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Name

 Deep Sky Derelicts 

 

Developer

 Snowhound Games 

 

Publisher

 1C Company 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2018-09-26 

 

GameBillet

 16.52 /

 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/698640 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 216  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 216 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Deep Sky Derelicts Content Linux [2.73 G] 


 Deep Sky Derelicts - DLC1 New Prospects Linux [173.6 M] 


 Deep Sky Derelicts - DLC2 Station Life Linux [141.07 M] 




LINUX STREAMERS (4)
piratefrigaterossbcmir_ppcthesyldat




The Autumn Sale Is Here, Deep Sky Derelicts is at a Whopping 85% OFF!

Hello everyone,

Autumn is here and along with it one of the most anticipated sales in the whole year The Autumn Sale! Not only is Deep Sky Derelicts with all its DLCs at an awesome 85% off, newcomers to the franchise can get them all in one package as Deep Sky Derelicts - Definitive Edition for an extra discount.

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/

And that's not all - Fulqrum Publishing is discounting every game in their deck as well!

Check out the whole Fulqrum Publishing Autumn Sale here and don't forget to follow them on their social media accounts.



And to save even more, get yourself the game as a part of one of these bundles! The discount applies there as well and you'll also get a bundle discount, even if you already own some of the included items!

https://store.steampowered.com/bundle/12898/Deep_Sky_Derelicts__Complete_Your_Set/

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/


[ 2023-11-21 19:15:28 CET ] [ Original post ]

Summer Sale Is Here, The Prices Have Never Been Lower!

Hello everyone!

That time of the year is finally here, Summer Sale has arrived to Steam and with it come tons of discounts - so don't hesitate and get all the cool games to make the hot summer days more comfortable! Or the other way round, if you are in the southern hemisphere, of course.

Deep Sky Derelicts, of course, is a part of the sale and you can now get it for a 85% lower price. Don't hesitate though, this price won't last forever - the sale ends on July 13!

To see the whole list of discounted games by Fulqrum Publishing, follow this link and head to "Discounts".

And don't forget that Deep Sky Derelicts is included in these bundles and the Summer Sale discount gives you the perfect opportunity to complete your collection!

https://store.steampowered.com/bundle/12898/Deep_Sky_Derelicts__Complete_Your_Set/

https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/


[ 2023-06-30 15:21:05 CET ] [ Original post ]

The Pegasus Expedition Has Left Early Access!

Hello everyone,

We would like to let you know that the sci-fi story-driven 4X strategy The Pegasus Expedition has just left Early Access!

[previewyoutube=NKqW3jrau0I;full][/previewyoutube]

During the first week after the full launch, it will be 15% off, so get your hands on it as soon as possible. There is also a deal running where you can get The Pegasus Expedition in a bundle with Space Rangers HD: A War Apart. This bundle is discounted by another 10% and that counts even if you already own one of the included games.

https://store.steampowered.com/bundle/33272/

If you want to know more about The Pegasus Expedition, check out its Steam page, watch the official release trailer or join the Discord where you can chat directly with the developers!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/


[ 2023-06-20 19:08:56 CET ] [ Original post ]

Spring Sale Discounts Are Here!

Hello everyone!

As the winter is coming to an end and the season of growth and rebirth is upon us, for the first time ever, Steam is celebrating this time of year with a Spring Sale. That means only one thing - discounts, discounts everywhere!

From now on until March 23 you can get Deep Sky Derelicts for 85% off. That itself is already a decent discount, don't you think? But if you want to save even more money, get yourself the whole bundle with King's Bounty: Armored Princess and Fell Seal: Arbiter's Mark, the discount applies there as well!

YOUR TURN TO PARTY BUNDLE
https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/


[ 2023-03-16 18:00:33 CET ] [ Original post ]

Winter has come... and huge sales with it

Hello everyone,

2022 is nearing its end and that means one thing - Winter Sales are here! From now on until January 5, you can get Deep Sky Derelicts with 85% discount. Perfect Christmas present for yourself or your friends, right?

To view all our discounted games, head straight to our Steam page.

And if you want to save even more money, you may want to check out the bundles Deep Sky Derelicts is in, since then the particular discount gets even bigger.

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/

https://store.steampowered.com/bundle/12898/Deep_Sky_Derelicts__Complete_Your_Set/

[h3]Merry Christmas![/h3]


[ 2022-12-22 19:01:15 CET ] [ Original post ]

Autumn Sale is here and Deep Sky Derelicts is 85% off

Greetings everyone,

Autumn Sale has just started and Deep Sky Derelicts is one of the included games. From now until November 29 you can buy the game for 85% off.

Also don't forget that Deep Sky Derelicts is a part of a few bundles along with its DLCs or Dimension Reign, meaning you can combine the discounts. That's a hell of a bargain, isn't it?

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/

https://store.steampowered.com/bundle/12898/Deep_Sky_Derelicts__Complete_Your_Set/

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/

Many more games from Fulqrum Publishing, such as fresh titles Lords and Villeins, Forgive Me Father or The Pegasus Expedition, are discounted as well, you can find all of them on our sale page.


[ 2022-11-22 19:01:22 CET ] [ Original post ]

Deep Sky Derelicts is a part of Fulqrum Publisher Sale!

Greetings everyone!

We are so happy to announce that the Fulqrum Publisher Sale just started and Deep Sky Derelicts is a part of it with an amazing discount!
ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27.

Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!


[ 2022-10-20 19:06:07 CET ] [ Original post ]

Watch, wishlist, play - The Pegasus Expedition jumps into Early Access soon!

Hello everyone!

As you may have noticed, Fulqrum Publishing are working on an epic narrative 4X strategy The Pegasus Expedition! The game will be launching into Early Access on October 20!

You will get an exclusive chance to take a closer look at its gameplay, for our favorite streamer Jared Bair will be playing the game on his Twitch channel along with the developer Jaakko Vesterinen, who will be commenting! Tune in on October 13, 11PM CEST (5PM EST).

Watch the Early Access release date revelation trailer below:

[previewyoutube=Y73QXRc6jLc;full][/previewyoutube]

You still have a chance to play the DEMO of the game on Steam, hurry up though, it won't be available forever! And we would be very happy if you added The Pegasus Expedition to your wishlists, it helps more than you think!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

Last but not least, don't forget to follow us on our Social Media to get all the news not only about The Pegasus Expedition, and perhaps even win some free games!


[ 2022-10-12 13:37:01 CET ] [ Original post ]

Deep Sky Derelicts is 85% off during Steam Summer Sale!

Hello, everyone!

Deep Sky Derelicts is a part of Steam Summer Sale! You can now get the game for 85% off! You don't want to miss this chance!

The sale ends on July 7. To check out all of our discounts, follow the link to our sale page.

Deep Sky Derelicts is also a part of the following bundles, check them out below and buy the game for even higher discount! The additional discount applies in full even if you already own some of the items in them!

https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/


[ 2022-06-23 19:00:55 CET ] [ Original post ]

Steam Next Fest 2022 has arrived!

Hello, everyone!

[table]
[tr]
[th][/th]
[th][/th]
[/tr]
[/table]

Steam Next Fest is now live! From now until June 20, you have the opportunity to try free demos of The Pegasus Expedition and Diluvian Ultra!

We would be really happy if you decided to play our DEMOs and perhaps add them to your wishlist so you knew about everything that moves around the games! Thank you and enjoy the gameplay!

https://store.steampowered.com/app/1306970/Diluvian_Ultra/

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/


[ 2022-06-13 19:00:16 CET ] [ Original post ]

The Pegasus Expedition needs you, Commander! Will you answer the call?

Hello, everyone,

On behalf of the team here at 1C, we are happy to announce our collaboration with indie developer Kalla Gameworks to bring their upcoming 4X grand strategy, The Pegasus Expedition, to PC this year. Aspiring Fleet Commanders will soon be able to get a little taste of what it has to offer, as we can confirm a playable demo will be available for you to enjoy during the upcoming Steam Next Fest, starting June 13, 2022!

For now, you can at least take a look at the new The Pegasus Expedition trailer:

[previewyoutube=in1bLfzbgHk;full][/previewyoutube]

And if you like what you see, go ahead and wishlist the game, so you don't miss any news about The Pegasus Expedition!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

The Pegasus Expedition is a story-driven sci-fi grand strategy game set in a key moment for humankinds survival. Facing an overwhelming threat at home, humanity sends an expedition to the Pegasus Galaxy in a desperate attempt to find a refuge for the population of Earth, only to find themselves in the middle of an interstellar war they inadvertently started.

As you lead one of these fleets, your mission soon transitions from exploration to governance, conquest, and eventually a fight for survival. Players will experience a challenging story where nothing is self-evident and every decision will have its consequences.

Building on the legacy of the grand strategy genre, The Pegasus Expedition adds a strong narrative side to the classic 4X-gameplay which involves managing your diplomatic ties, armies, economy and scientific development.

We encourage you to come to the Steam Discussions or join our Discord server, just as the developer's, we will be happy to hear from you!






[ 2022-05-12 16:50:07 CET ] [ Original post ]

Deep Sky Derelicts in the Steam Lunar New Year Sale!

Greetings Everyone!

Time cannot be stopped, and so the year of the Ox is ending, and the year of the Tiger is starting. This can mean only one thing for all PC gamers: Steam Lunar New Year Sale is here! If you've been waiting for a chance to grab Deep Sky Derelicts at a great price, wait no more - it is now at 75% off, with the possibility of even higher discount if purchased through the Your Turn to Party Bundle or the Play Your Cards Right Bundle - the additional discount applies in full even if you already own some of the games in it! And if you already do own Deep Sky Derelicts, check the bundles out anyway - you are eligible for extra discounts on the other games in them!

These incredible offers are valid now through February 3rd, so don't miss your chance and grab the game now!

https://store.steampowered.com/app/698640/Deep_Sky_Derelicts/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give us feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!


[ 2022-01-27 19:00:32 CET ] [ Original post ]

Deep Sky Derelicts in the Steam Winter Sale!

Greetings everyone!

The holiday season is here once again, and that can mean only one thing for all PC gamers: Steam Winter Sale is here! If you've been waiting for a chance to grab Deep Sky Derelicts at a lower price, wait no more - it is now at 75% off, and if you want an even better deal, don't miss Your Turn to Party bundle or the Play your Cards Right bundle - the additional discounts apply in full even if you already own some of the games in them!

