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Name

 Deep Sky Derelicts 

 

Developer

 Snowhound Games 

 

Publisher

 1C Company 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2018-09-26 

 

GameBillet

 16.52 /

 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/698640 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 216  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 216 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Deep Sky Derelicts Content Linux [2.73 G] 


 Deep Sky Derelicts - DLC1 New Prospects Linux [173.6 M] 


 Deep Sky Derelicts - DLC2 Station Life Linux [141.07 M] 




LINUX STREAMERS (4)
piratefrigaterossbcmir_ppcthesyldat




0.4 update out now – Meet “Friends in Dark Places”

Hey Scavengers,

another month has concluded, allowing us to deliver a major new update! Ladies and gentlemen, please welcome the one and only March update!! (aka Friends in Dark Places)

Along with this, we would like to share with you some important news regarding the release date and future updates. We are positive we can make the game bigger and better based on your amazing feedback and from what we have so far observed ourselves. We’d like to thank you all one more time for all the input and inspiration you have given us, and we look forward to hearing more from you in the future.

You all have so many good ideas that will enrich the game in so many ways that it is clear to us we must aim high to deliver a final product that will to not only meet your expectations but will exceed them. That is why we have extended the development cycle by 3 more months. We will also add two more major updates in that time. Please see the updated Road map:
http://steamcommunity.com/app/698640/discussions/0/1500126447388218060/

We want to focus on QA and deliver polished updates. We know that many of you were quite disappointed with the state of the last update and we certainly want to avoid this kind of situation in the future.

We know that this may sound cliché, but we truly appreciate your trust and support over the course of Early Access. We are going to keep on working hard until we are all satisfied with the result.

We keep on working hard developing the game to make both you and ourselves satisfied with the result and hence very happy. Stay awesome!



0.4 changelog:
New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.

Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.

Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.


[ 2018-03-29 20:15:25 CET ] [ Original post ]