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Release Date, Trailer and RC5 for Harmonious Prelude!
Changes
[ 2018-09-07 16:21:57 CET ] [ Original post ]
We're coming to you with a special update today. Not only another Release Candidate update, as we're two weeks since the last one was released, but a teaser trailer as well! This video is hopefully the first of many, to show changes we've made in the Harmonious Prelude update over the last two years. Expect more in the coming weeks that will explain these changes. Check out the trailer below for the Release Date for the Harmonious Prelude update to Blade Symphony! https://www.youtube.com/watch?v=4YMSe71sn5Y Come join our even today to help playtest!
Changes since Release Candidate 4
Changes
- Classic and Arcade Style screen
- Screen shows when joining a server, allowing the player to set their intended style
- Screen shows only for those that do have bb_player_seen_confirmation_screen set to 0
- Clicking "Do not show again" checkbox will set bb_player_seen_confirmation_screen to 1
- The choice made on this screen can be reversed by opening up the scoreboard
- Scoreboard Style Toggle
- Style toggle moved to the lower left, from being a small button at the upper left.
- Features the Kanji lettering and coloring to represent the style
- Style toggle is now shown in the lower left while spectating duels
- Stance and Style Indicator
- The colored Kanji lettering that represents the style is now shown behind the stance indicator
- This symbol only appears when readied in or spectating an empty match, or while spectating a duel
- Notification System
- Notifications are now contextual to the player's duel. If a player is queued for or fighting in a duel, notifications about other matches will not display.
- Fixed a bug causing notifications to stack to greater than the default of 4 messages
- Player's chat color now appears in notifications and disconnect messages
- Crash Reporter
- Added a crash reporter to send crash dump files
- In the future, the crash reporter will allow the user to add description about what they were doing before the crash
- Classic Style
- Reduced Ryoku's Fast String 3 Tier 1 damage from 18 to 14
- Player's level now shows in scoreboard
- Made +showbudget panel larger for performance evaluation
- Fixed various buttons in the Main Menu disappearing while in a server
- Fixed player's level always showing as 1 during a duel's introduction
- Various changes to ensure less crashes related to ragdolls
- Fixed fixed issue allowing the player to walk through tables and chairs in duel_monastery's Library arena
- Fixed intro camera on duel_monastery's Courtyard arena
- Fixed missing textures on duel_practice_box
- Further performance optimizations on free_district and duel_district
[ 2018-09-07 16:21:57 CET ] [ Original post ]
Blade Symphony
Puny Human
Developer
Puny Human
Publisher
2014-05-07
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(4686 reviews)
Public Linux Depots:
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.MINIMAL SETUP
- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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