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Patch 6 with optimizations and waving flags!

We hope youre enjoying the Steam Lunar New Year Sale, and the 51% off discount on Blade Symphony. This is a pretty great time for us to throw down another patch, especially for those awaiting optimizations! When we updated the engine that Blade Symphony uses last year, it was a big step forward, but also meant that some performance diminished. Weve been listening to the communitys feedback, and have made numerous optimizations. Were happy to see recorded gains of 30 - 50 FPS on various maps, but join our Discord server and give feedback so we can continue to improve! Additionally, we heard your feedback about emblems, and have implemented a new type of shader to create a waving flag effect on the Customization Screen or during a match introduction. Finally, weve added some favorite items from the community; the Holo-armor, Infiltrator and Wakizashi attachments for Vanguard.

Changelog since Patch 5


Changes:


  • Emblems now have a waving effect when on Customization Screen and during the Intro Camera.
  • Added Holo-armor Arm and Leg attachments for Vanguard
  • Added Katana Wakizashi Back attachment for Vanguard
  • Added Infiltrator Skin and Mask for Vanguard
  • Team gameplay modes now have glow for team color and enemies based on distance and visibility.
  • Map change will take place if the only match that needs to complete is between bots, so that players no longer need to wait for it to finish.

Optimizations:


  • Implemented level-of-detail models (LODs) for all characters.
  • Implemented experimental multithreading in queue_mode.
  • Optimized sound clearing for invisible players.
  • Optimized player outline system using polymorphism.
  • Optimized materials on duel_winter and free_winter.
  • Optimized rendering path for characters by enabling bone-threading.
  • Optimized static debug variables by removing non-atomic read on them.
  • Disabled cascade-shadow-mapping (CSM) on all water textures.
  • Disabled depreciated r_shadows.
  • Removed depreciated .dx80 models.
  • Removed rendering of shadow map displacements.
  • Removed rendering of viewmodels or viewmodel shadows.

    Fixes:


  • Fixed custom weapon sounds being audible everywhere.
  • Fixed server crash when server map changes from Control Point maps to Duel maps.


    [ 2019-02-05 20:29:47 CET ] [ Original post ]

  • Blade Symphony
    Puny Human Developer
    Puny Human Publisher
    2014-05-07 Release
    Game News Posts: 44
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Mixed (4686 reviews)
    Public Linux Depots:
    • Blade Symphony | Linux/SteamOS Client [164.25 M]

    Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

    Choose your fighting style

    Each of the four characters have a unique fighting style suited to how you want to play.
    • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
    • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
    • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
    • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
    • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

    Each character has four combat stances and over forty different attacks.

    Choose Your Sword

    Pair your character up with a sword type to completely change your way of approaching combat.
    • Katana, cause massive damage when parrying your opponents
    • Longsword, a well-balanced, hard hitting and adaptable sword
    • Rapier, a piercing, high damage forward thrusting weapon great for parrying
    • Scimitar, a weapon based on turning and performing as many cuts as possible
    • Jian, an agile, responsive weapon great for combos

    Tactical Sword Fighting


    There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

    Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



    The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

    Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

    Advanced Character Customization

    Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

    Fight as a Team

    Play in the new Control Points game mode and participate in team-based sword fighting.

    MINIMAL SETUP
    • OS: Debian. Ubuntu. Linuxmint or other common distributions
    • Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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