]


[ 2019-05-15 13:55:41 CET ] [ Original post ]

Daily Deal - Circle Empires, 33% Off

Today's Deal: Save 33% on Circle Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2019-03-20 17:00:00 CET ] [ Original post ]

Sign-up for the Circle Empires caster competition!

Feeling fast and curious? Then the Circle Empires Apex Monsters! Caster Competition might be relevant to you! Win $1000 in cash for speedrunning our strategy game and get your channel immortalized by getting a character in-game, based on your channel name. Other prizes include more money, in-game stuff and featuring the videos on the Circle Empires Steam page to thousands of viewers.

So, whats the challenge?


  • Play Circle Empires Apex Monsters! DLC between January 30 - February 18
  • Win a single Full Conquest game in the shortest possible time, like a speedrun
  • Record the gameplay - videos with witty commentary can also win the Style Award!
  • Post a video with your fastest victory to your own YouTube channel (up to 10 videos can be included to increase ones chances).
Now, to the most rewarding part of this whole thing: the prizes.

Best Speedrun Strategy


For completing the game in the shortest time within the given settings. Prize: $1000 and a new, in-game boss character (forever present in the game's base version), inspired by the participant or their YouTube channel name, with developers having the final say (For example, a hypothetical caster called "Wolfyyy999" might get a wolf with their name on, within the game).

Speedrun Strategy II


Chosen between 10 next fastest victories in given settings. Prize: $500 and a new, in-game character (forever present in the game's base version).

Speedrun Strategy Style Award


Decided by jury - their favorite video with commentary (of course, only videos with commentary qualify for this one). Select videos will be showcased on Circle Empires Steam page. Prize: $300 and a new, in-game hostile building (forever present in the game's base version). The Competition runs from January 30th - February 18th. More info on the rules, as well as the sign-up form, are available here!


[ 2019-01-30 15:22:18 CET ] [ Original post ]

Update 1.2.7 - Easier starting circles, balancing fixes!


We kick off 2019 with more balance adjustments & fixes based on community feedback and videos. A special thanks to everyone who has shared their experience of Circle Empires with us! This is what really keeps us going. Happy new year to all!

Balance changes


  • Adjusted the way circles grow in difficulty. The circles right next to your starting circle area are easier to capture, especially on high difficulties. Circles that are further away have guardians that are a bit stronger.
  • Unlocked +1 difficulty level from the start for all game modes as some players were suggesting that they played on the hardest available difficulty and it was a walk in the park.
  • Knight price changed from 100 food & 150 gold to 180 food & 40 gold. Hp increased from 480 to 500.
  • Level 3 farm: available food amount increased from 600 to 800.
  • Sunken Ruins (frog spawner) strength rating increased from 200 to 350.
  • Level 1 farms available food amount increased from 180 to 220. Previously, some players felt like they were "losing resources" because the cost is 200 wood and you got 180 food out of it. This caused a puzzling situation where people were struggling with a lack of food but were reluctant to make farms. This puzzle is now more simple, you get more out of it in addition to converting wood to food.
  • Made the starting circle available food amount less random. You now always have 2 blueberry bushes for a total of 600 food, previously it was possible to have 0-2.
  • Buildings that have an attack and spawn creatures (e.g. barracks) no longer gain experience from combat. They get experience from spawning waves of creatures which is a more predictable behaviour. Before that, it was possible that e.g barracks accidentally finished off your dragon and gained a level, which could turn the battle around very unexpectedly.
  • Hammerman and Giant Maul Warrior (Apex Monsters DLC only) have more clear bonus damage vs armor. E.g. +50% damage vs armored targets. This also means that heavily armored units take less extra damage than before.

Fixes


  • Updated the Unity engine to latest version which fixes various issues (including Linux input glitch).
  • Fixed an issue that caused enemies to attack you immediately after loading a save game. Due to that, old save games are no longer functional unfortunately.
  • Fixed an issue with a legacy update system popping up.
  • Fixed an issue where the attack cursor was the default cursor. Now it's a sword again.
  • Added an option to delete save games.
  • Fixed one of the issues that caused workers to go into unintended circles to work there (issue introduced in last patch)


[ 2019-01-08 15:32:31 CET ] [ Original post ]

Update 1.2.4 - A lot of new content, changes, upgrades and fixes!


Hello circle conquistadores! We have just pushed out a humongous update that some of you might know from the beta branch. It contains a lot of new content, changes, upgrades and fixes. Without further ado, here's the mighty list:

Apex Monsters DLC only


  • Added 2 rare biome variations with special armies.
  • Elder Pumpkin Wizard: decreased damage from 50 to 30. This also helps to reduce the number of pumpkin warriors they can spawn as they get less last-hits when combined with other units.