These incredible offers are valid now through January 5th, so don't miss your chance and grab the game!

https://store.steampowered.com/app/698640/Deep_Sky_Derelicts/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!


[ 2021-12-22 19:00:52 CET ] [ Original post ]

Deep Sky Derelicts - Steam Autumn Sale 2021 is here!



Hello everyone!

It's finally happening. The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab Deep Sky Derelicts for a great price at 75% off.

Get it now while the sale lasts!

https://store.steampowered.com/app/698640/Deep_Sky_Derelicts

All of the DLCs and the Definitive Edition are on sale. But it doesn't just end here! You can buy Deep Sky Derelicts together with DIMENSION REIGN - ROGUELIKE DECKBUILDER as a part of the bundle Play Your Cards Right and get an extra discount right there. Even if you already own one of the games, you can get the bundle and enjoy the additional discount. Expand your collection!

https://store.steampowered.com/bundle/23343/Play_Your_Cards_Right_Bundle/

You can also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!



[ 2021-11-25 08:56:25 CET ] [ Original post ]

Deep Sky Derelicts - Steam Tabletop Fest Livestream 22.10.2021



19:00 CEST, 22.10.2021 - Come join our Deep Sky Derelicts livestream!

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/


[ 2021-10-21 19:02:31 CET ] [ Original post ]

Deep Sky Derelicts - Steam Tabletop Fest Livestream 21.10.2021



21:00 CEST, 21.10.2021 - Come join our Deep Sky Derelicts livestream!

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/


[ 2021-10-21 19:02:24 CET ] [ Original post ]

Steam Tabletop Fest 2021 - Deep Sky Derelicts discount and developer livestream!



Greetings scavengers!

Today the Steam Tabletop Fest begins and Deep Sky Derelicts will be a part of it! From today, until October 25th, you can grab Deep Sky Derelicts and both of its DLCs with a 75% discount! And that's not all - executive producer of Deep Sky Derelicts and CEO at Snowhound Games, Dmytro Zhovtobryukh, will be part of the Sci-Fi RPG Settings & Environments Panel Discussion that will be held this Sunday, October 24 at 12:00 AM so mark that date in your datapads!

https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/


[ 2021-10-21 19:02:16 CET ] [ Original post ]

Steam Next Fest 2021 is here!



Greetings scavengers!

Steam Next Fest is now live! From now until October 7th, you have the opportunity to try free demos of Forgive Me Father, Lovecraft's Untold Stories 2, HYPERVIOLENT or Reverie Knights Tactics. And of course, in case you enjoyed any of the demo, don't forget to add the games to your wishlist so that you won't miss any updates and news about them!

https://store.steampowered.com/app/1590910/Forgive_Me_Father
https://store.steampowered.com/app/1401400/Lovecrafts_Untold_Stories_2
https://store.steampowered.com/app/1409200/HYPERVIOLENT
https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics


[ 2021-10-01 20:31:46 CET ] [ Original post ]

Deep Sky Derelicts now available on Epic Games Store!



Greetings explorers!

Today, we are happy to announce that Deep Sky Derelicts and both of its DLCs are now available on Epic Games Store!

To celebrate this occasion, we will be hosting a special livestream on our Twitch channel - https://twitch.tv/1c_entertainment. Come join us today at 20:00 CEST


[ 2021-07-20 19:06:15 CET ] [ Original post ]

1C Entertainment Steam Summer Sale 2021 - Deep Sky Derelicts 75% off!



Steam Summer Sale is here again and we have prepared great discounts for all of our titles - you can now grab Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, WRATH: Aeon of Ruin or our brand new Arena FPS Viscerafest and many other titles with discounts up to 90%!

Check out the full 1C Entertainment catalogue here:
https://store.steampowered.com/franchise/1CEntertainment/#browse


[ 2021-06-24 18:54:12 CET ] [ Original post ]

Play free demo of Terrain of Magical Expertise during the Steam Next Fest!



Steam Next Fest is in full swing and until June 22nd, you have the chance to play a free demo of our turn-based RPG adventure - Terrain of Magical Expertise!

[h3]Terrain of Magical Expertise[/h3]
TOME Terrain of Magical Expertise is a game about a game! Take on the role of a White-Hat Hacker, battling your way through a turn-based RPG adventure with hundreds of unique enemies, doing anything it takes to achieve victory in the Campaign of Champions!

https://store.steampowered.com/app/1543430/Terrain_of_Magical_Expertise/
[h3]You can also check out other participating titles that have free demos available right now:
[/h3]
[h3]Dread Templar[/h3]
Dread Templar is a fast-paced retro FPS that combines 90s classic shooter elements with modern skill-based FPS controls. You are a Dread Templar who entered Hell seeking revenge. But in order to get it, you have to fight your way through the dark realm!

https://store.steampowered.com/app/1334730/Dread_Templar/

[h3]Kapital: Sparks of Revolution[/h3]
Kapital: Sparks of Revolution is a hybrid of city-builder and society management game. You play as a new mayor of the city that was recently destroyed by war. Your goal is to restore the city to former glory by managing limited resources, resolving social conflicts and overcoming crisis situations.

https://store.steampowered.com/app/1399700/Kapital_Sparks_of_Revolution/


[ 2021-06-17 16:07:27 CET ] [ Original post ]

Reverie Knights Tactics announced! A new turn based tactical RPG



Greetings everyone! We are proud to announce Reverie Knights Tactics, a new turn-based fantasy RPG coming to Steam this fall!

[previewyoutube=ZuMRmzIyf34;full][/previewyoutube]

Embark on an expedition to find Lennorien, the long-lost elven city to save the ones you lost, while fighting the goblin menace that spread terror across the continent! Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style!

Wishlist Reverie Knights Tactics now:
https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/


[ 2021-05-26 16:00:09 CET ] [ Original post ]

1C Entertainment introduces 1C Champions program!



Greetings everyone!

1C Entertainment is launching a brand new project called 1C Champions! The purpose of this project is to offer members of our community the opportunity to participate in the early development of our games, that are currently being developed and supplying us with your feedback regarding these titles. In addition to being able to preview our titles in advance, the most active members of this program can look forward to receiving fabulous rewards as a compensation for their hard work!

If you are interested in joining this project, join our Discord server and check out the #1c-champions channel for further instructions on how to join this program.


[ 2021-05-23 21:48:40 CET ] [ Original post ]

1C Entertainment introduces 1C Champions program!



Greetings everyone!

1C Entertainment is launching a brand new project called 1C Champions! The purpose of this project is to offer members of our community the opportunity to participate in the early development of our games, that are currently being developed and supplying us with your feedback regarding these titles. In addition to being able to preview our titles in advance, the most active members of this program can look forward to receiving fabulous rewards as a compensation for their hard work!

If you are interested in joining this project, join our Discord server and check out the #1c-champions channel for further instructions on how to join this program.


[ 2021-01-25 18:55:08 CET ] [ Original post ]

Steam Awards 2020



Hello Scavengers,

The Steam Awards of this year have just started and we would like to ask for your support! So if Deep Sky Derelicts is one of your all time favorite games and you think that it deserves your vote for the LABOR OF LOVE AWARD, please head over to the dedicated page on Steam and nominate us!

Thank you!


[ 2020-11-26 15:13:05 CET ] [ Original post ]

Update 1.5.4 is out now!



Hello Scavengers,

We've got a new update for you! Once again, thank you very much for all the feedback and reports that you have been sending us.

[h2]Changelog 1.5.4:
[/h2]

New


  • Added a comparison view to examine equipment side by side in the inventory, and when looting and shopping. The default key shortcut for comparison is H and can be changed in game settings. To compare items in the inventory with equipped items, click on an equipment slot to filter the inventory view to compatible items, then click on one of the inventory items to enter the comparison view. You can also select an inventory item and click the Compare button (or press H) to see which slots the item can be equipped in.
  • Equipment can now be marked as junk (shortcut J).
  • Information about active room conditions is now shown when hints are toggled on in combat when playing with a controller.
  • Added an "Always require button press to advance dialogue" setting.


Fixes

  • Taunt no longer affects targeting while the taunting enemy is invisible.
  • Fixed one of the quest routes in Heart Control not giving the correct dialogue option with the Sub-Governor.
  • Fixed an Arena bug that could make the last couple of fights unplayable.
  • Fixed issues with Morphate AI, including not using all available cards and being able to play Split when it shouldn't.
  • Fixed issue where the PDA button could be pressed while entering a room, which could cause problems depending on the timing.
  • Fixed an issue where disabled cards could still be played in some situations after interacting with the card selector panel.
  • Fixed Functionnaire/Transfer rank 3 energizing the user for an extra round.
  • Fixed Strategist/High Priority Target not granting focus stacks correctly on multi-hit attacks.
  • Fixed Chemist/Combat Stimulant description to read Self or Ally instead of Ally.
  • Fixed Polish description for Medic/Cleansing Buffer to read Self or Ally instead of Ally.
  • Fixed non-English descriptions for Hazard Protection to have 20 moves as the duration instead of 10.
  • Changed how Power Up works internally to make it more reliable and to show the effect in the targeting popup.
  • Fixed Scrapper/Manufacture to allow copying multiple cards if played more than once in a turn.
  • Fixed flipped mouseover image for the next class button in the class specifications screen.
  • Fixed values in the Functionnaire/Transfer card text to match the ability description.
  • The area around landings in the final ship is now scanned automatically upon entering the ship, to avoid confusion.


[ 2020-06-15 15:44:10 CET ] [ Original post ]

Update 1.5.3 NOW LIVE!



Hello Scavengers,

we have got another update for you! Thank you for all the feedback and reports. It helps us a ton :)

[h3]Changelog 1.5.3: [/h3]

Fixes:


  • Fixed issue where the game would hang on returning to the station in some situations.
  • Fixed Dr.Glas' map icon not being visible after talking with him.
  • Fixed an Arena issue where post-combat loot generation could fail.
  • Fixed issue where the item list was active in the background during crafting.
  • Fixed issue where equipping an illustrious item through the compatible items filter would not immediately unlock "Shiny!".
  • Fixed double next/previous page controller input in crew inventory in some situations.
  • Changed the label on the exit room button to "Scanner" instead of "Open PDA" to avoid confusion.
  • Fixed UI glitch when pressing Cancel while focusing on an item's cards in the inventory.
  • Fixed wrong damage values in Russian text for Miner/Sweeping Fire, Shuriken Strike, Corrosive Bite and Crushing Boulder.
  • Fixed wrong values in Functionnaire/Energy Channel description.


