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[h1Free To Play Patch 7 Hotfix 1
We're releasing a small hotfix to a few minor issues identified after releasing Free To Play Patch 7. We'll continue to address major issues that affect Workshop, SourceMod or the Stats system, as well as any crashes that are reported to us.
Special thanks to Prohorov Ilja for testing SourceMod support on his server!
We need your help to put the upcoming patch for Blade Symphony through its paces. Today, we will be reproducing known bugs, looking for new bugs, and testing the stability of the current development version of Blade Symphony.
Free To Play Patch 4 is set to release this week. While it may not appear to be very bug, it contains over 200 memory fixes to Blade Symphony and the Source Engine. This should swat pretty much any crash that has occurred over the last 10 months!
Come and join us on our Discord, and help the developers playtest the development version of the game on the Steam release_candidate branch!
To access this special branch, right-click on Blade Symphony from Steam, go to the "BETAS" section, and select release_candidate from the dropdown:
Material Streaming is now available in the settings menu, and on by default for this Release Candidate build Lots of Memory Corruption fixes
An upcoming patch for Blade Symphony is coming, and we would the help from the community to test it out. Come and join us on the "Release Candidate" branch of Blade Symphonyto give it a shot! We'll be in the official Puny Human Discord, and can help everyone out with obtaining this update. Looking forward to seeing you!
Gather with members of the community on the official Puny Human Discord server to play pick-up matches of Blade Symphony!
In addition to the exclusive Furious item set for Pure, offered to those that originally purchased Blade Symphony (premium owners,) weve added the Overgrown item set for Judgement. Also included in this patch, is an exclusive cape for all of those that have helped us during the time we have used Patreon, which weve decided to stop utilizing.
We need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord!
While we're hard at work on bringing F2P Patch 2, with more crash fixes, quality of life changes, and performance optimizations, we're announcing our next title.
Check it out when you can, and look forward to more Blade Symphony updates!
https://www.youtube.com/watch?v=cttUWmi0Xts
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Hey everyone! We've been extremely hard at work since the Free To Play release to make as many fixes as possible. If you're not on our Discord, I've explained there that this is the priority of our work at the moment: [olist]
Everyone, I wanted to send out a quick announcement for those that didn't read our last news post.
After a year and a half, Blade Symphony is now free-to-play. We didnt want to do this for lowering complexity (although, it is much easier to develop for now.) We didnt want to do this for money (theres only 4 items for sale.) We didnt want to do this to manage overhead (even if were now offloading all inventory stuff to Steam.) We wanted to do this, so that this game could be more accessible, and have a longer life. The game deserves to be tried out, even if its approaching 5 years of age, and started development in 2007. So here it is, and thanks for playing.
As for the changes in this release; theres new unlockables in town! As players progress up the level chain, they will either be given the existing items that you may know and love, or new items that weve put into the game. In total, 48 new items have been added. Weve added this to encourage trading and purchasing, we hope you enjoy the new items!
Here's a sneak peak of all of the new items!
For those of you with performance issues, weve significantly improved asset streaming. Its also a toggle in the video settings to turn it on or off. Please try and play with it, because we know we could stream more aggressively, and want to work on this feature more. Were also doing our best to improve general performance, so bear with us!
Weve completely rebuilt duel_castle from the ground up! Castle is a favorite of many, but we wanted to get its performance updated, which involved starting from scratch. Many thanks to Karo, the original author of the map, for allowing us to give it some TLC.
Weve added a Find Duel option to the Main Menu. There are parameters that can be toggled, but this should help players quickly get into the fight.
Finally, we do want to mention that items for those that purchased the game are coming. In total, 10 exclusive items will be given out to owners of the premium game. We hope we won't have to stop there.
Lets get this out of the way, because this is what everyone has been asking us for two years.
Blade Symphony is going Free-To-Play on March 7th.
Yes, this is soon. We know. Why? Well, in some ways, Blade Symphony has been ready for Free-To-Play for a time already; its stable on all platforms and offers the right functionality for obtaining in-game content. The only barrier has been the price. Removing that barrier should, hopefully, mean more players to help us identify issues to solve and test new features.
This is going to be a difficult next month for us; lots of last-minute content creation, testing and and fixing bugs. Were going to need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord!
We really appreciate everyones patience, and were excited to put our best foot forward for this effort. This isnt a sprint, its a marathon, and we intend to be supporting Blade Symphony well after it goes free to play.
Were releasing a small patch that includes experimental asset streaming and controller support, as well as some bug fixes and quality of life changes. The Source Engine is 15 years old, but with asset streaming, you should see much faster load times. This is only experimental, but look forward to even more optimization improvements in the days to come.
We hope youre enjoying the Steam Lunar New Year Sale, and the 51% off discount on Blade Symphony. This is a pretty great time for us to throw down another patch, especially for those awaiting optimizations!
