Lets get this out of the way, because this is what everyone has been asking us for two years.
Blade Symphony is going Free-To-Play on March 7th.
Yes, this is soon. We know. Why? Well, in some ways, Blade Symphony has been ready for Free-To-Play for a time already; its stable on all platforms and offers the right functionality for obtaining in-game content. The only barrier has been the price. Removing that barrier should, hopefully, mean more players to help us identify issues to solve and test new features.
This is going to be a difficult next month for us; lots of last-minute content creation, testing and and fixing bugs. Were going to need all the help we can get, so please help put bugs into our GitHub Tracker and discuss with us on our Discord!
We really appreciate everyones patience, and were excited to put our best foot forward for this effort. This isnt a sprint, its a marathon, and we intend to be supporting Blade Symphony well after it goes free to play.
Were releasing a small patch that includes experimental asset streaming and controller support, as well as some bug fixes and quality of life changes. The Source Engine is 15 years old, but with asset streaming, you should see much faster load times. This is only experimental, but look forward to even more optimization improvements in the days to come.
Changes since Patch 6
Changes:
- Added a Free to Play countdown timer to the Main Menu.
- Added experimental asset streaming.
- To utilize this feature, right click on Blade Symphony in Steam, go to Properties, and set your launch options to include: +r_particle_streaming 1 +mat_texture_streaming 1
- Added experimental Controller Support.
- This includes both Steam Controller and regular game pads. We dont have tons of controllers laying around at our office, so any testing you can perform is welcome!
Bug Fixes:
- Fixed polygons and vertices sticking out from characters in-game and in-menus.
- Fixed skins not properly updating in the customization screen.
- Fixed the Infiltrator skins phong value to make it less bright in game.
[ 2019-02-19 03:07:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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