[ 2020-04-24 14:08:26 CET ] [ Original post ]

Update 1.5.2 is NOW LIVE!



Hello Scavengers,

we really hope you had a wonderful Easter, we sure as hell did, however, we were also working on a brand-new update!

[h3]1.5.2 Changelog:[/h3]

Changes:


  • Updated to a newer version of Unity. This hopefully fixes an asset management bug that has caused update sizes to be much larger than needed (doesn't apply to this update yet, sadly).


Fixes:

  • Fixed card selection issues with Tinker/Scrounger and Scrapper/Adaptive Tactics.
  • Fixed various issues with station encounters.
  • Fixed issue where the active UI tab could be switched with the controller during crafting.
  • Fixed black background in one of the station combat scene variations.
  • Fixed Station Defender and Doomed to Slavery achievements not triggering.
  • Fixed issue where jammers in Signal Disturbance could not be interacted with after leaving.
  • Fixed issue where the talk/interact button could be pressed during a tutorial bark, leading to a softlock or other problems when exiting the room.
  • Fixed Stupefy not removing all evasion correctly.
  • Fixed Functionnaire/Transfer freezing if the owner has no other cards.
  • Fixed next/previous crew name buttons changing the wrong thing.
  • Fixed more potential UI issues when loading in the middle of combat.
  • Fixed issue where the next page button on the NPC trade screen would activate on mouse hover.
  • Fixed Russian text for Inventor/Enhanced Senses and Inventor/Biological Activator abilities.
  • Slightly adjusted some UI layouts to better cope with localized text.
  • Added missing initiative effect texts to the non-English ability and card descriptions of the following cards: Combat Stimulant, Power Injection, Compliment, Draw Fire, Inspiring Shot, Mending Weave, Stabilizer, Perception Enhancer, Reaction Stance, Reflex Booster, Energy Siphon, Stimulant Injection, Protect Me and Strengthen Systems.
  • Fixed NPC shop showing the pause menu button instead of the Return button during dialogue.
  • Fixed Technician head/legs customization.
  • Updated controller plugin; this might improve compatibility with some controllers.


[ 2020-04-15 14:03:09 CET ] [ Original post ]

Update 1.5.1 NOW LIVE!



Scavengers,

we heard you lound and clear, so without any drawn-out text based monologues, here is the latest update!

Changes:


  • Added one new suit for all classes.

Fixes:

  • Fixed problems with ending sequences in both base game and the arena. If you have dealt with the final encounter and didn't get the proper ending, please go back to the location to continue.
  • Fixed Mirror Skin implant not working.
  • Fixed issue where the dialogue panel with a lot of response options would not scroll when using the up/down keys or d-pad/stick.
  • Fixed scroll wheel not working in the implant list.
  • Fixed missing Inspect controller hint in the combat card selection panel.
  • Fixed missing control hints for tab buttons on the Research screen.
  • Fixed some UI issues when rapidly pressing buttons after returning to base.
  • Fixed a potential freeze with ships that are fully covered with power generators.


[ 2020-03-27 15:00:46 CET ] [ Original post ]

Definitive Edition is NOW AVAILABLE!



Hello everyone,

The Deep Sky Derelicts: Definitive Edition is now available on Steam! The Definitive version includes the base Deep Sky Derelicts game together with its two DLCs - New Prospects and Station Life - for the price of 24,99 USD / 24,99 EUR. Since its Early Access launch, the game has been expanded and enhanced with fresh content and multiple new features, which now creates a perfect moment to get the game in case you haven't done so already.

Also, for those of you who already own the game, the new update that came out today will enhance your DSD experience. Even if you don't own the DLCs, you will still get a number of base game features and elements updated, including:


  • controller support
  • additional customization options such as meta-unlocks (e.g. trophy helmets and alternate starting gear for consecutive playthroughs)
  • improved combat feedback (e.g. win celebration sequences)
  • reworked and polished UI
  • expanded tutorial tips
  • all-round balance overhaul
  • multiple AI tweaks
  • revisited and enhanced Arena mode (for DLC owners only)
  • numerous bug fixes
  • additional Steam achievements
  • miscellaneous performance tweaks, e.g. reduced disk space consumption


https://store.steampowered.com/bundle/13807/Deep_Sky_Derelicts_Definitive_Edition/

PS. For those who would prefer to play on consoles, the game is also available now on PS4, Xbox One and Switch!


[ 2020-03-24 18:18:40 CET ] [ Original post ]

Deep Sky Derelicts: Definitive Edition ANNOUNCED!



Hello Scavengers,

we have got a little announcement to make! After all the updates and two DLC, we decided to release a Definitive Edition of Deep Sky Derelicts which includes said updates and DLCs.

If you haven't played the game yet but were thinking about getting it, now is the basically the best time!

Also (we believe some of you may be interested), the game is coming to consoles! Namely Xbox One, PlayStation 4 and Nintendo Switch. So if you felt like taking DSD on the road or playing it from your couch on TV, now you can!

Here is the DSD Definitive Edition trailer:

[previewyoutube=PIPly7r7CHw;full][/previewyoutube]


[ 2020-03-13 15:06:54 CET ] [ Original post ]

Update 1.3.3 NOW LIVE!



Greetings scavengers,

we have a new update fresh from the space-oven!

[h3]Here is the full 1.3.3 changelog:[/h3]

Changes:


  • Reduced Spiker damage and armor gain per level a small amount.
  • Slightly increased initiative gain per level for Alzarus (Foul Practitioner) and Harkeon (Power Failure)
  • Rockmorph uses Magnetic Interference and Rock Counter more flexibly.
  • Slight adjustments and fixes to Cobra Guard, Cobra Assassin and Cobra Matriarch behaviours. For example assassins were uncharacteristically noble and refused to use "Cloaking" and "Sneak Attack" cards. Made all 3 them use their cards a bit more flexibly.
  • Red Mist (Skink Acolyte): Reduced initial damage buff from +20% to +15% and the additional damage buff per attack performed from +20% to +10%. Also fixed it giving ENERGIZE 1 on crit for longer than intended.
  • Barbed Orb (Skink Acolyte): Added a critical effect that adds +2 turns to the effect's duration.
  • Skink Acolyte: Adjusted AI. For example will use "Boost Vigor" more often on allies, won't use "Drain Strength" multiple times on the same target and will only use "Red Mist" and "Acid Infusion" as a last resort if no allies left in combat.
  • Skink: AI will only use Skink Call as a last resort if only one Skink is left in combat.
  • Staff Strike (Skink Acolyte): Increased stun chance from 20% to 30%.
  • Drain Strength (Skink Acolyte): Improved duration from 1 turn to 3 turns. Added duration to description.
  • Skink: Made them a bit less likely to focus on one target with acid attacks, prevented them from going invisible with "Blend" when they are alone and they should refrain from using "Skink Call" if one is already active.
  • Updated Piratech AI. Won't use "Oversee" if solo or with just one ally, if multiple Piratechs present they won't stack the use of "Oversee" or "Give 'em Hell" cards, made "Release a Drone" higher priority, will not use shield restoring abilities if solo unless it's the only card they have and also fixed the AI not using "Blinding Flare" card at all. Such blindness, much wow. While at it reduced the crit damage of Showstopper to 200% from 300% because those 90+ damage crits can be pretty obnoxious.


Fixes:

  • Improved the accuracy of the indicated energy cost for moving multiple tiles.
  • Ensure that quest loot from combat rewards is always received even when pressing Leave on the reward screen.
  • Fixed station encounter state not being fully saved in some situations. Existing encounters should get fixed on load, but it's not guaranteed that they work perfectly in all cases; any future encounters should be fine.
  • Fixed wrong title for Enhanced Crafting details on the research screen.
  • Fixed a script error in Banger/Death Toll.
  • Fixed an alien machine encounter not going anywhere in some cases.
  • Fixed issue where a random NPC encounter could be generated with invalid dialogue.
  • Positive Side-Effects (Chemist): Fixed health buff option not displaying the text correctly when applied.
  • Fixed being able to skip quest dialogue via ambushing.
  • Fixed Cobra Assassins not having any sound for Vulnerability Shot and Single Shot.
  • Fixes towards the Widening the Perimeter habitation quest not having targets on the map.
  • Added ship names to habitation quests in the mission log.
  • Fixed Craft Supply not handling cards correctly if it was canceled without picking a card. Canceling it will also now count as a played card so that you can't replay it infinitely to find a specific card.
  • Fixed issue where cards could be duplicated when recycled twice during the same turn.
  • Seal of Betrayal: Fixed blocked quest progression if you killed all but Dogtooth and returned to Bennett.
  • Fixed Hull Breach room condition showing "Low gravity" and added the actual description in there.
  • Fixed socket locations sometimes not yielding Chip Socket required for Logomo to perform mental chip calibration.
  • Skink Call (Skink): Affects Skink Acolyte now correctly.
  • Boost Vigor (Skink Acolyte): Fixed it to correctly give Self: ENERGIZE 1 instead of 2 on critical.
  • Fixed issue where the traveling weapon trader could have heavy ranged weapons even when DLC 1 is not installed.
  • Fixed combat issues caused by some equipment effects not handling recently killed units correctly.
  • Shield Discharge: Now as it describes, does purely shield damage.
  • Fixed combat bug when an enemy tried to use Magnetic Interference on the station (the station is sufficiently shielded, so it shouldn't have an effect).
  • Fixed combat freeze that could happen in some situations when a unit killed itself.
  • Fixed combat issue where some channeling actions could be regarded as negative effects by other cards or abilities.
  • Fixed script errors in Self-Repair, Vulnerable Self-Repair and Protective Self-Repair.
  • Fixed level up notifications not working.
  • Fixed EMP Grenade and Flash Fever comic panels not working correctly with some enemies.
  • Fixed Demoralize bugging out when applied twice on a unit.
  • "???" NPC shouldn't become unavailable after leaving the conversation for the first time.
  • Corrected the description of Chemist's "Power Injection". Now correctly states that it only affects allies.
  • Rank 3 Transfer will now correctly ENERGIZE self instead of ally.
  • Fixed Cryo Wave description stating that it attacks all enemies when it in fact targets adjacent 3 enemies.
  • Crystalmorphs sometimes had problems understanding how to use Crystal Hail but they shouldn't now.
  • Fixed various small glitches in comic panels.


