Hopefully youve been enjoying the beginning of 2019, we know we have! Not long after Patch 4s release, we got to work on addressing a lot of the issues that are out there. Patch 5 is a big step forward in getting Blade Symphony into great shape for the future. Weve also made a lot of progress toward getting more user generated content into the game, and will be pushing lots of great items in Patch 6.
We're celebrating this release with a Steam discount on Blade Symphony, so tell your friends. Tomorrow at 10:00am US Pacific time, it's 40% for a limited time!
In addition, weve done a lot of listening and discussion with the community, and fully admit that there are issues with performance in Blade Symphony that we want to address. While it may run pretty well on a lot of modern computers, or even computers from 2 - 3 years ago, its not running as well as it did before we moved to a new version of the Source Engine. We went back and looked at the first time we had Blade Symphony running in this version of the engine, and found that it was like someone flipped a switch. For that reason, we are committing all of our available time and energy to ensuring that Patch 6 has a large number of optimizations and improvements to increase framerate, reduce load times and stuttering.
Changelog since Patch 4
Changes
- Added Barcarolle Ballad to the game. Returning players might recognize it as Hydraphobia, a sword created by community member Zaelux.
- We changed the way colors work so that all characters receive the same colors as they level up. The colors have more pop and make unlocking acolor picker much more exciting!
- Added names for the colors to identify them in Steam inventories
- Added new Vanguard charge animations in Patch 4, but we left it out of the changelog. These are ongoing, and right now look like modifications of Pures. More work is coming!
- Added a Queue / Unqueue button to the tab menu in duel mode.
- Added the following tracer and script changes courtesy of Sader and Niki
- Classic Style
- Swapped Vanguards Fast Left Tier 2 with Tier 3s animation
- Swapped Vanguards Fast Left Tier 2 with Tier 3s animation
- Reduced Vanguards Balanced String 1 Tier 1 locktime from 0.7 to 0.65
- Reduced Vanguards Balanced String 1 Tier 1 damage from 22 to 20
- Reduced Vanguards Balanced String 1 Tier 2 locktime from 0.8 to 0.77
- Increased Vanguards Balanced String 1 Tier 2 damage from 22 to 24
- Reduced Vanguards Balanced String 1 Tier 3 locktime from 1.07 to 0.65
- Increased Vanguards Balanced String 1 Tier 3 damage from 28 to 34
- Reduced Vanguards Balanced String 2 Tier 2 locktime from 0.9 to 0.8
- Increased Vanguards Balanced String 2 Tier 2 damage from 22 to 26
- Reduced Vanguards Balanced String 2 Tier 3 locktime from 1.5 to 0.85
- Reduced Vanguards Balanced String 3 Tier 2 locktime from 0.8 to 0.75
- Increased Vanguards Balanced String 3 Tier 2 damage from 23 to 26
- Reduced Vanguards Balanced String 3 Tier 3 locktime from 1.2 to 1.1
- Increased Vanguards Balanced String 3 Tier 3 damage from 32 to 38
- Reduced Vanguards Balanced String 4 Tier 2 locktime from 1.0 to 0.9
- Increased Vanguards Balanced String 4 Tier 3 locktime from 0.9 to 1.55
- Reduced Vanguards Balanced Left Tier 2 locktime from 0.85 to 0.8
- Reduced Vanguards Balanced Right Tier 2 locktime from 0.9 to 0.75
- Reduced Vanguards Heavy String 1 Tier 1 locktime from 1.35 to 1.28
- Reduced Vanguards Heavy String 1 Tier 2 locktime from 1.2 to 0.7
- Reduced Vanguards Heavy String 1 Tier 3 locktime from 1.3 to 0.85
- Reduced Vanguards Heavy Left Tier 1 locktime from 0.85 to 0.82
- Reduced Vanguards Heavy Left Tier 2 locktime from 0.95 to 0.93
- Reduced Vanguards Heavy Left Tier 3 locktime from 1.0 to 0.97
- Classic Style and Arcade Style
- Increased tracer uptime of Ryokus Heavy String 1 Left Tier 1
- Increased tracer uptime of Ryokus Balanced String 1 Tier 2
- Increased tracer uptime of Ryokus Balanced String 2 Tier 1
- Translations:
- If youd like to help us translate Blade Symphony, find out how here!
- Added partial Chinese Simplified, Chinese Traditional, Czech, Danish, Icelandic, Norwegian Bokmal, Brazilian Portuguese, Romanian and Turkish translations
- Updated German and Hungarian translations
Fixes
- Fixed queue order in matches so that players are not being skipped when they are queued to duel.
- Fixed 2 vs. 2 and 2 vs. 1 duels not respecting the friendly fire setting
- Fixed 2 vs. 2 and 2 vs. 1 duels playing the final blow slowdown
- Fixed players receiving duplicates of certain colors
- Fixed players not being able to unlock attachments
- Fixed server time limit not accurately representing the time remaining
- Fixed maps not changing on a server after the server time limit reaches 0
- Fixed user settings not persisting after a duel has been completed.
- Fixed bloom making it difficult to see swords or characters on the Customization Screen
- Fixed equipped emblems not resetting when changing characters
- Fixed players being put into the match they were viewing, instead of the match they selected to join
- Fixed the Honorable Steam Achievement not saving progress toward unlocking
- Fixed player level being cut off on the customization screen
- Fixed Server Details screen not accurately showing player information
- Fixed portions of Docks so that the player cannot get outside of the bounds of the map
- Fixed Pure having two unlockable color pickers, and only having four unlockable colors
- Fixed Judgements character portrait missing in the Summary Screen
- Fixed misalignments when unlocking a new level in the SummaryScreen
- Fixed a bug where players style choices were being reset after aduel in FFA mode.
[ 2019-01-23 20:20:04 CET ] [ Original post ]
🕹️ Partial Controller Support
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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