Circle Empires base game new content


  • Added 4 rare biome variations with special armies.

Towers are better and have different attacks


  • Towers rebalanced to make defending specific key locations with them more feasible.
  • Basic tower price 200 wood, 300 food => 250 wood, 100 food.
  • Poison tower hp 300 => 600. Attack type is now line attack (think dragon, axe thrower)! Price 200 wood, 500 food => 200 wood, 600 food. Attack cooldown 0.6s => 1.6s. Strength rating 150 => 250.
  • Fire tower hp 400 => 600.
  • Frost tower: line attack, slow projectile. Cooldown increased from 0.6s to 2s. Hp increased from 300 to 600. Increased freeze duration from 2s to 4s and slowdown from 40% to 60%. AI value from 110 to 220.

    Many leaders got buffed to be on par with the best ones


    • Wolfram start bonus wood increased from +300 to +700.
    • Laura the life-giver bonus gold for each new circle increased from 1 pile to 2 piles.
    • Puck the pumpkin king: increased start wood bonus from 1000 to 1500.
    • Each claimed circle now gets +3 trees.
    • Darius the druid: increased claimed circle bonus from +3 trees to +5 trees.
    • Removed start bonus +300 wood. Added start bonus +2 frog workers (4 in total with 2 human workers).
    • Mindy the Mushroom Mage: claimed circle healing mushrooms count increased from +1 to +3. Removed claimed circles getting explosive mushroom. Starts now with +600 food.
    • Demian the Dragon worker bonus for each circle increased from +2 workers to +3 workers.
    • Wyona the watery queen now starts with +500 wood and in Fishy Lake biome.
    • Swift the Scavenger Lord's resource bonus increased from 2x to 3x.

    Long term economy gives bigger bonuses


    • Bank rebalanced to get more instant benefits and give greater rewards for keeping them alive.
    • Price increased from 200 wood, 500 food => 500 wood, 500 food.
    • Gold production on 3 levels increased from 4, 6, 12 => 8, 12, 25.
    • Xp requirement increased: Level 1 from 240 to 300. Level 2 from 500 to 1000.
    • Increased high level storehouse resource bonuses: Level 2 from +20% to +50%. Level 3 from 50% to +100%.
    • Decreased pumpkin growth time: Level 1 from 240s => 160s. Level 2 from 300s => 180s. Increased harvesting speed from Level 2 pumpkins by 33% and from level 3 pumpkins by 66%.

    Resources gained from creatures is more consistent


    • All things that can be fought have 25% chance to give resources when destroyed. If it's a building or it's strength rating is 500+ then this chance is 100%. It used to be a thing always, now it's more predictable and gives more resources so you can build a strategy around it.
    • Buildings and ranged creatures give wood.
    • Melee creatures give food.
    • Any creature that deals splash damage or has line-attack gives gold (that overrides previous points).
    • Resource amount is 50% of the strength rating of the creature. If it gives gold then the amount is halved.

    Balance changes


    • Knight armor increased: Level 1 from 3 to 6. Level 2 from 5 to 8. Level 3 from 7 to 9. Damage increased: Level 1 from 12 to 15. Level 2 from 25 to 30. Hammer-man level 1: decreased hp from 280 to 220 and damage from 7 to 6. Frogman XP requirement decreased from 300 to 150. Price changed from 120 wood, 50 food => 150 wood, 25 gold. Raw strength wise they were always closer to knight than to guard.
    • Archer XP requirements for getting from level 2 to 3 increased from 500 to 800.
    • Ranged mermaids are 16% faster. Melee mermaids are 33% faster.
    • Increased golem cost from 100 wood, 200 food to 250 wood and food.
    • Monster hunts now have more varied terrains for boss circle.
    • Made lakes a bit less prominent.

    Fixes


    • Healers no longer seek martyrdom in battle.
    • Player can now move creatures to land and water regardless of movement limitations. Notably mermaids. AI mermaids will not come to attack you on ground if they are in "drinkable" water.
    • Units no longer forget about their attack move when levelling up.
    • Frog workers no longer level up to human workers.
    • Fixed an issue with loading localisations before the game content was created.
    • Fixed an issue where saving certain terrain types created anomalies, e.g. player had to build +1 storehouse to be able to build units.
    • Pumpkin necromancer attack sound upgraded.
    • Fixed an issue where tooltips showed incorrect freeze stats when looking at units to buy.
    • Mermaid spearman has more visual cues to distinguish it from other mermaids.
    • Reworked the logic how units choose what to do. Fixed multiple issues.
    • Smarter behaviour expected. Let me know if seeing anything weird.
    • Fixed an issue that caused units to gain too much XP when multiple units killed the enemy at same moment. No more levelling up entire army of archers from 1 kill. This happened in case of huge ranged armies and low fps.