[ 2020-03-11 12:02:43 CET ] [ Original post ]

Stygian: Reign of the Old Ones gets a major content update!

Hello everyone!

In the past we've talked to you about our good friends behind the horror RPG Stygian: Reign of the Old Ones. Today they published a major content update for their game, and as we know some of you from this community have shown interest in this game, we would like to share these news here.

Check out the largest update for Stygian: Reign of the Old Ones here:
https://steamcommunity.com/games/779290/announcements/detail/1687093048750087508


[ 2019-12-19 16:34:18 CET ] [ Original post ]

Update 1.3.2 NOW LIVE!



Hello scavengers,

since the launch of the new DLC we have been listening and working on a patch to fix reported issues. Lord behold, here is the update! steamhappy

Update 1.3.2. Changelog:

Fixes:


  • Fixed some enemies having 0 health and freezing combat, in particular Myrmex summons.
  • Fixed a couple of bounty targets being able to spawn as normal enemies.
  • Fixed an issue where retraining could result in characters having rank 0 abilities, leading to all sorts of problems such as characters doing 0 damage.
  • Fixed combat errors that could happen in some situations when purging effects.
  • Fixed problems with right-click transmuting.
  • Fixed Scrap Armor not working when Russian language is selected.
  • Fixed issue where Robotics Node could not be crafted.
  • Fixed some combat issues that could happen when a unit channeling an effect was killed by a DOT.
  • Fixed text and invalid icon tags in some codex entries.
  • Fixed Medic/Understanding of Anatomy applying buffs incorrectly.
  • Fixed Technician/Nano Bots script error if activated at the start of combat.
  • Fixed Technician/Nano Bots not ignoring Inventors when checking for lowest shields.
  • Fixed triggered traps not having any effect if the comic panel was skipped.
  • Fixed harmless error when Myrmex Cocoon hatched.
  • Fixes towards not being able to exit the room after combat.
  • Unfortunate Case of Potto progression shouldn't get stuck now if you deal with some of Potto's issues and then kill him.
  • Apparition Apprehender mission: Able to now interact with Foulmouth after retreating in post combat.
  • Rogue Glitches: Fixed not being able to fight the glitches again if you had retreated post combat.
  • Fixed not being able to change number of ability cards while adding points to an ability.
  • Fixed issue where card +/- buttons in the ability UI were unresponsive in some situations.
  • Fixed issue where the number of ability cards could exceed the maximum allowed after adding points to an ability with 3 cards max.
  • Fixed problems with Chemist/Combat Stimulant; it was buffing multiplicative modifiers too much and not rounding some values appropriately.
  • Fixed Medic/Painkiller Additive not rounding the health bonus.
  • Fixed aggressive personality bonus text showing up twice in the crew creation popup.
  • Fixed missing warning about deleting saves for bad endings.


[ 2019-12-18 15:05:33 CET ] [ Original post ]

Station Life DLC is NOW AVAILABLE!



Hello scavengers,

it's time for you to put on your space suites and go back to the deep sector to do some good ol' scavenging! Station Life DLC just came out!

Get it NOW here:

https://store.steampowered.com/app/1189700/Deep_Sky_Derelicts__Station_Life/

Brand new DLC - Station Life as its name suggests, focuses on turning the station, your scavenger home and safe haven, into a livelier and more varied place to be, more useful and versatile hub of scavenging operations, and a more compelling experience overall.

The overhauled station brings new possibilities to further upgrade and customize your crew by crafting custom weaponry and equipment, re-training and neurally enhancing your squad members, and even changing their looks to your liking. The DLC also throws at you a handful of randomly generated but constantly challenging encounters and timed events that involve other station dwellers and may easily catch you off guard while always putting either your combat prowess, your luck or your business acumen to a test. To top it all off, the local bar now offers you a bunch of high-profile bounty contracts to pursue during your derelict raids for unique trophies and hefty coin rewards. Oh, and there is a new recruit class, the Inventor, waiting for you there!





Station Life Features:


  • Give junk new life in the Crafting Workshop by turning old equipment into a new, powerful, tailored gear
  • Character-augmenting Experimental Surgery Department and Neural Reprocessing Facility add-ons introduce more customization options for the party
  • Random station encounters like brawling with rival scavenger crews, bargaining with shady dealers, and fending off raidering intruders make base management even more exciting
  • New side missions to complete and a bunch of new NPC encounters to discover and enjoy
  • A new playable class: Inventor - a sturdy, melee-combat oriented character that lacks shields but applies unique health regeneration abilities on the battlefield to compensate
  • Six brand-new nasty enemy types of varied power and nature
  • New equipment, bounty contracts, station environments, and more!





[ 2019-12-12 19:03:06 CET ] [ Original post ]

Station Life DLC Announced!



Hello Scavengers,

life in the deep sector gets little more comfy with a brand new DLC - Station Life!

Station Life focuses on turning the station, your scavenger home and safe haven, into a more lively and versatile hub of scavenging operation. The overhauled station introduces new possibilities to further upgrade and customize your crew, challenging encounters and timed events that involve other station dwellers, and high-profile bounty contracts to pursue during derelict raids, as well as a new character class.

Check out its trailer:

[previewyoutube=s3PLumoVfZ4;full][/previewyoutube]

Available 12/12/2019

Wishlist NOW not to miss the release:

https://store.steampowered.com/app/1189700/Deep_Sky_Derelicts__Station_Life/


[ 2019-12-10 16:36:40 CET ] [ Original post ]

Turn-based combat RPG, Stygian: Reign of the Old Ones is out now!

For the fans of turn-based combat and RPG, Stygian: Reign of the Old Ones has been released this week by 1C Entertainment.

Stygian: Reign of the Old Ones is a Levocraftian horror RPG that offers a mix of rich role-playing and turn-based tactical combat, represented in an illustrative visual style.

https://store.steampowered.com/app/779290/Stygian_Reign_of_the_Old_Ones/


[ 2019-09-29 09:52:10 CET ] [ Original post ]

Update 1.2.4 is NOW OUT!



Hello everyone,

we just released a brand new update 1.2.4! No need for a long introduction, here is the changelog:


  • Fixed a persistent combat bug that could cause all kinds of trouble when certain interactions happened at the start of a turn. Most visible with card-picking abilities such as Adaptive Tactics, Scrounger or Manufacture
  • Fixed potential issues after loading a saved game in the middle of combat
  • Fixed Technician/Tool Expertise not handling canceled cards correctly
  • Fixed issues with Cobra Matriarch / Shield Wall
  • Fixed issues with Myrmex Priest / Stormbending


[ 2019-06-25 14:07:20 CET ] [ Original post ]

Update 1.2.3 has been released!



Hello everyone!

We've just published a new update [1.2.3] that includes few changes and bug fixes. Thank you all for providing your feedback and reporting any issues!


Update 1.2.3 changelog:

Changes:


  • If the crew gets ambushed, retreating is not possible for two combat rounds.


Fixes:

  • Fixed a map freeze caused by newly spawned enemies not being initialized correctly.
  • Fixed a combat bug that could occur in some situations when either side had only one unit left.
  • Fixed combat issues with Scrapper/Adaptive Tactics.
  • Fixed combat bug with Miner/Overcharging Boost when refreshing the existing buff.
  • Fixed The Power of Blood quest not continuing after retreating from spawned enemies.
  • Fixed Predict Behaviour card text showing 2500% Evasion instead of 25%.
  • Fixed habitation name not being displayed correctly in friendly habitation dialogue.
  • Fixed a combat bug that could happen when playing a card manually after the crew member had already played a card while under confusion/fear on the same turn.
  • Other small fixes and safety checks to various card and combat scripts.


[ 2019-06-13 14:34:43 CET ] [ Original post ]

Update 1.2.2 is NOW LIVE!



Hi everyone,

we just pushed out new update that mainly adresses the crashes that started happening after the DLC release (that affected even base game users that don't own DLC) but also fixes and changes some other aspects based on your feedback.

Here is the changelog:

Changes:


  • Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
  • Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
  • Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
  • Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
  • Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores.
  • Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
  • Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
  • Slightly reduced credits bonus from Mental skill.
  • Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
  • Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones.


Fixes:

  • Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
  • Fixed a bug that could break combat when Psyker/Mental Shield was active.
  • Fixed issue with retreating on a freshly loaded save.
  • Fixed Ice Cover not being targetable.
  • Fixed issue where NPCs kept stopping the player after already having met them.
  • Fixed tile condition icons not showing up on the map display.
  • Added missing status icons to Augment cards.
  • Fixed inventory showing h- eavy ranged weapons as available for ranged weapon - slots, even though they can't be equipped.
  • Fixed missing environmental combat action sprites.
  • Some key shortcut fixes.



Fixes for a crash on startup that was affecting some players. If you still experience crashes, please email the following to
support@snowhoundgames.com:
* The output_log.txt file (located in \Users\\AppData\Local Low\Snowhound\Deep Sky Derelicts)
* The crash.dmp file, if one is generated. This should be in \Users\\AppData\Local\Temp\Snowhound\Deep Sky Derelicts; the exact location should also be visible near the end of the log file.


[ 2019-06-06 11:26:35 CET ] [ Original post ]

DLC content clarification - What is in the base game?



Hi everyone,

first of all we would like to apologize for not communicating clearly enough which features announced as part of "New Prospects" DLC are also available to the owners of the base game as a free update not requiring DLC purchase. From your comments on DSD discussion forums and your recent reviews we have concluded that there must be a lot of misconceptions about this subject. Therefore we would now like to clarify it once and for all.

The following newly added game features and elements are available to all owners of the base game free of charge:

Exploration updates:


  • Focused Scan to reveal all objects and activity in a remote location
  • Enemy groups respawn on derelicts, including previously visited ships


Numerous UI updates and improvements:

  • Left-side consumables menu on the scanner screen
  • New buttons for Normal and Focused Scans on the scanner screen
  • Easy-to-spot room condition indicator on the scanner screen


and as a sign of our appreciation for staying loyal and supportive, a special gift - a combat mechanic that was not initially planned to be on the free update list:


  • New environmental combat actions that are usable in exchange for energy during fights, as an alternative to playing regular cards, and can significantly increase your tactical options in combat.


