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Name

 Deep Sky Derelicts 

 

Developer

 Snowhound Games 

 

Publisher

 1C Company 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2018-09-26 

 

GameBillet

 16.52 /

 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/698640 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 216  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 216 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Deep Sky Derelicts Content Linux [2.73 G] 


 Deep Sky Derelicts - DLC1 New Prospects Linux [173.6 M] 


 Deep Sky Derelicts - DLC2 Station Life Linux [141.07 M] 




LINUX STREAMERS (4)
piratefrigaterossbcmir_ppcthesyldat




Update 0.5 aka "Explore, exploit and exterminate" is out NOW!



Hi Scavengers,

the latest update 0.5 also named "Explore, exploit and exterminate" is now LIVE!

Without any further ado here is the changelog:

Bug reporting:
Please use the Bug Reporting forum and include as much detail as you can. In many cases it will greatly help if you can send us (support@snowhoundgames.com) the save file and output.log.

Debug log location: HomeAppDataLocalLowSnowhoundDeep Sky Derelictsoutput.log
Save file location: Program Files (x86)Steamuserdata698640
emote (find the latest file).

Thank you for all the reported issues so far!


New:

- As a reminder: New features will generally only be available in newly generated ships during Early Access; existing saves and already visited ships might not have new stuff.
- Variations added for some main quests. Things may not proceed as you might expect on different playthroughs.
- Difficulty selection for new games: Normal or Hardcore. Hardcore is the previous one-save-only mode, Normal allows free saving and loading. In Normal mode, the previous save can also be loaded from the game over screen when the crew is killed.
- New Necrotic enemies added: Gutser, Long Dead (ship levels 1+) and , Banger (levels 3+).
- New Scourge enemies added: Drudger (ship levels 1+) and Mortifier (levels 3+)
- Rooms in some ships can be blocked by debris. Clearing debris takes energy if you don't have a Scavenging Kit (see below).
- Scan Detail research upgrades now have two levels.
- Watch out for traps in tier 2 ships. Scanner upgrades can detect traps, and Tech and Scavenging skills can also help with spotting them at the last second.
- Some sections of derelicts can now be locked. You will have to find a console to unlock them.
- New equipment in the shop:
* Power Generators and Field Scanners are now combined into the Power Generator. Field scanners are no longer available in new saves or after a shop inventory refresh.
* Scavenging Kit can be used to disarm traps safely or to clear debris. A single kit has 5 charges.
* Hazard Protection negates harmful room effects for 10 moves in exploration. Energy Surge benefits will still be available.
* Extraction Beacons can be used to immediately teleport to the nearest landing zone. They require a lot of power and thus must be used in a room powered by a generator or Energy Surge.
- Save slot UI has been overhauled to better fit the artistic style.


Changes:

- All characters and rival scavengers are immune to Lethal hits.
- Waiting one turn takes 5 energy (half the movement cost).
- Temporary Cover: Using another card refreshes the duration of the cover.
- Medic/Pain Killer Additive and First to Aid abilities stack instead of creating new effects.
- Reactionary abilities such as Retaliation or Flame Guard don't act on other reaction attacks anymore, i.e. only one reaction is generally processed. This is to prevent silly, confusing and/or broken interactions between abilities.
- Slightly increased XP requirements for levels: level 2 requires 150 more XP, level 3 200 more and all subsequent levels after 100 more.
- Slightly reduced the following modifiers' values across all item levels: +X% Damage, +X% Evasion, +X% Recycle, +X% Lethal, +X% Maximum Shields, -X% Damage resistance on hit and +X Focus.
- "Stagger"-modifier has a chance of spawning with higher than 1 strength from item level 4 onwards.
- Significantly reduced Energy Efficiency values across all item levels. It was too easy to reach a point where energy was no longer an issue.
- Improved "Knockback"-modifier's (aka -X initiative on hit for 1 turn) upper strength values at all item levels.
- Added a chance for "Ability lock"-modifier (aka Disable X cards for Y turns on hit) to spawn with 2 strength at item levels 4, 5 and 6.
- Adjusted "Reduce armor"-modifier's values to scale more evenly towards high levels.


Fixes:

- Fixed Shield Expert/Team Shield Amplifier upgrades not being applied to all crew members until the next combat encounter. The shield bonus is also now combined into the final max shield value instead of changing the displayed shield core values.
- Fixed Radiated rooms not preventing shield recharge after combat. Shields will be recharged after moving to a non-radiated tile.
- Wrap status icon text to avoid wiiiiiiiiiiiide popups.
- Reactionary attacks such as Bruiser/Retaliation are now shown in separate comic scenes instead of overriding the first attack.
- Fixed Number of Attacks and Bonus Burst Hits stats not working properly on some equipment.
- Fixed Shield Boost not rounding up the value for the status icon text.
- Fixed Shockwave applying knockback/stagger even if the attack didn't hit.
- Fixed Technician/Shield Expertise not giving energy correctly.
- Fixed map hover popup not showing visited encounter details when out of scan range.
- Fixed damage calculation error on burst attacks with bonus shield damage.
- Fixed Controlled Burst damage calculation errors.
- Fixed Charged Shot and Charged Strike script errors when the target was prematurely killed or when the attacking unit was incapacitated.
- Fixed bug that could cause incorrect initiative values being shown for summoned units (the actual value was correct).
- Fixed Master of Robots/Sentry Turret stats not matching the ability description.
- Fixed a typo which could make a rival tracker have a blank white portrait.
- Fixed neutral scavengers refusing to continue fighting after the player has retreated and goes back to them.
- Fixed conversation with more hostile scavengers not initiating combat with the relevant option after a successful mental check.
- Fixed combat bug that could happen on an out-of-energy retreat.
- Fixed Shield Manipulation freezing combat when used on a target without shields.
- Fixed occasional script bug with Chemist/Stronger Substances.
- Fixed a bug where an enemy could freeze when failing to play a card while affected by Confusion, Fear or Stun.
- Fixed the attacking unit showing up on the defender side in a comic panel when an area attack misfires.
- Fixed Tinker/Kinetic Generator gaining an absurd amount of energy from lethal hits.
- Fixed Tinker/Scrounger card picker staying visible when the unit was stunned.
- Fixed Tinker/Scrounger working while Overloaded.
- Fixed Bruiser/Retaliation showing incorrect title and animation for the retaliatory attack.
- Fixed status icons occasionally lingering on screen even after the effect expired.
- Fixed Medic/Pain Killer Additive not granting health to all affected units when buffing multiple allies.
- Fixed Medic/Medical Diligence giving buffs for cards played by allies; it was intended to work only when the medic plays a medical card.
- Fixed room backgrounds sometimes getting flipped when entering combat.
- Fixed Tracker/Mark Target not rounding gained focus.
- Craft Supply can now be canceled without losing a turn.
- Fixed AI sometimes targeting invisible units.
- Fixed duration indicator color on Damage Resistance debuff icons.
- Fixed character stat panel popping up when targeting Disrupt by clicking on a unit portrait.
- Fixed some NPCs not talking to the player anymore in certain situations.
- Fixed Arena map being revealed when loading a save.
- Hero's Badge can now be sold after completing the quest.
- Draining Strike can not be used on a shieldless target.
- Fixed not being able to sell repeatedly from the same inventory slot.
- Possible fixes towards an occasional crash involving asset unloading.
- Fixed the Punisher giving attack bonuses to other equipment and even other units.


[ 2018-04-30 19:11:22 CET ] [ Original post ]