After a year and a half, Blade Symphony is now free-to-play. We didnt want to do this for lowering complexity (although, it is much easier to develop for now.) We didnt want to do this for money (theres only 4 items for sale.) We didnt want to do this to manage overhead (even if were now offloading all inventory stuff to Steam.) We wanted to do this, so that this game could be more accessible, and have a longer life. The game deserves to be tried out, even if its approaching 5 years of age, and started development in 2007. So here it is, and thanks for playing.
As for the changes in this release; theres new unlockables in town! As players progress up the level chain, they will either be given the existing items that you may know and love, or new items that weve put into the game. In total, 48 new items have been added. Weve added this to encourage trading and purchasing, we hope you enjoy the new items!
Here's a sneak peak of all of the new items!
For those of you with performance issues, weve significantly improved asset streaming. Its also a toggle in the video settings to turn it on or off. Please try and play with it, because we know we could stream more aggressively, and want to work on this feature more. Were also doing our best to improve general performance, so bear with us!
Weve completely rebuilt duel_castle from the ground up! Castle is a favorite of many, but we wanted to get its performance updated, which involved starting from scratch. Many thanks to Karo, the original author of the map, for allowing us to give it some TLC.
Weve added a Find Duel option to the Main Menu. There are parameters that can be toggled, but this should help players quickly get into the fight.
Finally, we do want to mention that items for those that purchased the game are coming. In total, 10 exclusive items will be given out to owners of the premium game. We hope we won't have to stop there.
Changelog since Patch 7
Changes
- The game is now free.
- Added new unlockable path B to items system.
- Added new version of duel_castle
- Added a toggle to turn Asset Streaming on or off in the Video settings menu.
- Added a Find Duel option to the Main Menu, so that new players can quickly join a server.
- Added notifications for when a player levels up
- Changed bb_feint_cancel_amount to 0.35 from .51
- Changed bb_feint_cooldown to .75 from 1.5
- Changed bb_feintcancel_cooldown to 1.0 from 2.3
- Changed Katana base damage to .85 from .90
- Players now unqueue from a match when a duel is lost.
- Controller button mapping now uses built-in Steam controller mapping.
- Replaced Player Level with Time Played in Server Details screen.
- Added a notification to alert the server when players level up.
- Added new menu scenes to the main menu.
Optimizations
- Significantly improved asset streaming.
- Removed expensive water from duel_monastery and free_monastery.
Bug Fixes
- Fixed duel style image showing the local players emblem when receiving a private duel request in free for all maps.
- Fixed various issues with emblem shaders and layering system, so that emblems are displayed correctly during a match introduction.
- Fixed style button disappearing on spectator controls.
- Fixed players to be able to attack after a duel has ended or draws have taken place.
- Fixed players seeing white summary screens.
- Fixed notifications showing with garbled text when joining a server.
- Fixed an issue where the game would crash after a player received an item.
- Fixed a variety of crashes (big thanks to Liam Dawe, Prohorov, Unno, and several others)
- Fixed reflection issue on various textures in ffa_community
[ 2019-03-09 00:40:34 CET ] [ Original post ]
🕹️ Partial Controller Support
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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