We hope that you'll enjoy it!


[ 2019-06-05 17:35:58 CET ] [ Original post ]

Update 1.2.1 is NOW LIVE!



Hello everyone,

we hear your feedback after the DLC update so here is a little update that should fix the reported problems. Your feedback is immensely valuable so please let us know if the problems persist.

Changelog 1.2.1:


  • Fixed game not starting on some computers because of a Steam initialization problem.
  • Fixed an issue that could block habitation quests that require a specific amount of items.
  • Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
  • Fixed missing Shield Generator Drone graphics.
  • Fixed Miner's starting shields (should be 24, was 48).


NOTE: If the game crashes before getting to the main menu, please try running the game as administrator: Find the Deep Sky Derelicts.exe file by browsing local game files in Steam, right-click -> Properties -> Compatibility -> Run this program as an administrator.


[ 2019-06-01 09:57:05 CET ] [ Original post ]

New Prospects DLC is NOW AVAILABLE!



Hello everyone,

our brand-new DLC New Prospects is now officially OUT!

Universe of Deep Sky Derelicts gets even wider, more alive, rich and much more dangerous!

Here is a very brief list of what you can look forward to:


  • New exploration mechanics
  • A wide range of new environmental conditions
  • Wider universe to be discovered
  • Additional class - the Miner and new enemies
  • New equipment and missions
  • Numerous UI updates and improvements

and much more...

https://store.steampowered.com/app/1076630/Deep_Sky_Derelicts__New_Prospects






[ 2019-05-30 19:00:07 CET ] [ Original post ]

New Prospects DLC is coming out tomorrow!



Hi everyone,

Deep Sky Derelicts is expanding its horizons with a brand new DLC, New Prospects!


Venture beyond the stars with brand new trailer:

https://youtu.be/ECp1SN6zByI
Making planetfalls, getting lost in blizzards and sandstorms, engaging with scavenger colonies and clearing out monster lairs not only does the New Prospects expansion give a hefty boost to the variety of scenery and diversity of encounters out there, it also makes exploration even more exciting, tense and suspenseful than ever before. Encounter new enemies, embark on new missions, suit up with new equipment, play as brand-new character class - the Miner and much more!

It is coming out tomorrow!

https://store.steampowered.com/app/1076630/Deep_Sky_Derelicts__New_Prospects/


[ 2019-05-29 15:05:12 CET ] [ Original post ]

Deep Sky Derelicts - GIVEAWAY!



Hi everybody,

we know that probably everyone here already owns DSD but maybe you know someone who doesn't and wants to get it! Now is a great chance!

We are doing giveaway on our social media right now so don't miss out on this chance to win DSD for free!

Head over there and enter the giveaway:

Facebook: https://www.facebook.com/1CCompany/

Twitter: https://twitter.com/1C_Company

Instagram: https://www.instagram.com/1c_entertainment/


[ 2019-05-28 14:45:13 CET ] [ Original post ]

Hotfix 1.1.3 is NOW OUT!



Hey Scavengers,

we bring you a small hotfix fixing some of the leftovers after the latest update.

Thank you for your reports and support! It means a lot to us!

Changelog:

Fixes:


  • Fixed issue where abilities could stop working in combat in certain situations.
  • Fixed Reaction Stance errors.
  • Fixed enemies being able to trigger the "Deal over 100 damage in a single attack" achievement. That's adding insult to injury.


[ 2019-02-11 17:03:38 CET ] [ Original post ]

Update 1.1.2 is NOW AVAILABLE! + 25% Discount!



Hey Scavengers,

we just want you to know that will keep support Deep Sky Derelicts with updates and more content! Lunar New Year Sale is here and with it brand new update + you can grab DSD for 25% OFF!

Here is just a short list of the changes:


  • Did you know that conversations can be scrolled with the mouse if you missed something? Now you do, and we've added some UI hints to show that.
  • All big and "special" enemies that had 100% STUN RESISTANCE now have 80% instead.
  • Mortifier: Reduced base MELEE EVASION from 30% to 20%.
  • Rockmorph: Reduced initiative gain per level on levels 8-10 from 1 to 0.5.
  • Crystalmorph: Adjusted its STUN RESISTANCE so that it peaks at 80% at level 10 instead of going ridiculously over 100%.
  • Soulmorph: Completely removed STUN RESISTANCE on it, increased its base EVASION from 0% to 7% and reduced its base DAMAGE RESISTANCE from 20% to 15%.
  • FEAR: Reduced the chance of affected units skipping their turn from 50% to 33%.
  • FEAR: Increased miss chance on the affected units from 25% to 33%.
  • FEAR: Increased critical failure chance on affected units from 15% to 20%.
  • CONFUSE: Increased the chance of affected units skipping their turn from 10% to 20%.
  • Critical failure (=Misfire and Fumble): Increased the self damage dealt on critical failure from 50% to 66% weapon damage.
  • Show "STAGGER" text on its own line to avoid confusion with damage numbers.
  • Made the Sub-Governor's office slightly faster to enter and exit (improved security procedures).


For full changelog click here:

https://steamcommunity.com/app/698640/discussions/0/1779388024836209637/

https://store.steampowered.com/app/698640


[ 2019-02-06 14:28:39 CET ] [ Original post ]

Join our live stream!

Hey, spacers!

We are streaming DSD right now! Join us in our two hours live adventure! We are monitoring the chat constantly - let's talk about the game, space and mercenary hardships!



Also, just reminding you that Deep Sky Derelicts is currently 25% off and in our humble opinion, it's a great opportunity to add one more Christmas gift to your Steam library! =)

Happy New Year!


[ 2018-12-29 20:08:24 CET ] [ Original post ]

1.1.1 Hotfix is OUT NOW!



We prepared a little hotfix correcting remaining bugs left after yesterday's update. Thank you for reporting, your ongoing support, feedback and being awesome in general!

Here is the list of fixes:


  • Fixed loot details sticking to the screen when pressing the Take All key shortcut while hovering over an item.
  • Fixed navigation keys interfering with name entry when creating a crew.
  • Fixed problems with the Try'em All (level up all classes once) achievement.
  • Fixed problems with the all side quests achievement. The achievement should now trigger when entering the endgame, or when loading a save with all side quests completed and the endgame unlocked.
  • Fixed combat not starting when talking again to Jasperse after retreating.
  • Fixed issues with custom keybinds and loot panel actions.


[ 2018-12-19 17:10:39 CET ] [ Original post ]

Update 1.1 is now LIVE!



Hi Scavengers,

Christmas is approaching and we wanted to give you a small gift!

We prepared a brand new update to make your holiday spent by playing DSD even better!

Here are some of the new additions that this update brings:

New:


  • Added new Codex entries describing various aspects of the game.
  • Configurable key shortcuts for most common actions; see the Input tab in game settings. Please note that, due to engine limitations, the key names displayed in the list may be wrong for international keyboards (especially when non-QWERTY layouts are used) and not all keys are supported.
  • Equipment mods can be unequipped by double-clicking.
  • Added settings for vertical sync and framerate limit.
  • Ton of changes, balancing, tweaks and bug fixing


Full changelog can be found here:

https://steamcommunity.com/app/698640/discussions/0/3315110799624637748/


[ 2018-12-17 20:21:45 CET ] [ Original post ]

Update 1.0.4 is NOW LIVE!



Hi Scavengers,

we are still working on improving, balancing and fixing the game! New update just went live!

Here is a full changelog:

New:


  • Added a tooltip showing energy cell reserves to the map energy display.

Changes:

  • Significant asset handling improvements. Loading times should be faster and the game size has been massively reduced.
  • Recycled cards are now returned to the unit's hand after the turn ends.

Fixes:

  • Fixed an issue where the turn order would get stuck in some situations when a unit was killed by a DOT (or a similar effect) and the comic panel was skipped.
  • Fixed a quest path that could lead to a dead end with Noether, Hemlock and Elvin. Talk to Elvin again to resume the quest.
  • Fixes and safety checks towards rare cases where a ship would have an invalid map.
  • Fixed energy being used when the low energy warning stopped a move. Also added a cooldown to the warning to cut down on repeated popups.
  • Fixes towards a problem where the encounter dialogue wouldn't start after visiting a trap tile.
  • Fixed units sometimes not using the stunned animation state when out of shields.
  • Fixed missing lethal hit resistance on some high-level enemies.
  • Fixed an issue where some starmap targets could be unclickable in narrow aspect ratios.
  • Fixed issue where a dead unit could try to trigger a speech bubble during combat.
  • Fixed uncapped framerate during intro videos.


[ 2018-11-15 15:04:36 CET ] [ Original post ]

Deep Sky Derelicts - Wallpapers



Hi Scavengers,

We prepared a bunch of Deep Sky Derelicts wallpapers for you!

You can download it here in full quality:
https://public.1cpublishing.eu:8200/fsdownload/8qU7nlTje/DSD_Wallpapers_all_in_one


[ 2018-10-04 17:20:55 CET ] [ Original post ]

Deep Sky Derelicts GIVEAWAY!



GIVEAWAY TIME!

Today you get a chance to win a Steam key of Deep Sky Derelicts! What do you have to do to get it?

That’s very simple! Just write down in the comments: "I WANT TO PLAY DEEP SKY DERELICTS NOW!" and that’s it.

You have to be one of the 5 last comments on this post. There is no time limit. We can stop the giveaway at any given time. Also, only one comment per person counts in the top 5. So comment away!


[ 2018-10-03 15:27:59 CET ] [ Original post ]

1.0.1 Update is now LIVE!



Hi Scavengers,

we don’t want to keep you away from DSD for too long so this is going to be short. We just released a new patch based heavily on your feedback. Thank you for your amazing bug reports!

Note: If you encounter crashes when starting the game, please try the launch option -use-sync-load. It makes the initial load a bit slower, but should prevent crashing.

If you have display-related problems, try resetting the game settings as described in the README.txt file (browse local game files in Steam to see the file).

Here are some more launch options that may be of use.
"-window-mode borderless" for fullscreen borderless mode (select fullscreen in game settings)
"-popupwindow" for windowed borderless (disable fullscreen in game settings)
"-no-vsync"
"-no-fps-cap"

Changes:
- UI sound overhaul that didn’t quite make it into 1.0.
- Added two new room backgrounds for landing tiles.
- A bunch of ability and stat changes. See below for a detailed list.

and a lot of bug fixing!