      [ 2018-12-10 15:03:35 CET ] [ Original post ]

  • Circle Empires' first DLC 'Apex Monsters!' Halloween Update available now!


    We heard you wanted more monsters. We got more monsters! More leaders? We got you covered. The Circle Empires: Apex Monsters! DLC adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat. Best part of the story? It's available right now!
    But wait? Something else has changed in Circle Empires. The cold winds of autumn have reached the circular battlefield and workers are noticing strange phenomena. We have received news of haunted pumpkins. Oh no, not our beloved pumpkins! Plant a haunted pumpkin between October 25 and November 8 and in due time, expect to see them unfold into an evil creature. Sounds like quite the achievement. ;-) Let's get to work! Start growing those pumpkins and grab the DLC now! https://store.steampowered.com/app/951460


    [ 2018-10-25 15:02:19 CET ] [ Original post ]

    Circle Empires is getting it's first DLC 'Apex Monsters!' on October 25!

    We heard you wanted more monsters. We got more monsters! More leaders? We got you covered. The Circle Empires: Apex Monsters! DLC adds 12 new monsters to hunt down, 6 new leaders to play as and 21 new units to recruit or defeat.
    New creatures make their way onto the circular battlefield. Hunt down a feared unicorn named ber, as you recruit wax monsters that spawn wax towers that shoot wax at your enemies (we could wax lyrical all day). Or recruit your own horny unicorns and fight Enormy the Enormous; a really dumb but (for some reason) widely revered Barbarian. Yeah, its all pretty weird, and theres a lot more to discover. Recruit brand new units to fight by your side like crossbowmen, infested queens, black dragons, white dragons and assassin warriors. All Apex Monsters! units can be used across all game modes with this DLC package installed.

    KEY FEATURES


    • 6 new leaders to play as
    • 12 new monsters to hunt down
    • 21 new units (including unit classes)
    • A new autumn-themed biome
    • All leaders have a new unit to recruit
    • AI empires use the new units to wreak havoc of their own
    Apex Monsters is coming October 25. What are you waiting for? Wishlist the DLC now! https://store.steampowered.com/app/951460


    [ 2018-10-19 15:20:09 CET ] [ Original post ]

    Win 3 Free Iceberg Interactive Games of your Choice!


    FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/ TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: saskia@iceberg-games.com HAVE A CHANCE AT WINNING 3 FREE GAMES!


    Winners announced next week, good luck!


    [ 2018-09-28 12:20:03 CET ] [ Original post ]

    Update 1.1.11: Linux support is here!

    To all the Linux users in the house; we are happy to announce Circle Empires is now available on Linux as well, hurray!
    Important announcement for Windows users as well: to fix multiple bugs, we had to relocate Circle Empires’ save game folder. This might mean that save games made in previous builds will no longer be listed in the ‘load game’ menu. Luckily there is an easy way to recover these save games. To find your old save games you will need to navigate to the install location of the game. The easiest way to do this is through your Steam library:

    • From the Library, right click ‘Circle Empires’ and pick ‘Properties’
    • In the newly opened window select the ‘Local Files’ tab
    • Click ‘Browse Local Files…’ and then enter the folder titled ‘Saves’
    • Here you will find your save games. Select and copy them.
    • Paste the save games in the following location: C:Users*your user name here*AppDataLocalLowCircle EmpiresCircle EmpiresSaves (Don’t forget to replace the *your user name here*, with the username in your Windows system).
    Of course, we also have breakdown of all other fixes and balance updates for you guys:

    Bug fixes


    • Fixed an issue which caused a music volume inconsistency when booting up the game and after finished games
    • Fixed multiple issues that occurred when changing the resolution of the game
    • Game resolution and window size can now be modified. To modify the window size, select ‘Settings’ in the main menu > make sure ‘Full screen’ is unchecked > change the resolution using the drop-down menu. Note that changing the game window size is only possible in the main menu.
    • The save game location has been changed which prevents issues at start up of games (For recovery of your old save files please see above!)
    • Fixed an issue which prevented you from moving units after loading a game
    • Fixed an inconsistency in the worker count due to the addition of the new worker types

