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Harmonious Prelude: Network overhaul with Release Candidate 4!
[ 2018-08-24 14:17:02 CET ] [ Original post ]
Release Candidate 4 is here! Not as quick as the span between RC2 to RC3, but the hunt for the ghost hit issue and the networking rewrite took quite an effort. Keep up with our shenanigans and on Discord, or follow us on Twitter. Need to sign up for the beta? Do that here! Changelog since Release Candidate 3Changes
- Networking has been completely overhauled:
- Based heavily on the more accurate CS:GO networking systems.
- New player movement and sword prediction and lag compensation.
- Players shouldn’t feel much delay against 500ms+ ping players.
- Deprecated previous lag compensation system.
- Lots of miscellaneous improvements for accuracy.
- Removed lag interpolation option from main menu.
- NEW notification system!
- Replaces player/leave join in chat, keeps it clean
- Added match style icon to the backgrounds of matches to symbolize if a match happens in Arcade/Classic.
- Added checkbox to only show Summary Screen after leveling up.
- Classic/Arcade button is now hidden on non-duel game modes.
- Sword type is now hidden in Arcade mode.
- Removed shadow on spectator menu, to match Harmonious Prelude branding.
- Updated bot cape functionality: Bots now only wear capes that can be unlocked.
- Optimizations to District for better framerate in Alley and Rooftop.
- More changes are coming, there’s always room for improvement!
- Removed Subtitles from settings menu.
- Tutorial Script:
- You can now do cvars in the tutorial script without being in a bot context.
- You can now do multiple arguments to a cvar or command
- Added clientcvars for commands/cvars to change on the client (restricted to approved convars/concommands that are also limited by point_clientcommand)
- Add sword keyname convars (value is itemid):
- bb_tutorial_longsword, default: 2
- bb_tutorial_katana, default: 6
- bb_tutorial_foil, default: 22
- bb_tutorial_scimitar, default: 16
- bb_tutorial_jian, default: "14"
- Tickrate has been changed from 60 to 64
- Interpolation values and formulae have been updated to reflect this.
- This also matches cl_cmdrate and cl_updaterate
- New alert for customization screen for unviewed new items.
- Fixed ghost hits when playing in a high latency server.
- Fixed bone and animation interpolation issues which butchered transitions.
- Fixed misc. bone problems where the player’s legs could be messed up.
- Fixed bots always joining a match in the last arena, if all arenas were occupied.
- Fixed crash that occurred when players ready up for duels.
- Fixed player duel stats: stats have been reset.
- Fixed gravity networking (causing lots of prediction errors, even in live.)
- Fixed usercmd issues causing prediction errors.
- All classic/arcade changes now reflect on UI regardless of how they were changed.
- Fixed footsteps being super loud.
[ 2018-08-24 14:17:02 CET ] [ Original post ]
Blade Symphony
Puny Human
Developer
Puny Human
Publisher
2014-05-07
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(4686 reviews)
Public Linux Depots:
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.MINIMAL SETUP
- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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