Link to full changelog: https://steamcommunity.com/app/698640/discussions/0/2747650363469329854/




[ 2018-10-02 15:17:13 CET ] [ Original post ]

1.0 update is here! Full version of Deep Sky Derelicts is OUT NOW!



Hi Scavengers,

Today is the day! Deep Sky Derelicts is coming out of Early Access today and it brings with it a update of epic propositions called "Search for the Mothership"!

In the full version of the game you can finally experience the complete story mode that allows you to visit the fabled Mothership as well as brings a plethora of new content, fixes, tweaks and changes.

Among the most important changes are:

- Endgame content, level 10 abilities, missions and the ending added.
- Languages added: French, German, Polish, Simplified Chinese and Spanish.
- Mac and Linux versions.
- Steam achievements and trading cards.
- Soundtrack and artbook included.
- More random encounters.
- More character portraits.
- New ship layouts.
- A huge amount of balance changes to card and ability values, item prices, research upgrade costs, loot values and enemy stats.
- New enemy types: Necrotic Cyborgs, Disciples and the Deathmorph

and much more!

We also prepared a new launch trailer to celebrate the full release:

https://youtu.be/HbeXmfH8Lm0

For full changelog visit:

https://steamcommunity.com/app/698640/discussions/0/1735466157770162415/


[ 2018-09-26 19:10:08 CET ] [ Original post ]

1 more day till full version of DSD is coming out!

Hi Scavengers,

you already know this but I think it’s always nice to be reminded of nice things! Just one more day till DSD comes out of the early access!

We will be releasing the final update tomorrow at 19:00 CEST! So, get your space suits ready!


[ 2018-09-25 17:46:24 CET ] [ Original post ]

Sneak Peek of the FINAL UPDATE!

Hi Scavengers,

here is a little sneak peek of the final update for Deep Sky Derelicts! DSD will leave the early access in less than a week on 26th of September! Are you guys as excited about it as we are??



Get the game now for a lowered price before it leaves EA:

https://store.steampowered.com/app/698640/Deep_Sky_Derelicts/


[ 2018-09-20 18:05:45 CET ] [ Original post ]

Deep Sky Derelicts will leave EA on 26th of September!



Hi Scavengers,

we are more than happy to let you know that Deep Sky Derelicts will leave Early Access on 26th of September!

Get ready for ultimate content update!

○ adding the Mothership, the final derelict, to Story campaign mode
○ finalizing the game story
● finalizing the music and sound effects library
● final game balancing
● final UI overhaul
● Steam product update
○ adding all localized versions of the game
○ adding Steam achievements
○ adding Steam trading cards and badges

and more!


[ 2018-08-30 14:12:23 CET ] [ Original post ]

Come meet us at Gamescom 2018!



Hi Scavengers,

we will be attending Gamescom this year and we would love to see you there. We can play the game, chat and maybe take a selfie together?

We also have a lot of swag ready for you guys so don’t be a stranger :)

You can find us at Hall 10.1., booth D92!


[ 2018-08-17 19:30:05 CET ] [ Original post ]

0.6.7 update is out NOW!



Hi Scavengers,

let’s welcome a new week with some new fixes! We are listening to your feedback and appreciate it a lot. Please keep it up as it helps us a ton in making the game the best possible experience.

Here is the changelog:

Fixes:
- Fixed quest progression issue with Ghost in the Machine if Jasperse was killed. Entering the quest ship will allow you to continue the quest.
- Fixed not being able to continue Rinow's challenges after starting with the second one.
- Fixed infinite retreat loop when a character acting last in the round ran out of energy.
- Fixed combat freeze caused by Assassin/Shredder Weapons when the bleed effect was blocked.
- Fixed combat freeze that could happen with Root and damage-over-time effects on the same unit.
- Fixed issues with equipment stats changing when equipped. If you see more weird behaviour when equipping/unequipping items, please save the game first and then send a bug report mentioning which item causes the problem.
- Fixed character stats summary showing "Damage: 0" in some situations.
- Fixed Tracker/High Velocity bonuses being added twice.
- Fixed some AI targeting bugs.
- Optimized loading in cases where there are a lot of power generators on the map.
- Fixed problems with Maintain, including not giving the damage buff.
- Sentry Turret Card: Show critical effect in the card description, remove icon symbol to prevent confusion.
- Fixed an occasional post-combat freeze caused by UI cleanup.
- Fixed Leader/Unrelenting getting into a loop when used with Purify.
- Fixed a rare issue with Psyker/Mind Drain.

If you have any problems please let us know in the forums.

Stay awesome! :)


[ 2018-08-06 17:12:09 CET ] [ Original post ]

Hotfix 0.6.6 - changelog

Hi guys,

we just released a small hotfix that fixes the issues found in the latest version of the game.

Full changelog:


- Fixed occasional freeze after combat, caused by loot generation issues.
- Fixed issues with Master of Robots/Hard Plating and Improved Targeting bonuses.
- Fixed confirm dialog popping up behind some UI panels.
- Fixed combat bug with Tracker/Emergency Cloak and trap cards acting at the same time. (The cloak cooldown text not updating properly is a known issue.)
- Improved quality of reports sent via the Bug Report tool.


[ 2018-07-27 15:36:53 CET ] [ Original post ]

Update 0.6.5 AKA New Discoveries is now LIVE!



Hey Scavengers,


As promised here is the newest update for DSD! We added some more fixes and improvements over the week so let us know what do you think about the update. Also this is the last update before the game gets out of EA in September! We are so close!!

Here are the main things added:

● equipment update
○ finalizing the assortment of extension mod types
● character update
○ additional character portraits
● exploration/narrative update
○ new ship outlines
○ new random encounters

For full changelog go to:

https://steamcommunity.com/app/698640/discussions/0/1762481957312517445/


[ 2018-07-26 15:53:37 CET ] [ Original post ]

New Discoveries update will arrive 26th of July!

Hi Scavengers,

the new update is almost upon us! It will arrive on 26th of July so next week on Thursday. We wanted to give it more polishing and bug fixing before delivering it to you so it’s as polished as possible

You can get ready for:

● equipment update
○ finalizing the assortment of extension mod types
● character update
○ additional character portraits
● exploration/narrative update
○ new ship outlines
○ new random encounters

and tone of bug fixing, optimization, polishing and new reporting tool that will allow you to report bugs better than ever before and it will allow us to fix the bugs in shorter period of time.


[ 2018-07-20 15:11:57 CET ] [ Original post ]

0.6.1 Update is now OUT!

Hey Scavengers,

we just released a small update that fixes the bugs that appeared with the latest version of the game.

Here is the changelog:

0.6.1
=====

If you are stuck due to not finding any location data from the first two derelicts:
Talk to the Sub-Governor about the missions so that they are completed.
If you didn’t complete the missions before updating to 0.6.1, save and reload the game.
Talk to the governor again and ask him about any news on the location data.
New ships should now be unlocked.

Fixes:
- Fixed not being able to turn in contracts at the bar before unlocking the second set of tier 1 derelicts.
- Fixed a stupid quest generation bug that could result in no location data from the first two derelicts of tiers 1 and 2.
- Fixed discarded cards not being put back into the deck when trying to draw specific cards. This affected Reload, Quick Reload, Rearm and a few enemy cards.
- Fixed incorrect name for effect/modifier sources in some interactions, such as Medic/First To Aid and Smoke Trap acting at the same time.


[ 2018-06-27 13:54:24 CET ] [ Original post ]

Update 0.6 aka "Monolithic Remnants" is out NOW!



Hey Scavengers,

we know that it took a bit longer but trust me the wait was worth it!

We present to you the Monolithic Remnats update!

New enemies, new quests, new equipment extentions, new ship layouts, raised level cap and much MUCH MORE!

Here is the changelog:

New:
- Character level cap raised to 9. New abilities for levels 7-9 are available.
- New ship layouts.
- New enemies: Amoebas (Soulmorph, Rockmorph and Crystalmorph) and Tyrant.
- More quests
- Crew inventory size can be upgraded in the research workshop.
- New equipment extensions
- The name of the derelict you are currently exploring is now shown on the map.
- Added a tooltip to the XP bar on the character screen showing the current experience points and points needed for the next level.
- A combat log has been added. You can expand and browse the log during combat, and hover over the units or cards to see what happened.
- A codex is now available in the pause menu. This is still a work in progress, but you can browse the different card mechanics.
- You can access more detailed information about character classes and abilities when creating the crew.
- Two new trap types added.

Changes:
- Game progression has been adjusted to throw stuff at you in more digestible portions - fewer ships are available to start with, but more are unlocked as soon as you find some location data.
- Some additional landing zones and hazard zones have been added to ship layouts.
- A trade window has been added for NPCs that have items for sale.
- Added a bit of animation to show newly unlocked ships on the starmap.
- When moving several tiles at a time, the movement animation gradually gets faster after a couple of tiles.
- The camera now tries to keep the crew icon visible when moving on the map, and you can scroll the map while moving.
- Combat UI changes: The energy display is now next to Boost and End Turn buttons, and the Retreat button has been moved to the left side.
- The card selector panel used for drawing or discarding cards is now more descriptive.
- Drawing cards due to an ability or other card is shown with a brief animation.
- Fast Deployment now moves the new unit to its correct place in the current round based on its initiative (or right after the owner, if the initiative is higher).
- You can click on equipment in the crew inventory to pin the item details to the screen and browse the cards. Click again to unfocus. Energy cells are now used with a double click.
- Unvisited derelicts are colored on the starmap screen according to their difficulty based on the crew level.
- Updated game settings UI to fit the overall style.
- Tracking Shot: Shot is 100% Accurate.
- Adding Evasion to Mark The Target card.
- Scrapper: Expert Tool User - ability to Team Preparation. Update Scrapper Manufacture to copy a card from hand. Add Adaptive Tactics -ability.