    Balance updates


    • Wizard Towers come in smaller numbers and spawn less wizards
    • Wizard Tower strength rating increased from 1000 => 1250, this means you are less likely to encounter them and less likely to get multiple in one circle
    • Number of wizards per Wizard Tower decreased from 3 to 2
    • XP requirement of Wizard Tower increased from 2000 to 2600 (meaning they will level up slower)
    • Level 1 Wizard strength rating increased from 170 to 220


    [ 2018-09-26 13:07:31 CET ] [ Original post ]

    WIN 3 FREE ICEBERG INTERACTIVE GAMES OF YOUR CHOICE!


    FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/ COMMENT WITH A LINK TO A SCREENSHOT SHOWING THAT YOU HAVE FOLLOWED (upload on Imgur) HAVE A CHANCE AT WINNING 3 FREE GAMES!



    [ 2018-09-25 11:02:58 CET ] [ Original post ]

    Update 1.1.7 - LIVE NOW! New content, balance tweaks and much, much more

    New units, balance tweaks, Korean localisation and many, many bug fixes.



    We hope you’re ready for this because we have a major update for you! Aside from the copious bug fixes, balance tweaks and usability improvements, we have new content coming your way in this update. The new units include the Hammerman (scary looking gents wielding hammers), various new workers, new biomes and new spawners. And version 1.1.7 includes Korean, which can now be selected from the language settings. Of course, we also have a full changelog for you below, with a breakdown of all changes. We won’t blame you for not reading all of it, because it’s a lot. Sorry. Thanks a million for your continued support! <3

    New Stuff!


    • New language added! Korean localisation is now available from the language select menu.
    • New unit called Hammerman added. These units deal extra damage to armoured units and buildings. The more armour the target has, the more damage it deals.
    • Added spawners for Dragons and Wizards.
    • Leaders will now have their own workers: Goblin Workers, Pumpkin Workers, Frog Workers, Barbarian Workers.
    • Zombies can now also perform worker tasks! Create a horde of zombies and use them for both fighting and collecting resources.
    • New rare biome variations with a large army of hostile units but no spawners. It's like a discoverable circle of DEATH!!!
    • New biome variations with Dragon Lairs and Wizard Studies.
    • Added priest hideout biome variation.

