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Update 0.5 aka "Explore, exploit and exterminate" is out NOW!


Hi Scavengers, the latest update 0.5 also named "Explore, exploit and exterminate" is now LIVE! Without any further ado here is the changelog: Bug reporting: Please use the Bug Reporting forum and include as much detail as you can. In many cases it will greatly help if you can send us (support@snowhoundgames.com) the save file and output.log. Debug log location: HomeAppDataLocalLowSnowhoundDeep Sky Derelictsoutput.log Save file location: Program Files (x86)Steamuserdata698640 emote (find the latest file). Thank you for all the reported issues so far! New: - As a reminder: New features will generally only be available in newly generated ships during Early Access; existing saves and already visited ships might not have new stuff. - Variations added for some main quests. Things may not proceed as you might expect on different playthroughs. - Difficulty selection for new games: Normal or Hardcore. Hardcore is the previous one-save-only mode, Normal allows free saving and loading. In Normal mode, the previous save can also be loaded from the game over screen when the crew is killed. - New Necrotic enemies added: Gutser, Long Dead (ship levels 1+) and , Banger (levels 3+). - New Scourge enemies added: Drudger (ship levels 1+) and Mortifier (levels 3+) - Rooms in some ships can be blocked by debris. Clearing debris takes energy if you don't have a Scavenging Kit (see below). - Scan Detail research upgrades now have two levels. - Watch out for traps in tier 2 ships. Scanner upgrades can detect traps, and Tech and Scavenging skills can also help with spotting them at the last second. - Some sections of derelicts can now be locked. You will have to find a console to unlock them. - New equipment in the shop: * Power Generators and Field Scanners are now combined into the Power Generator. Field scanners are no longer available in new saves or after a shop inventory refresh. * Scavenging Kit can be used to disarm traps safely or to clear debris. A single kit has 5 charges. * Hazard Protection negates harmful room effects for 10 moves in exploration. Energy Surge benefits will still be available. * Extraction Beacons can be used to immediately teleport to the nearest landing zone. They require a lot of power and thus must be used in a room powered by a generator or Energy Surge. - Save slot UI has been overhauled to better fit the artistic style. Changes: - All characters and rival scavengers are immune to Lethal hits. - Waiting one turn takes 5 energy (half the movement cost). - Temporary Cover: Using another card refreshes the duration of the cover. - Medic/Pain Killer Additive and First to Aid abilities stack instead of creating new effects. - Reactionary abilities such as Retaliation or Flame Guard don't act on other reaction attacks anymore, i.e. only one reaction is generally processed. This is to prevent silly, confusing and/or broken interactions between abilities. - Slightly increased XP requirements for levels: level 2 requires 150 more XP, level 3 200 more and all subsequent levels after 100 more. - Slightly reduced the following modifiers' values across all item levels: +X% Damage, +X% Evasion, +X% Recycle, +X% Lethal, +X% Maximum Shields, -X% Damage resistance on hit and +X Focus. - "Stagger"-modifier has a chance of spawning with higher than 1 strength from item level 4 onwards. - Significantly reduced Energy Efficiency values across all item levels. It was too easy to reach a point where energy was no longer an issue. - Improved "Knockback"-modifier's (aka -X initiative on hit for 1 turn) upper strength values at all item levels. - Added a chance for "Ability lock"-modifier (aka Disable X cards for Y turns on hit) to spawn with 2 strength at item levels 4, 5 and 6. - Adjusted "Reduce armor"-modifier's values to scale more evenly towards high levels. Fixes: - Fixed Shield Expert/Team Shield Amplifier upgrades not being applied to all crew members until the next combat encounter. The shield bonus is also now combined into the final max shield value instead of changing the displayed shield core values. - Fixed Radiated rooms not preventing shield recharge after combat. Shields will be recharged after moving to a non-radiated tile. - Wrap status icon text to avoid wiiiiiiiiiiiide popups. - Reactionary attacks such as Bruiser/Retaliation are now shown in separate comic scenes instead of overriding the first attack. - Fixed Number of Attacks and Bonus Burst Hits stats not working properly on some equipment. - Fixed Shield Boost not rounding up the value for the status icon text. - Fixed Shockwave applying knockback/stagger even if the attack didn't hit. - Fixed Technician/Shield Expertise not giving energy correctly. - Fixed map hover popup not showing visited encounter details when out of scan range. - Fixed damage calculation error on burst attacks with bonus shield damage. - Fixed Controlled Burst damage calculation errors. - Fixed Charged Shot and Charged Strike script errors when the target was prematurely killed or when the attacking unit was incapacitated. - Fixed bug that could cause incorrect initiative values being shown for summoned units (the actual value was correct). - Fixed Master of Robots/Sentry Turret stats not matching the ability description. - Fixed a typo which could make a rival tracker have a blank white portrait. - Fixed neutral scavengers refusing to continue fighting after the player has retreated and goes back to them. - Fixed conversation with more hostile scavengers not initiating combat with the relevant option after a successful mental check. - Fixed combat bug that could happen on an out-of-energy retreat. - Fixed Shield Manipulation freezing combat when used on a target without shields. - Fixed occasional script bug with Chemist/Stronger Substances. - Fixed a bug where an enemy could freeze when failing to play a card while affected by Confusion, Fear or Stun. - Fixed the attacking unit showing up on the defender side in a comic panel when an area attack misfires. - Fixed Tinker/Kinetic Generator gaining an absurd amount of energy from lethal hits. - Fixed Tinker/Scrounger card picker staying visible when the unit was stunned. - Fixed Tinker/Scrounger working while Overloaded. - Fixed Bruiser/Retaliation showing incorrect title and animation for the retaliatory attack. - Fixed status icons occasionally lingering on screen even after the effect expired. - Fixed Medic/Pain Killer Additive not granting health to all affected units when buffing multiple allies. - Fixed Medic/Medical Diligence giving buffs for cards played by allies; it was intended to work only when the medic plays a medical card. - Fixed room backgrounds sometimes getting flipped when entering combat. - Fixed Tracker/Mark Target not rounding gained focus. - Craft Supply can now be canceled without losing a turn. - Fixed AI sometimes targeting invisible units. - Fixed duration indicator color on Damage Resistance debuff icons. - Fixed character stat panel popping up when targeting Disrupt by clicking on a unit portrait. - Fixed some NPCs not talking to the player anymore in certain situations. - Fixed Arena map being revealed when loading a save. - Hero's Badge can now be sold after completing the quest. - Draining Strike can not be used on a shieldless target. - Fixed not being able to sell repeatedly from the same inventory slot. - Possible fixes towards an occasional crash involving asset unloading. - Fixed the Punisher giving attack bonuses to other equipment and even other units.