Fixes:
- Fixed Talk button being visible when a conversation was restarted without exiting the room.
- Fixed some equipment modifiers getting incorrect effect values when a status effect was also generated on the same item.
- Fixed a bug that could result in some "chance of X" equipment modifiers (elemental effects, ability lock, explosive shots and bleed) not working properly.
- Fixed combat bugs with the Leader/Distraction ability and a potential bug with Leader/Unrelenting.
- Fixed combat issues that could occur after loading a save in the middle of combat.
- Fixed an error that could happen when generating loot with the Fast Deployment modifier.
- Enemies aren't scared of loot tiles anymore and can move over them.
- Recharging Pulse. Prevent from freezing the combat.
- Use the death pose for units hit by Lethal attacks.
- Fixed Hazard Protection not working when trying to restore shields or health in radiated rooms.
- Fixed missing room graphics in locked tiles.
- Fixed a map generation bug where locked tiles could prevent progress in some situations.


[ 2018-06-21 18:03:40 CET ] [ Original post ]

0.5.1 Hotfix is live!

Hey Scavengers,

we just released a hotfix that fixes a fex things that we didnt catch for the 0.5 update.

Here is the changelog:

- Fixed an issue that could cause the game to freeze when trying to clear debris.
- Can't anymore receive 2 Astrospheres from the console with a dormant Necroguard guarding it.
- Fixed missing comic panel effects for tripwire and radiation traps.
- Fixed scanner details spoiling the Talking Floor quest.
- Fixed a rare issue where you could not use an energy cell from the inventory after looting.

Stay awesome!


[ 2018-05-02 18:48:57 CET ] [ Original post ]

Update 0.5 aka "Explore, exploit and exterminate" is out NOW!



Hi Scavengers,

the latest update 0.5 also named "Explore, exploit and exterminate" is now LIVE!

Without any further ado here is the changelog:

Bug reporting:
Please use the Bug Reporting forum and include as much detail as you can. In many cases it will greatly help if you can send us (support@snowhoundgames.com) the save file and output.log.

Debug log location: HomeAppDataLocalLowSnowhoundDeep Sky Derelictsoutput.log
Save file location: Program Files (x86)Steamuserdata698640
emote (find the latest file).

Thank you for all the reported issues so far!


New:

- As a reminder: New features will generally only be available in newly generated ships during Early Access; existing saves and already visited ships might not have new stuff.
- Variations added for some main quests. Things may not proceed as you might expect on different playthroughs.
- Difficulty selection for new games: Normal or Hardcore. Hardcore is the previous one-save-only mode, Normal allows free saving and loading. In Normal mode, the previous save can also be loaded from the game over screen when the crew is killed.
- New Necrotic enemies added: Gutser, Long Dead (ship levels 1+) and , Banger (levels 3+).
- New Scourge enemies added: Drudger (ship levels 1+) and Mortifier (levels 3+)
- Rooms in some ships can be blocked by debris. Clearing debris takes energy if you don't have a Scavenging Kit (see below).
- Scan Detail research upgrades now have two levels.
- Watch out for traps in tier 2 ships. Scanner upgrades can detect traps, and Tech and Scavenging skills can also help with spotting them at the last second.
- Some sections of derelicts can now be locked. You will have to find a console to unlock them.
- New equipment in the shop:
* Power Generators and Field Scanners are now combined into the Power Generator. Field scanners are no longer available in new saves or after a shop inventory refresh.
* Scavenging Kit can be used to disarm traps safely or to clear debris. A single kit has 5 charges.
* Hazard Protection negates harmful room effects for 10 moves in exploration. Energy Surge benefits will still be available.
* Extraction Beacons can be used to immediately teleport to the nearest landing zone. They require a lot of power and thus must be used in a room powered by a generator or Energy Surge.
- Save slot UI has been overhauled to better fit the artistic style.


Changes:

- All characters and rival scavengers are immune to Lethal hits.
- Waiting one turn takes 5 energy (half the movement cost).
- Temporary Cover: Using another card refreshes the duration of the cover.
- Medic/Pain Killer Additive and First to Aid abilities stack instead of creating new effects.
- Reactionary abilities such as Retaliation or Flame Guard don't act on other reaction attacks anymore, i.e. only one reaction is generally processed. This is to prevent silly, confusing and/or broken interactions between abilities.
- Slightly increased XP requirements for levels: level 2 requires 150 more XP, level 3 200 more and all subsequent levels after 100 more.
- Slightly reduced the following modifiers' values across all item levels: +X% Damage, +X% Evasion, +X% Recycle, +X% Lethal, +X% Maximum Shields, -X% Damage resistance on hit and +X Focus.
- "Stagger"-modifier has a chance of spawning with higher than 1 strength from item level 4 onwards.
- Significantly reduced Energy Efficiency values across all item levels. It was too easy to reach a point where energy was no longer an issue.
- Improved "Knockback"-modifier's (aka -X initiative on hit for 1 turn) upper strength values at all item levels.
- Added a chance for "Ability lock"-modifier (aka Disable X cards for Y turns on hit) to spawn with 2 strength at item levels 4, 5 and 6.
- Adjusted "Reduce armor"-modifier's values to scale more evenly towards high levels.


Fixes:

- Fixed Shield Expert/Team Shield Amplifier upgrades not being applied to all crew members until the next combat encounter. The shield bonus is also now combined into the final max shield value instead of changing the displayed shield core values.
- Fixed Radiated rooms not preventing shield recharge after combat. Shields will be recharged after moving to a non-radiated tile.
- Wrap status icon text to avoid wiiiiiiiiiiiide popups.
- Reactionary attacks such as Bruiser/Retaliation are now shown in separate comic scenes instead of overriding the first attack.
- Fixed Number of Attacks and Bonus Burst Hits stats not working properly on some equipment.
- Fixed Shield Boost not rounding up the value for the status icon text.
- Fixed Shockwave applying knockback/stagger even if the attack didn't hit.
- Fixed Technician/Shield Expertise not giving energy correctly.
- Fixed map hover popup not showing visited encounter details when out of scan range.
- Fixed damage calculation error on burst attacks with bonus shield damage.
- Fixed Controlled Burst damage calculation errors.
- Fixed Charged Shot and Charged Strike script errors when the target was prematurely killed or when the attacking unit was incapacitated.
- Fixed bug that could cause incorrect initiative values being shown for summoned units (the actual value was correct).
- Fixed Master of Robots/Sentry Turret stats not matching the ability description.
- Fixed a typo which could make a rival tracker have a blank white portrait.
- Fixed neutral scavengers refusing to continue fighting after the player has retreated and goes back to them.
- Fixed conversation with more hostile scavengers not initiating combat with the relevant option after a successful mental check.
- Fixed combat bug that could happen on an out-of-energy retreat.
- Fixed Shield Manipulation freezing combat when used on a target without shields.
- Fixed occasional script bug with Chemist/Stronger Substances.
- Fixed a bug where an enemy could freeze when failing to play a card while affected by Confusion, Fear or Stun.
- Fixed the attacking unit showing up on the defender side in a comic panel when an area attack misfires.
- Fixed Tinker/Kinetic Generator gaining an absurd amount of energy from lethal hits.
- Fixed Tinker/Scrounger card picker staying visible when the unit was stunned.
- Fixed Tinker/Scrounger working while Overloaded.
- Fixed Bruiser/Retaliation showing incorrect title and animation for the retaliatory attack.
- Fixed status icons occasionally lingering on screen even after the effect expired.
- Fixed Medic/Pain Killer Additive not granting health to all affected units when buffing multiple allies.
- Fixed Medic/Medical Diligence giving buffs for cards played by allies; it was intended to work only when the medic plays a medical card.
- Fixed room backgrounds sometimes getting flipped when entering combat.
- Fixed Tracker/Mark Target not rounding gained focus.
- Craft Supply can now be canceled without losing a turn.
- Fixed AI sometimes targeting invisible units.
- Fixed duration indicator color on Damage Resistance debuff icons.
- Fixed character stat panel popping up when targeting Disrupt by clicking on a unit portrait.
- Fixed some NPCs not talking to the player anymore in certain situations.
- Fixed Arena map being revealed when loading a save.
- Hero's Badge can now be sold after completing the quest.
- Draining Strike can not be used on a shieldless target.
- Fixed not being able to sell repeatedly from the same inventory slot.
- Possible fixes towards an occasional crash involving asset unloading.
- Fixed the Punisher giving attack bonuses to other equipment and even other units.


[ 2018-04-30 19:11:22 CET ] [ Original post ]

Hotfix 0.4.1. - changelog!

Hey Scavengers,

the devs prepared yet another update hot on the heels of the massive March update! Please don't forget, if you experience any new problems or some things do not seem to be fixed please let us know either here on Steam forum or at support@snowhoundgames.com

Fixes:
- Fixed Leader/High Priority Target breaking combat when the effect expired and was reapplied.
- Fixed Scrapper/Energy Transformer not calculating the damage->energy conversion correctly.
- Fixed a bug that could cause an enemy unit to remain visible on the battlefield after being killed.
- More fixes towards preventing Scrounger popping up the card selector while Fear or Confusion is active.
- Fixed enemy Medic AI sometimes ignoring invisibility when finding targets.
- Fixed the duration indicator on status icons not being updated when an ability increased the duration.


[ 2018-04-03 16:55:10 CET ] [ Original post ]

0.4 update out now – Meet “Friends in Dark Places”

Hey Scavengers,

another month has concluded, allowing us to deliver a major new update! Ladies and gentlemen, please welcome the one and only March update!! (aka Friends in Dark Places)

Along with this, we would like to share with you some important news regarding the release date and future updates. We are positive we can make the game bigger and better based on your amazing feedback and from what we have so far observed ourselves. We’d like to thank you all one more time for all the input and inspiration you have given us, and we look forward to hearing more from you in the future.

You all have so many good ideas that will enrich the game in so many ways that it is clear to us we must aim high to deliver a final product that will to not only meet your expectations but will exceed them. That is why we have extended the development cycle by 3 more months. We will also add two more major updates in that time. Please see the updated Road map:
http://steamcommunity.com/app/698640/discussions/0/1500126447388218060/

We want to focus on QA and deliver polished updates. We know that many of you were quite disappointed with the state of the last update and we certainly want to avoid this kind of situation in the future.

We know that this may sound cliché, but we truly appreciate your trust and support over the course of Early Access. We are going to keep on working hard until we are all satisfied with the result.

We keep on working hard developing the game to make both you and ourselves satisfied with the result and hence very happy. Stay awesome!



0.4 changelog:
New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.

Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.

Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.


[ 2018-03-29 20:15:25 CET ] [ Original post ]

0.3.1. Hotfix release!

Good day Scavengers,

we want to thank you for your bug reports and patience. We worked as quickly as possible to deliver a hotfix and here is the changelog.