When we updated the engine that Blade Symphony uses last year, it was a big step forward, but also meant that some performance diminished. Weve been listening to the communitys feedback, and have made numerous optimizations. Were happy to see recorded gains of 30 - 50 FPS on various maps, but join our Discord server and give feedback so we can continue to improve!
Additionally, we heard your feedback about emblems, and have implemented a new type of shader to create a waving flag effect on the Customization Screen or during a match introduction. Finally, weve added some favorite items from the community; the Holo-armor, Infiltrator and Wakizashi attachments for Vanguard.
Hopefully youve been enjoying the beginning of 2019, we know we have! Not long after Patch 4s release, we got to work on addressing a lot of the issues that are out there. Patch 5 is a big step forward in getting Blade Symphony into great shape for the future. Weve also made a lot of progress toward getting more user generated content into the game, and will be pushing lots of great items in Patch 6.
We're celebrating this release with a Steam discount on Blade Symphony, so tell your friends. Tomorrow at 10:00am US Pacific time, it's 40% for a limited time!
In addition, weve done a lot of listening and discussion with the community, and fully admit that there are issues with performance in Blade Symphony that we want to address. While it may run pretty well on a lot of modern computers, or even computers from 2 - 3 years ago, its not running as well as it did before we moved to a new version of the Source Engine. We went back and looked at the first time we had Blade Symphony running in this version of the engine, and found that it was like someone flipped a switch. For that reason, we are committing all of our available time and energy to ensuring that Patch 6 has a large number of optimizations and improvements to increase framerate, reduce load times and stuttering.
Hey there everybody!
Christmas is right around the corner, and before leaving for break, we wanted to give the gift of a Blade Symphony update! Much has happened since Patch 3, and were still working hard with the community to fix problems, and improve where we can. As a result, Patch 4 contains lots of great bug fixes, re-skinned items, and lots of behind-the-scenes changes.
So Happy Holidays to you and your family, and we hope that you enjoy the rest of your year!
Changelog since Patch 3
Changes:
Patch 3 this week is a very small one. Most of the team are busy with some vacation and personal commitments. This past week, however, I did spend a good amount of time querying the old item system, organizing and cleaning the owners of cape items, and giving out Capes to the original owners. With this patch, you should now have all the Capes you did prior to the Harmonious Prelude update!
Harmonious Prelude Patch 2 Released! Heya everyone! We've just released a new update for Blade Symphony! We expect to continue this trend of releasing updates every Monday. Changes since Patch 1: Bug Fixes:
A little more than 12 hours ago, we released a nice big Patch to the Harmonious Prelude update. I also went into detail about what is going on with the Item Store, Workshop and the future of Blade Symphony development. Check it out here: https://steamcommunity.com/games/bladesymphony/announcements/detail/1690432065523584769 Additionally, we just pushed a small hotfix that should hopefully address one of the known issues in those patch notes with regards to ragdolls appearing from other arenas. We're still constantly working to improve the game, so if you feel so inclined, jump on our Discord to give feedback if you can!
Hey there everyone, First, I wanted to say thank you to thepeople whosupported us andthe release of the Harmonious Prelude update for Blade Symphony. It was a stressful,albeit fun, week of last minute testing and patching. Were very fortunate to have had the turnout we did, and arehappy the update is finally out. Before I delve into the the release of Patch 1, I want to address a few topics. These are things that I really should have provided more clear information on prior to release, but I got caught up in the work leading up to the release.
After three years of hard work, learning, and a lot of mistakes, the Harmonious Prelude update to Blade Symphony is out NOW! And to celebrate, we're having a FREE WEEKEND to invite everyone to play. We're so happy for the results, and will be doing weekly updates, we can't wait for you to try it!
This is an incredibly busy week for us, putting final touches on the build, for this week's release of the Harmonious Prelude update! What better way to encourage people to play Blade Symphony, than with a Steam Free Weekend! Alongside this Thursday's release at 10am US Pacific Standard Time, Blade Symphony is taking part in a free weekend to celebrate the update! Get a look at our latest work on the Beta, since we've released our second-to-last Release Candidate (before "gold master,") on Steam. Update now to get the latest, the changelog is below. Finally, WE REALLY NEED YOUR HELP! If you're a very detail oriented person, with experience in spreadsheets, large text files and Regex, OR you're someone who knows a non-English language very well, we need help with putting Blade Symphony into as many languages as possible! Slowly, more languages are being imported from our translation tool to various Google Documents located here. Anyone can view, but not anyone can edit. If you would like to help in some form or fashion, please talk to us on our Discord! The more languages we have, the more inviting this is for a broader audience.
We're coming to you with a special update today. Not only another Release Candidate update, as we're two weeks since the last one was released, but a teaser trailer as well! This video is hopefully the first of many, to show changes we've made in the Harmonious Prelude update over the last two years. Expect more in the coming weeks that will explain these changes. Check out the trailer below for the Release Date for the Harmonious Prelude update to Blade Symphony! https://www.youtube.com/watch?v=4YMSe71sn5Y Come join our even today to help playtest!
