We need your help to put the upcoming patch for Blade Symphony through its paces. Today, we will be reproducing known bugs, looking for new bugs, and testing the stability of the current development version of Blade Symphony.
Free To Play Patch 4 is set to release this week. While it may not appear to be very bug, it contains over 200 memory fixes to Blade Symphony and the Source Engine. This should swat pretty much any crash that has occurred over the last 10 months!
Come and join us on our Discord, and help the developers playtest the development version of the game on the Steam release_candidate branch!
To access this special branch, right-click on Blade Symphony from Steam, go to the "BETAS" section, and select release_candidate from the dropdown:
Changes since Free To Play Patch 3
SUBJECT TO CHANGE
Changes
- Enabled texture streaming for Windows, Mac, and Linux from the Graphics Menu. This texture streaming pulled from CS:GO, replaces our custom texture-streaming implementation.
- Added support for running multiple instances of the game on a single machine via the -multirun parameter.
Optimizations
- Updated the Steam Networking implementation, resulting in better network performance and security.
Bug Fixes
- Fixed a large number of crashes due to memory corruption.
- Fixed a crash that occurred when the training menu was opened.
- Fixed a crash caused by building hash tables for VPK files that have no data.
- Fixed a crash due to not finding a valid animation model sequence.
- Fixed a crash caused by accessing out-of-bounds model data.
- Fixed the players volume setting for background music not persisting after game exit. (#7195)
- Fixed a camera flicker occurring for dead players that are viewing through a ragdoll body. (#7248)
- Fixed a massive amount of console warning messages due to missing impact particles.
- Fixed a localization error that was displayed during the Katana portion of the Tutorial (#7251)
[ 2021-04-13 13:55:07 CET ] [ Original post ]
🕹️ Partial Controller Support
- Blade Symphony | Linux/SteamOS Client [164.25 M]
Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters have a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.
The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.- OS: Debian. Ubuntu. Linuxmint or other common distributions
- Processor: 3.0 Ghz P4(+). Dual Core 2.0(+) or AMD64X2(+)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9.0c Compatible 256MB VRAM. NVIDIA Geforce 7600 Series / ATI x1600 SeriesDirectX: 9.0cHard Drive: 5 GB HD spaceSound: DirectX 9.0c CompatibleOther Requirements: Broadband Internet connection
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