    Balance tweaks


    • Overall game balance:
      • Easy and normal game difficulty now have more monsters to fight.
      • Highest AI difficulty is less powerful at the start of a game.
      • Neutral and AI creatures use attack move more effectively which means they will finalize their conquest of nearby circles. Previously they used to shoot some fireballs and then leave it be often times.
      • Spawners now spawn a new wave of creatures when the old wave has left the original circle. This is the case for all types of units except the goblins. This prevents the spawners from being easily killed after the defending army has left. Goblins are a special case because of the Goblin King, who pulls nearby goblins to himself.
      • Unlocking most leaders now have more requirements.
      • Reworked the way neutral units and buildings level up. Now stronger ones are more likely to level up. Previously the XP was spread more equally.
    • The Area of Effect damage is reworked. More distant targets take less damage and the damage is split between targets if there are more than 6 of them. This greatly reduces the damage output of wizards, dragons, undead towers and axe throwers in case of large armies. If there's more than 6 targets then the formula is: damage=originalDamage * (0.5 + 0.5 * 6/numberOfTargets). For example, if you deal 100 splash damage to 12 targets then each gets 75 damage, not 100. This is further reduced by a distance from the centre of an explosion. Damage from burning and poison are still fully applied.
    • Melee units are easier to level up and much better at high levels to make late-game melee more feasible compared to splash-burn-shoot armies. This also allows for an easier re-creation of high-level melee army after losing everything. Changes that are applied:
      • Guard level 1 XP requirement 120 => 100
      • Guard level 2 XP requirement 450 => 180
      • Guard level 3 HP 800 => 1200, damage 30 => 50, XP requirement 900 => 300
      • Guard level 4 HP 1300 => 2000, damage 50 => 120
      • Knight level 1 XP requirement 300 => 180, knockback resistance 60% => 80%
      • Knight level 2 HP 750 => 1000, knockback resistance 60% => 80%
      • Knight level 3 HP 1100 => 1600, knockback resistance 70% => 80%, damage 40 => 80 (note that knights attack faster than guards)
      • Goblin level 1 XP requirement 120 => 30, price 150 food => 80 food
      • Goblin level 2 HP 260 => 320, XP requirement 250 => 80
      • Goblin level 3 HP 380 => 700, XP requirement 400 => 240, knockback resistance 0% => 30%
      • Goblin level 4 HP 480 => 1200, damage 90 => 100, knockback resistance 0% => 50%
      • Ghost level 1 XP requirement 400 => 300, freeze resistance 40% => 90%, price: 0 wood, 500 food, 800 gold => 400 wood, 200 food, 0 gold
      • Ghost level 2 XP requirement 1000 => 600, freeze resistance 60% => 90%
      • Ghost level 3 HP 1000 => 1400, knockback resistance 40% => 70%, freeze resistance 60% => 90%
    • Frenzy Mages and Druids give a bigger bonus but massing them is less effective
      • Frenzy mage and druid bonuses to all units in a circle have diminishing returns now. Each additional bonus has less effect.
      • The base bonus for frenzy mage is increased from +4% attack speed to +10% attack speed. 10 frenzy mages will give about 50% attack speed boost. Maximum attack speed increase is 10x. It takes about 75 frenzy mages to achieve that (compared to 23 in previous versions). However, the benefit of having a few frenzy mages is greatly increased.
      • The druid hit points regen bonus is increased from +30% to +50%. 10 druids will give about +150% health regen speed. It takes 78 druids to reach 10x faster health regen (compared to 18 in previous versions). However, the benefit from having a couple druids is greatly increased.
    • Holding on to your bank-circles becomes more important as they now level up slower. HP increased to help with keeping them alive. Max level bank profit increased.
      • Level 1 bank HP 300 => 600
      • Level 2 bank HP 600 => 1200, XP requirement from 300 => 500
      • Level 3 bank HP 900 => 2000, income from 10 => 12
    • Multiple storehouses now makes sense:
      • Workers will use the closest storehouse to bring their resources to
      • Workers harvest the closest resource if there are more than one available of the same type (e.g. the tree closest to the storehouse, in case there are multiple trees on the circle)
      • Storehouse price increased from 50 => 200 wood (note that almost all leaders get free storehouse in a circle they conquer)
      • Starting resource of wood is increased by 150 to cover the price of the first storehouse
      • Storehouse level 2 resource bonus increased from 10% => 20%, HP from 1000 => 2000, XP requirement from 1000 => 2500
      • Storehouse level 3 resource bonus from 30% => 50%. HP from 1300 => 3000.
    • Unit and leader balance
      • Undead leader can no longer recruit regular workers because zombies can work
      • Undead leader no longer recruits mermen
      • Wyona the watery queen has more mermaid-oriented recruit list and frogs
      • Tenebria the Tribal King can recruit all living worker types
      • The Barbarian, Builder and Demian the Dragon can now recruit hammermen.
      • Ghosts and frost ghosts have no movement penalty on water biomes
      • Golem wood cost 10 => 100
      • Pumpkin necromancers are no longer slower than regular units
      • Barracks now spawns Hammermen
      • Price for upgrading wall increased from 1000 wood => 2000 wood
      • Giant Poison Frog damage 5 => 30
      • Void Queen strength rating is reduced from 3000 to 1800 so it spawns more easily and in greater numbers
      • Evil Mermaid price decreased from 150 food to 90 food
      • Mermaid Archer price from 100 food, 100 wood to 150 food, 150 wood
      • Mermaid Spearman price went from 100 wood, 500 food to 100 gold, 500 food
      • Mermaid Lord attack speed bonus increased from 5% to 20%
      • Mermaid Lord price decreased from 5000 wood and gold to 2000 wood and gold

    Usability Improvements


    • When buying new units and buildings the tooltip shows which resource types are missing, eg. wood.
    • When building units and buildings, you can hold down left click to multi-spawn! For some buildings, multi-spawn is not enabled by default. Hold down SHIFT, in this case, to prevent the building type from being de-selected (e.g. storehouse).
    • Advanced build options menu has units from Life Control and Camp buildings (Extra life, Frenzy Mage, Druid, goblins, ghosts, mushrooms). They become available once you get the respective building.
    • The bank is using multi-build now so it's not necessary to re-select it from the menu when building multiple banks.