We're throwing a hotfix out there for all you lovely people, because we want to make sure our super awesome Linux Mint, Ubuntu and other Debian/Ubuntu based distro friends are supported. There's also a few other changes that we managed to get in over the weekend that we're sharing with you.
Release Candidate 4 is here! Not as quick as the span between RC2 to RC3, but the hunt for the ghost hit issue and the networking rewrite took quite an effort. Keep up with our shenanigans and on Discord, or follow us on Twitter. Need to sign up for the beta? Do that here! Changelog since Release Candidate 3Changes
Not even a week after putting Release Candidate 2 update into your hands, we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam. As always, please provide us feedback and help us hunt down bugs, by joining our Discord server. If you haven’t signed up to try the Harmonious Prelude update, then head here!
Hot on the heels of the initial Release Candidate update for the upcoming Harmonious Prelude update, is another Release Candidate build! Hop in our Discord server if you’re looking for opponents or want to get information on the latest changes. If you haven’t signed up to try the Harmonious Prelude update, then head here!
The first Release Candidate for the upcoming Harmonious Prelude is out! This is the first step on the long road to transition Blade Symphony into a free-to-play game.
Read about it and Sign up for the Open Beta here!
I am posting this sad news on the behalf of urinal-cake who I hope is getting some well-needed sleep. I feel it is better to do it this way than for me to produce my own version of the newspost. I’m typing this out after two days of no sleep, so please excuse if my stream of consciousness is not very well formed. The Harmonious Prelude update is the pre-cursor to Blade Symphony going free-to-play. It is intended to be an update that will transition the existing game toward the goals of the free-to-play release, by including a Mac and Linux version, more translations, a separate SDK, management of all items through the Steam Inventory service, and many new features that will strengthen the release. Unfortunately, it will not be coming out today. I won’t make excuses and state that this is the result of somebody else’s work or lack of it. This is my fault. I have not done a good enough job at prioritizing my work and those that work with me. I have not hired a large enough team to reach this ambitious milestone in a timely manner. I became involved in feature-creep. I became complacent with our progress. I underestimated our remaining work. This is an extremely embarrassing blow for not just me, but this entire company. In my 9 years of helming this studio, we have never had to delay a significant release in this matter. This is also something that is demotivating and depressing, but I am going to do my best to not let you down. Over the next three weeks, we will set out to accomplish our original goals as we had put them together, by doing the following:
I broke my own rule by not keeping our community updated often. Given some recent changes to our plan and the game, it's a great time to update you.
Happy Halloween to everyone, stay spooky this weekend. The BS Active Playas group is having an event tonight, come and join them! Connect to the server here: 95.172.92.168:25017 to meet up and play with other gud-bois!
Come check out the grand finals and losers bracket of the Blade Symphony Autumn Tournament, happening today! Big thanks to everyone who has put this together and volunteered to cast over Twitch! Congratulations to all participants and winners!
The Active Blade Symphony players group is having their weekly Friday session.
This is the official announcement; Blade Symphony is going Free-to-Play (F2P.) We just recently solved some major problems with developing this, so I figure it would be a good time as any to actually talk about it. What all of this means is that a game that is currently sold for $4.99 on Steam and Humble Bundle, will be reduced to $0, and we'll need to make money in other ways. Before I begin this diatribe of information for all of you, let me preface it with this, our goal is not money, it is players. I'll check back with you at the end, and see if that point sticks out enough.
To celebrate the release of new achievements and bug fixes, Blade Symphony is 80% off during the 2016 Winter Sale!
Blade Symphony is -85% off in the Humble End Of Summer Sale! ːbsymː: ːkabukiː ːninjastarː ːriotː https://www.humblebundle.com/store/blade-symphony ːbsymː: ːkabukiː ːninjastarː ːriotː Spread the news!
Hi all, a quick deviation from Blade Symphony (I'll be bringing patch news as well as news of a competiton for Blade Symphony soon).
Galacide + DLCs are now on sale -80% off. We recently released the soundtrack for Galacide composed by Tom Stoffel (the same composer for Blade Symphony's sound track). If you haven't played Galacide why not give it a spin and if you're a big fan of Tom's work, the game + soundtrack is well worth it!
http://store.steampowered.com/app/356790
http://store.steampowered.com/app/500910
http://store.steampowered.com/app/395290
Please check up in the group chat and say "Here". Then we'll know you're here. A little bit change of plans. The beach summer map occurs to be too buggy for us to use. So we are going with duel_box. Here are the brackets http://challonge.com/BladeSS2016 Here is the stream. http://twitch.tv/igno1 Tournament starts at 4 pm eastern time. LETS GET THIS TOURNAMENT STARTED!
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