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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Good day Scavengers, we want to thank you for your bug reports and patience. We worked as quickly as possible to deliver a hotfix and here is the changelog. 0.3.1. New: - Added new sounds for cards: Alpha Stance, Alpha Strike, Finisher, Power Surge, Radiation Shot, Rip & Tear, Strong Punch, Sabotage and Transfer. Changes: - When retreating from combat, you can now choose the tile to move into. - Puncture hits now do 50%/50% shield and health damage instead of 100% health damage, with excess damage to shields spilling over to health as usual. - Added more stats to the character panel in crew and combat screens and made the panel scrollable. - Adjusted Skink AI to be a bit more flexible with target selection. Fixes: - Fixed occasional combat freeze after an enemy affected by Fear or Confusion played a card, or when an enemy was killed during its turn. - Fixed attacks not working when a weapon of the corresponding type (melee/ranged) was not equipped. - Fixed combat bug when trying to summon a second Hacked Aidrone. - Fixed Cobra/Envenom error on critical success. - Fixed Puncture and CriticalDamageMultiplier values not working correctly in looted items. Puncture was doing too little and critical damage bonus a bit too much. - Fixed the Necroguard not dropping any loot. - Fixed shields being restored at the start of combat when out of energy. - Fixed horizontal alignment issues with some background graphics. - Fixed missing % sign in Damage Resistance stats.
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