    Bug fixes


    • Fixed an issue where changing the in-game languages would not update some menu texts until re-opening of the same menu.
    • Fixed visual discrepancy in which units appeared in different sizes on the UI buttons.
    • Fixed: units were sometimes unresponsive to move/attack orders after loading a save game.
    • Fixed issue with saving sound and other settings.
    • Fixed AI difficulty unlock criteria texts.
    • Fixed localization issue with burning damage stats.
    • Added validation for finding common typos with unit stats, e.g. damage is smaller than 1 gives an error now.
    • Fixed: circles not playing ambient sounds after loading a game.
    • Fixed an issue in which your units would aggro nearby circles unintentionally.
    • Fixed the flickering health bar when a lot of damage was dealt to a single target.
    • Fixed the unintentionally small damage done by mermaid priests.
    • Fixed: Swift the scavenger lord gets a storehouse in each circle.
    • Fixed a localization issue with Czech and Polish languages in the settings menu.


    [ 2018-09-12 13:00:19 CET ] [ Original post ]

    Update 1.0.10: difficulty tweaks, improved troop selection and more


    Update time! And, once again, it’s pretty substantial. We listened to your feedback and implemented the following changes accordingly. Most notably, you can now easily expand your troop selection and add specific types to the overall selection, as well as select a specific subset of your troops. Thank you again for all of your feedback and support. Stay tuned for more! Check out the full changelog below. Changelog update 1.0.10 Balance tweaks:

    • Harder difficulty levels are harder in general, especially on large maps. On XL maps, on Impossible difficulty, there are now circles that may stop, for example, 200 expert horse archers from passing through
    • Hostile circles with human population have more options for units and buildings, including towers, wizard, apprentices and healers
    • Pumpkin field circles have a chance of having defensive towers and extra pumpkin warriors so they are better defended
    • Void Queens and Wraith Mages can spawn in deadly, large packs
    • Ghost forest can have more, well, ghosts
    Usability improvements:
    • Double clicking on a unit now selects all units of that type on their different respective levels. When you click on guard, it selects guard, big guard, huge guard, royal guard
    • Shift + left-clicking on a unit will now add all units of that type to selection. As opposed to adding only that one unit. For example, select guards, then shift + click on knights to add all knights to selection. Now you have all guards and all knights in circle selected
    Bug fixes:
    • Fixed pumpkin-warrior damage output
    • Changed the achievement "necromancer pact" so it triggers with level 1 necromancers (apprentices), as many players felt that it's not working while it actually required you to level up the necromancers. Works now with level 1-s as well
    • Changed the achievement "worker army" so it works with level 2 workers too. Previously it required you to have 100 level 1 workers. Level 2 did not count. Now they both count
    • Fixed an issue where starting a map vs AI and not selecting a difficulty resulted in map having weak creatures. The AI was strong but neutral circles had few enemies
    • Fixed an issue which caused players to be unable to capture circles when playing vs AI (Barandur the Builder gained a gold pile in a new circle, but the gold pile was ‘loyal’ to the player. So if AI was playing as Barandur the Builder, there would be AI controlled gold piles which prevented the human player from capturing the circle unless the players harvests said gold pile)
    • Fixed some issues that prevented high level enemies from spawning on high difficulties. You can now face crazier stuff on large maps. Like a 35000+ strength circles
    Cheers, KevWatch


    [ 2018-08-17 14:19:44 CET ] [ Original post ]

    Update 1.0.9: Attack move, fixes, balance tweaks and more!


    We wanted to make the first update a chunky one, with a lot of small little additions, fixes and balance tweaks that improve the game. One of the most notable changes is the addition of an attack move, that allows you to direct your selected units to attack anything that comes in their way. Thank you all for your feedback and support, and keep reaching out if you have something to share. We’ll be sure to listen. Without further ado, check out the full changelog below. Changelog update 1.0.9 Improvements

