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Harmonious Prelude: Release Candidate 3 is out, and needs YOU.
[ 2018-08-07 14:34:58 CET ] [ Original post ]
Not even a week after putting Release Candidate 2 update into your hands, we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam. As always, please provide us feedback and help us hunt down bugs, by joining our Discord server. If you haven’t signed up to try the Harmonious Prelude update, then head here!
Changelog since Release Candidate 2
Changes
- Arcade Style
- Updated Pure Fast Tier 1 lock duration to 0.60 from 0.50
- Updated Pure Fast Tier 3 damage to 25 from 23
- Replaced Ryoku Fast Tier 2 animation
- Updated Ryoku Fast Tier 2 lock duration to 0.65 from 0.28
- Replaced Ryoku Fast Tier 3 animation
- Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
- Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
- Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
- Updated Ryoku Fast Left Tier 2 lock duration to 0.60 from 0.95, and damage to 16 from 20.
- Replaced Ryoku Fast Left Tier 3 animation
- Updated Ryoku Fast Left Tier 3 lock duration to 0.70 from 0.44, and damage to 28 from 22.
- Updated Ryoku Fast Right Tier 1 damage to 15 from 12.
- Updated Ryoku Fast Right Tier 2 lock duration to 0.60 from 0.95, and damage to 20 from 16.
- Replaced Ryoku Fast Right Tier 3 animation
- Updated Ryoku Fast Right Tier 3 lock duration to 0.70 from 0.53, and damage to 25 from 22.
- Bots now have unique names, unique mask, item, skin and sword choices, matching avatars, and show BOT instead of a 0 ping.
- Made Hammer DPI-Aware
- Added red line to Harmonious Prelude logo to match branding
- Flattened more brushes and added playerclips to areas on Monastery's Courtyard arena so the player would not hitch or get stuck
- Temporarily disabled CSM on Duel and Free Monastery in order to sort out rendering issue
Bug Fixes
- Fixed a large number of prediction and networking problems. It SHOULD be much better! Please let us know!
- Fixed various selections on Game Settings, Audio Settings, and Video Settings not properly saving
- Fixed the scoreboard showing empty arenas if a player was kicked or left in the middle of a match.
- Fixed being able to hear death sounds from other matches in your arena
- Fix sword and scabbard position on lower framerates
- Fixed issue potentially causing players to receive the wrong item when unlocked
- Fixed a number of localization string issues
- Fixed compiles in Hammer not starting
- Fixed various brushes and models on District from rendering in and out
- Fixed one remaining control point indicator on Docks not updating
- Removed extra area of space by the barrels in the Deck arena on Winter
[ 2018-08-07 14:34:58 CET ] [ Original post ]
Blade Symphony
Puny Human
Developer
Puny Human
Publisher
2014-05-07
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(4686 reviews)
Public Linux Depots:
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.MINIMAL SETUP
- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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