[ 2018-04-30 17:11:22 CET ] [ Original post ]

Deep Sky Derelicts
Snowhound Games Developer
1C Company Publisher
2018-09-26 Release
GameBillet: 16.52 €
Game News Posts: 77
🎹🖱️Keyboard + Mouse
Mostly Positive (1804 reviews)
Public Linux Depots:
  • Deep Sky Derelicts Content Linux [2.73 G]
  • Deep Sky Derelicts - DLC1 New Prospects Linux [173.6 M]
  • Deep Sky Derelicts - DLC2 Station Life Linux [141.07 M]


In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.

Build and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.



NOTE: To access the Deep Sky Derelicts OST or Artbook:
1. Right click (Win, Linux) or Control click (Mac) “Deep Sky Derelicts” in the Steam Library
2. Select Properties > Local Files > Browse Local Files
3. Open either the “Deep Sky Derelicts OST” or “Deep Sky Derelicts Artbook” folder


Key Features:


  • Fresh take on turn-based combat with cards
  • Refined sci-fi comic book look & feel
  • Endless customization options for characters and scavenging teams
  • High replay value thanks to procedural generation of content
  • Story of the human society divided within a dystopian universe
  • Two game modes: story and arena


MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: shader model 4.0 compatible
  • Storage: 4 GB available space
GAMEBILLET

[ 6138 ]

16.99$ (15%)
31.99$ (20%)
21.99$ (12%)
5.03$ (16%)
39.95$ (11%)
33.97$ (15%)
3.33$ (52%)
10.00$ (50%)
7.91$ (74%)
4.24$ (15%)
9.79$ (51%)
5.03$ (16%)
2.83$ (81%)
9.19$ (8%)
8.49$ (15%)
6.80$ (60%)
13.19$ (12%)
7.68$ (81%)
0.70$ (90%)
24.87$ (17%)
15.99$ (20%)
1.64$ (18%)
16.99$ (15%)
8.25$ (17%)
3.39$ (66%)
2.70$ (86%)
49.79$ (17%)
6.76$ (15%)
12.42$ (17%)
33.19$ (17%)
GAMERSGATE

[ 3464 ]

3.6$ (80%)
1.05$ (85%)
0.88$ (82%)
0.84$ (83%)
2.5$ (50%)
4.0$ (90%)
3.0$ (70%)
3.19$ (79%)
0.68$ (90%)
17.99$ (28%)
11.52$ (62%)
0.58$ (92%)
23.99$ (40%)
7.5$ (75%)
7.5$ (75%)
8.0$ (60%)
16.57$ (45%)
8.99$ (40%)
15.99$ (20%)
4.35$ (83%)
1.3$ (90%)
2.5$ (90%)
3.0$ (80%)
13.49$ (10%)
2.5$ (75%)
26.99$ (10%)
2.5$ (75%)
7.5$ (75%)
6.0$ (80%)
1.76$ (91%)

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