    • Added an attack move! Press ‘Q’ or click the attack move-button in the lower right corner. Then left-click the target location to perform an attack move. Alternatively, hold down ‘Ctrl’ or ‘Alt’ when right-clicking the target location. Units will attack any enemy that they encounter on the way. The regular moving ignores targets on the way to enable escaping from battle
    • Double click selects only one unit type, e.g. guards. It used to be that it selected all units in the circle by category (like melee or ranged)
    • Added keyboard controls overview in the settings menu
    • Added hotkey ‘E’ to switch between simple and advanced build menus
    • Going from advanced build menu to regular build menu, no longer deselects the selected units
    • Units prefer to fight closer targets more intelligently. This also reduces the risk of losing your back-row troops to ranged opponents
    • Display of strength and number of selected units is more visible now. It's in the bottom-middle of the screen.
    Balance tweaks
    • Huntable boss monsters got large HP and damage boosts
    • Horse archer level 1 is now less powerful and more expensive: HP reduced from 250 to 180, damage reduced from 10 to 8, price increased from 120 food, 75 gold => 120 food and 120 gold
    • Monster Mushrooms are more likely to spawn Vampires and Ghosts. Used to spawn mostly Zombies
    • Removed personal bonuses from camps, storehouses and mystery boxes.
    • The Goblin King got +10 armor
    • Vampire level 6 got +10 armor
    • Most buildings received armor and had their HP adjusted accordingly to to adjust for this balance tweak. Sunken Ruins and Sinister Towers have a bit less HP, while stables have a bit more
    • Ron the Rebel King (the Knight Boss) got more resistance to knockback and additional armor
    • The Goblin King got more resistance to knockback and damage 15 => 35, which will be further boosted if it's a huntable boss monster
    • Giant Frogman and Giant Poison Frog now have increased poison resistance
    • Giant Frogman got stronger poison attack, which does less direct damage
    • Pumpkin Warrior got a damage boost from 5 to 10, and more knockback
    • Axe Thrower boss gets a large knockback boost
    • Decreased the Frog Witch’s attack speed, and gave the attack a tiny area of effect splash
    bug fixes
    • Fixed an issue where vampires lifesteal ability was 1000 times better than intended (meant to be 50%, was 50000% of damage dealt)
    • Fixed the issue that caused the sound settings to be reset after each match. This should not happen anymore. However, if it does still occur, be sure to reach out on the forum in the ‘bug reports’-section.
    • Fixed an issue where AI in Imperial Conflict stopped expanding
    • Display of strength and number of selected units is more visible now. It's in the bottom-middle of the screen
    • Fixed a bug that caused units to ignore certain enemies in a circle
    • Fixed a bug that caused that Druid tooltip to not show
    • Fixed a bug where some projectile sounds were playing in circles that are not discovered, most notably when playing vs AI
    • Sleeping NPC’s can no longer move around while sleeping
    Cheers, KevWatch


    [ 2018-08-14 12:25:15 CET ] [ Original post ]

    HEAR YE, HEAR YE! CIRCLE EMPIRES HAS RELEASED ONTO THINE PERSONAL COMPUTER THIS VERY DAY!

    Circle Empires has released today through Steam and other major digital retailers. It is available at an impulse price of $7.99, with a further 10% discount offered during this week of launch!
    https://www.youtube.com/watch?v=rUnjuUI17H4 The Circle Empires universe is made of interconnected circles, each containing loot to plunder and foes to defeat. Players take the role of the god-like leader of a tiny kingdom, hungry for power. Using guile and strategic prowess, gamers hunt down increasingly powerful foes to expand their territory. Circle Empires features three modes - Monster Hunt, Full Conquest, Imperial Conflict - and six difficulty levels: Easy, Normal, Hard, Extreme, Nightmare, and Impossible. Circle conquistadores can purchase the game at a 10% discount now! https://store.steampowered.com/app/834740/Circle_Empires/


    [ 2018-08-08 15:58:32 CET ] [ Original post ]

    CIRCLE EMPIRES TO RELEASE AUGUST 8

    Circle Empires releases for PC & MacOS on August 8th! Be prepared, start sharpening your swords, axes, and... dragon teeth?
    https://www.youtube.com/watch?v=rUnjuUI17H4 The Circle Empires universe consists of interconnected circles, each containing loot to plunder and foes to be defeated. Players take the role of the god-like leader of a tiny kingdom, hungry for power. Using guile and strategic prowess, gamers must hunt down increasingly powerful foes and expand their territory. Circle Empires features 18 playable factions, 12 enemy boss monsters, and 150+ different creatures, buildings and resources. The game is procedurally generated, meaning no two playthroughs are ever the same. Circle Empires started life as a small demo on Game Jolt, which was picked up by over 165,000 strategy fans since then it has blossomed into a fully-fledged Real-Time Strategy game, with completely overhauled art and countless new features. Upon release, Circle Empires will support the following languages: English, French, Italian, German, Spanish, Japanese, Portuguese, Russian, Simplified Chinese, Turkish, Czech, Polish and Estonian. Wishlist the game now! https://store.steampowered.com/app/834740/Circle_Empires/


    [ 2018-07-19 13:01:02 CET ] [ Original post ]