0.3.1.

New:
- Added new sounds for cards: Alpha Stance, Alpha Strike, Finisher, Power Surge, Radiation Shot, Rip & Tear, Strong Punch, Sabotage and Transfer.

Changes:
- When retreating from combat, you can now choose the tile to move into.
- Puncture hits now do 50%/50% shield and health damage instead of 100% health damage, with excess damage to shields spilling over to health as usual.
- Added more stats to the character panel in crew and combat screens and made the panel scrollable.
- Adjusted Skink AI to be a bit more flexible with target selection.

Fixes:
- Fixed occasional combat freeze after an enemy affected by Fear or Confusion played a card, or when an enemy was killed during its turn.
- Fixed attacks not working when a weapon of the corresponding type (melee/ranged) was not equipped.
- Fixed combat bug when trying to summon a second Hacked Aidrone.
- Fixed Cobra/Envenom error on critical success.
- Fixed Puncture and CriticalDamageMultiplier values not working correctly in looted items. Puncture was doing too little and critical damage bonus a bit too much.
- Fixed the Necroguard not dropping any loot.
- Fixed shields being restored at the start of combat when out of energy.
- Fixed horizontal alignment issues with some background graphics.
- Fixed missing % sign in Damage Resistance stats.


[ 2018-03-06 10:26:42 CET ] [ Original post ]

0.3 Illustrious Monuments update is out now!



Hey Scavengers,

Illustrious Monuments update for Deep Sky Derelicts has just arrived! It is filled with content and bug fixes to the brim! The wait was worth it. Trust me on that.
Get ready for:
- 3 new character levels (level cap now at 7)
- 5 skill specializations, with 1 for each type
- 7+ very rare Illustrious mods
- 8 new extension mods
- 5-6 additional room conditions that can affect both exploration and
combat gameplay
- Energy management changes, along with a brand-new Research lab
- 5 more derelicts (9 per play-through in total)
- Progression from Tier 1 to Tier 2 ships
- 10 new enemies
- New main and side missions (each derelict has at least 1 of each)
- Updated Arena with revised encounters (max 20)
- And more…

Has been the waiting worth it?

The complete changelog is below:
*** STARTING A NEW GAME IS RECOMMENDED DUE TO NEW CONTENT. ***

Bug reporting: When possible, please send us the output_log.txt and your save file to make bug hunting easier.

Log file location: UsersAppDataLocalLowSnowhoundDeep Sky Derelictsoutput_log.txt

Save file location: Program Files (x86)Steamuserdata######698640
emote (###### is a directory with numbers).

Please check the date, as the number in the file name might not correspond to the order of save files in the game.

You can email the files, and the bug report or a link to the bug forum, to support@snowhoundgames.com.

Thank you!


KNOWN ISSUES:
- There are some problems with multiple displays. We will have to perform an engine upgrade to fix some of those and that was not possible for this release, so we’ll investigate these bugs in the near future. In the meanwhile, you might want to try some of these startup options as workarounds: -window-mode borderless, -adapter 0 (or 1 or 2 depending on your monitor setup), -show-screen-selector.
- Some card sounds are missing.
- Card layout in combat can get slightly messed up in some situations.

CHANGES:
- Character levels are now capped to 7.
- Five new ability specialization branches available at level 4.
- Tier 2 derelicts can now be unlocked by finding at least 2 location data from tier 1 derelicts and visiting the Sub-Governor.
- 4 new quests.
- 12 new rare Illustrious mods can be found, each with its own unique effect. Other new extensions and loot drops have also been added.
- Research Workshop opened on Deep Sky Station. The workshop offers permanent scanning and energy upgrades.
- The medical bay now offers partial heal options for bold but economically challenged scavengers. Reviving is now cheaper and heals the unit to 1 HP, leaving you in charge of further treatment. Other medical costs have also been slightly reduced.
- The starmap shows the last visited derelict and the visited/unvisited/main quest completed status of derelicts.
- New derelict layouts, some with multiple unlockable landing zones.
- Map icons and colors have been overhauled.
- The scanned area now gradually shrinks and disappears, with research upgrades available for both range and duration.
- New enemies: Shocklings, Alpha Skinks, Preservers, Pyronics and scary Triumvirate squads.
- Arena extended with new fights and rebalanced.
- Rooms in derelicts can contain anomalies such as magnetic interference or low gravity, with either helpful or harmful effects both in and out of combat.
- Energy changes: Everything has been multiplied by 10 (base energy is now 1000, scanning takes 50 energy) to make energy efficiency stats/upgrades more meaningful.
- Crew shield/health status is now visible on the map screen.
- Running out of energy does not result in an instant game over anymore. Instead, life support, shields and weapons are disabled and scavengers start losing health, giving you a chance to crawl back to safety.
- Experience gain adjustments; higher level enemies now give more XP than before and lower level enemies give less.
- Some enemies can resist stuns and lethal hits.
- Help popups added for Boost and Retreat.
- New items are marked in the inventory.
- New cards and comic panel effects.
- Fixed some skill bonuses not working correctly.
- Fixed Power Generator revealing unseen map tiles.
- Fixed some enemy encounters not starting automatically.
- Too many card, ability and UI fixes to list.
- Russian text fixes.
- Added new character portraits including ones based on contest winners and Welovegames. Also polished some of the older portraits.


[ 2018-02-28 19:00:14 CET ] [ Original post ]

Get your face in the game winners - Face reveal!

Hey Scavengers,

last month we picked winners of the Get your face in the – Story time contests where you could win having your own face in the game by telling us about your DSD experience. One month later we are excited to introduce you to the three new faces that will be available in the game as playable characters and as random NPC’s.

Please meet:

AdorableBabyDemon



Prolapse_Reaper



Smads



These new portraits will be available in the next update that will be released this month.
If you want to check out what these guys wrote check out this link:

http://steamcommunity.com/app/698640/discussions/0/1693785669871289953/

For those that did not win do not worry! We are planning on doing more of contest like these in the upcoming months! You will get your chance!

So, what do you think guys?

Note:

The nicknames/names will not be featured in the game because it would break the immersion.


[ 2018-02-20 14:41:31 CET ] [ Original post ]

Deep Sky Derelicts meets Reddit

Deep Sky Derelicts + Reddit = ❤️

We created a DSD subreddit that craves your stories, experiences, thoughts and feedback. So go ahead and fill it up!

We will of course continue working on it to make it as good as possible!

Here is a link:

https://www.reddit.com/r/deepskyderelicts/


[ 2018-02-13 17:02:49 CET ] [ Original post ]

Winners of Get your face in the game - Story time!

Hey Scavengers,

first of all let me thank you all for your amazing stories and experiences that you shared with us! We read through them all and it was really hard as hell to determine which one to choose as the winners. Even if we did not choose you as the winner dont be sad! We are planning on doing more contests like this in the future so there will be another chance :)

And now can I get a drum roll please?

The winners are:

Prolapse_Reaper
Smands
AdorableBabyDemon

Congratulations guys! We will need your photos so please either add me on Steam or send an email to dan@1cpublishing.eu with your face photo. If you also have a photo that is stylized please also send that one too :) The photo will get to the talented artist behind DSD and he will let you know his idea about adding you to the game. If you have any thoughts or ideas about your face/character please let me know :)

Here are the three stories:

Prolapse_Reaper:

I was deep in the first Derelict with my healthy team of three, geared up throughout many encounters and searches. It went really smooth. Spare batteries (30 energy each) in the backpack - no need to double back. Was low on energy, still decided to try to clear the wrecked ship in one go. Upon using first battery - instead of 30 I only got 2 energy. This totally shocked me - was sure it must be some kind of a bug. Used another one, then another - ended up spending all and getting a total of 12 energy. MY team was thrown in a panicked run to the shuttle, just to die somewhere along the way. Next game I figured that I used wrong mouse button to 'use' batteries. And now three brave Derelict explorers are dead because of my mistake. Never again was the game so smooth, with awesome loot dropping on my team like christmas gifts. I think that upon seeing my deed, the gods of loot have forsaken me...

Smands:

"The gunfire came suddenly from the darkness. Johannson reactively hit the deck, her medical tool scattered away on the floor in the process. Dirt and dust took to the air from the impact. Me and Cargyle turned around to face our threat, our shields pulsing from the heavy barrage of bullets.
Three scavengers, Rim-sector scumbags, stood in a tight formation. Only flickers of their armors could be seen in the glaring muzzle flashes. The sound bullets flying and casings hitting the marble floor echoed in the derelict halls.
"I can take them boss!", Cargyle yelled. I could clearly hear the sound of excitement in his voice.
"I`m counting on it!", I replied while i checked up on Johannson. She was prepping her medical tool, her sidearm drawn and ready.

A sudden silence filled the room, followed by a whirring sound. I looked at Cargyle in horror.
"Cargyle, be carefu...." The room was filled by a storm of bullets from the ramped up gatling cannon. I quickly diverted power from my shield to Cargyles`.
Cargyle roared in a frenzy, his power shields flickering like a strobe light. Raising his power maul, he charged the pirates. Johannson fired a stim towards him for good measure.

We could hear his shields faltering as he slammed his maul into the trio of men. The shattering sound of armor and bones broke the gunfire and finished in a crescendo by the smashing of the marble tiles. And then, silence.
Johannson ran towards Cargyle, and I followed suit. Cargyle stood upright, his maul planted in the floor next to the mangled corpses of the pirates.
"That... was a good fight...", Cargyle said in a whisper as his body failed him. Blood poured from his armor.
Johannson tried to steady him, but as much as his heavy build was a boon, this time it was an inconvenience. "He`s bleeding out!", Johannson yelled, trying to stop the bleeding. "We need to get him to the ship".

It was an exhausting trip to the ship, our energy supply almost drained. Cargyle mumbling something about alchohol and women all the way.
Now, as I steer the ship towards The Station, we all pray to whatever divine being holds control over our fate to save Cargyle. His team needs him"

AdorableBabyDemon:

It is too long to be featured here so here is a link to the essey https://docs.google.com/document/d/1HCvZVzkYmsHka-JZQJ1ZKg4PpOdXCXhCAeAuvXMKSfU/edit :)


[ 2018-01-30 14:35:47 CET ] [ Original post ]