    CONQUER ALL THE CIRCLES IN FAST-PACED INDIE RTS CIRCLE EMPIRES

    Iceberg Interactive and developer Luminous announce PC RTS game Circle Empires. Many may recognize the title as an indie demo which was available on Game Jolt and has been downloaded by well over 150.000 strategy fans. Since then Circle Empires has blossomed into a fully-fledged real time strategy game, with completely overhauled art and countless new features, which will be available at an impulse price of $7.99.
    “We worked on the Circle Empires demo for many years and we’re pleased to now have a final product in our hands. Folks who played the demo can expect a greatly improved experience with a lot more content. Love from thousands of Youtubers during the development (who only played the demo, without having the faintest idea Luminous was making it into a full-sized RTS) actively inspired us to stay focused on bringing the game to a new level of experience.” – Mihkel Trei, lead developer at Luminous. The Circle Empires universe is made up of interconnected circles, each containing loot to plunder, and foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power. Using your guile and strategic prowess, you must hunt down increasingly powerful foes and expand your territory. The game world changes every time you play - no two games will be the same. And... you can grow pumpkins! Wish-list the game now! https://store.steampowered.com/app/834740/Circle_Empires/


    [ 2018-06-19 13:50:46 CET ] [ Original post ]

    Circle Empires
    Luminous Developer
    Iceberg Interactive Publisher
    2018-08-08 Release
    GameBillet: 7.03 €
    Game News Posts: 34
    🎹🖱️Keyboard + Mouse
    Very Positive (3419 reviews)
    Public Linux Depots:
    • Circle Empires Linux [950.3 M]
    The Circle Empires universe is made of interconnected circles, each containing loot to plunder and foes to defeat. You are the god-like leader of your tiny kingdom, hungry for power. Use your skills to hunt down increasingly powerful enemies and expand your empire. The game world changes every time you play - no two games are the same. And... you can grow pumpkins!



    Originally released as a small demo, Circle Empires was avidly played by 160.000+ gamers worldwide.

    “Since we got all this love from thousands Circle Empires demo players, we decided to make it into a fully-fledged RTS. Now, after two years of work, this little gem is ready to be enjoyed.” – the Luminous Team.

    KEY FEATURES


    • Fast-paced real-time strategic gameplay with large-scale battles
    • Expand your empire, circle by circle
    • Units can gain XP and level up
    • Procedurally generated worlds containing unique flora and fauna
    • 150+ different creatures, buildings and resources
    • 18 Different faction leaders, a variety of bonuses
    • 12 enemy boss monsters
    • A magnificent treasury that grows with each battle

    MINIMAL SETUP
    • OS: Linux
    • Processor: 1.7GHz dual coreMemory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: Intel/AMD Integrated Graphics. 1GB VRAM
    • Storage: 1 GB available spaceAdditional Notes: System requirements may be subject to change.
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel Core i3 2100 3.1GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 1030 2GB / AMD Radeon HD 6850 2GB
    • Storage: 1 GB available spaceAdditional Notes: System requirements may be subject to change.
    GAMEBILLET

    [ 6132 ]

    5.31$ (73%)
    9.89$ (34%)
    17.99$ (28%)
    12.71$ (15%)
    14.99$ (40%)
    33.59$ (16%)
    6.53$ (18%)
    0.79$ (92%)
    21.99$ (15%)
    1.19$ (93%)
    11.99$ (20%)
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    12.59$ (16%)
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    GAMERSGATE

    [ 2625 ]

    3.0$ (85%)
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    3.4$ (83%)
    4.88$ (62%)
    15.99$ (20%)
    17.99$ (55%)
    2.8$ (65%)
    6.0$ (60%)
    2.7$ (82%)
    15.74$ (37%)
    7.5$ (50%)
    2.0$ (80%)
    2.01$ (85%)
    1.5$ (90%)
    10.0$ (75%)
    9.59$ (20%)
    14.99$ (50%)
    22.5$ (55%)
    0.45$ (85%)
    1.05$ (65%)
    10.43$ (48%)
    3.48$ (83%)
    9.99$ (50%)
    1.31$ (91%)
    5.0$ (75%)
    9.0$ (85%)
    10.79$ (46%)
    13.99$ (30%)

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    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


    Time left:

    12 days, 2 hours, 6 minutes


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    37 days, 2 hours, 6 minutes


    Time left:

    17 days, 2 hours, 6 minutes


    Time left:

    9 days, 2 hours, 6 minutes


    Time left:

    44 days, 2 hours, 6 minutes


    Time left:

    33 days, 2 hours, 6 minutes


    Time left:

    30 days, 2 hours, 6 minutes


    Time left:

    38 days, 2 hours, 6 minutes


    Time left:

    40 days, 2 hours, 6 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 20 hours, 6 minutes


    Time left:

    17 days, 20 hours, 6 minutes

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