





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone - we're back again with another update! We're now at version 2.1. This update fixes a few little bugs, mostly related to our recent Reunion DLC. It also brings our Steam Deck rating up to "Verified"! It's been really great to hear so much good feedback from people about Reunion, I'm really glad it's gone down so well overall. We're all super proud of it, and happy people are enjoying it. Thanks for playing <3 Changelog for v2.1:
Hey all! This is a minor patch to fix a few issues that have cropped up with the new DLC. Seems like Reunion has been going down really well this past week, thanks for playing!
I am incredibly proud to present: Dicey Dungeons Reunion, a brand new free DLC, available right now! You can find it by clicking "Bonus Episodes" on the title screen:
This is a major new DLC for the game six new episodes, one for each contestant. Theres new music, new art, new equipment, and of course new gameplay! A lot went into this, and I really hope you enjoy it! <3
(Header image by @mitukan_sub! Check out more of their work here!)
Hey hey, everyone! We're back with another update! This is update v1.12!
I wanted to put this out before Halloween, because it's been in the works for a while and it fixes a lot of little bugs. It also makes our free Halloween Special DLC more accessible by adding a "Bonus Episodes" button to the title screen. Have you played Halloween Special yet? You should check it out!
As well as that, the update brings a couple of interesting new modding features that have been in the works for a while - new script hooks, new tags, and some important bug fixes. Recently, I've been... working on something big, for Dicey Dungeons. I'm not really ready to say much about what it is, yet. But I'm really excited about it. If you're here, reading patch notes for a game that's over two years old now, I think you're really going to like it. Stay tuned!
Finally, this update also adds support for a new language, Silesian - a minority language spoken by up to 1 million people in Poland. If you're a Silesian speaker, let me know how you get on with the localisation! I'm really interested to hear from people who try it out!
Here's the complete changelog:
Changelog:
Hey all, this is just a tiny update to fix a few minor bugs. Bigger updates coming in the near future! - Fixed a potential mod security issue. We had a report that it might be possible to create a mod that can do bad things, so just to be on the safe side, we've made some changes to how scripting works internally. This is why we're putting out a minor patch now instead of waiting for the next big update. - Fixed some category bugs with Judgement cards. - Fixed: Super Magician HP modifier was missing for Frog rule. - Fixed: Rusty Sword should change colour when HP falls *below* 50%, not when it reaches it. Script for damage and colour changes were inconsistent. - Exclude Aurora from Jester 1, 4 and 6 (Call for Backup Thief could lead to a situation where Aurora only has Mood Change, which cannot be stolen, and therefore doesn't have any cards to steal).
Hello contestants! We've got a new update to Dicey Dungeons today, bringing us up to v1.11! Let the good times roll! For this update, I decided to really focused on trying to fix as many weird, recurring edge case things as I could. This is stuff that most players will never even encounter, hopefully - it includes fixes from little things like running out of space in your backpack in episodes like Thief Finders Keepers, to losing cards to Curse in the final episode. (There are also a number of exciting new features and fixes for modders, which I've listed separately in the changelog below.) With the new update, I'd also like to draw your attention to a couple of mods I like that have gotten updates recently: The Grab Bag by XenonZed If you want more item variety in your episodes, check out The Grab Bag, which adds 200+ new items spread across all existing episodes of the game! If you liked MoreFluff, this very much scratches the same itch. It's implemented in such a way that it's compatible with many other mods, too! Bonus World by Plasmaster09 Bonus World focuses on one single episode: the Bonus Round episode for the sixth character. Instead of choosing your finale card, the episode lets you chose an entire deck style, ranging from either the classic vanilla or parallel universe decks, to decks inspired by other mods like Megaquest and Alternate Timeline. Here are the patch notes for today's update: Gameplay:
Hey! Ive got some big news that might be of interest to some of you Dicey Dungeons is available right now on Nintendo Switch!
If you've enjoyed the game here on Steam, it would mean a lot to us if you helped spread the word about our console launch! Thanks for playing <3
Surprise! Got another update for Dicey Dungeons ready! This one brings us to v1.10. The last few updates have been pretty huge, so this one's a little simpler by comparison. I didn't want to wait any longer until I had another huge update ready before I applied the bug fixes in this one! There are a couple of cool new things in this update on top of the bug fixes, like a bit of extra polish to our finale episode (including some fancy end credits!), optimisations to make the game run better, and a new Catalan translation! Here's the full changelog:
It's finally here! Usually, I try to keep these update posts as short as I can, but that's going to be difficult this time around: v1.9 is our biggest update since launch. The highlights of the new version:
Welcome to version v1.8 of Dicey Dungeons! Lots of cool new things in this update, so I'll get right to it:
Highlights of the new build:
Hey hey everyone! It's v1.7 of Dicey Dungeons! Caw!
This update is focused on bug-fixes, and on our wonderfully named new modding tool, Dicey Modgeons. For this update, I wanted to focus on tackling as many major, high priority bugs as possible. As a result, I think this version leaves the game in a really good, stable state to push forward with more modding tools and features in future!
Without further ado, the bug fixes:
And that's a wrap! Spooky time is over! Thank you to everyone who played our Halloween Special over the past week!
This is just a quick post for anyone who still feels spooky and wants to try out the Halloween episodes, now that the event is over:
To access the Halloween Special episodes now:
Welcome to Dicey Dungeons Version 1.6 - the Dicey Dungeons Halloween Special! For ONE WEEK ONLY, join us for three special episodes in a series of dungeons which aren't just dicey, but are also downright sinister. This one-week-only update will be playable until 4 November, featuring:
Hey everyone! I hope you've all been enjoying Dicey Dungeons!
It's been just a little over two months now since we launched, and we've got a new update! This one, v1.5, is by far the biggest since launch. I've been listening to all the feedback that I've been getting, and focused on addressing as much as that as I could in this update.
As a result, this update brings some sweeping balance changes to the game - which is one of the reasons it took a bit longer than previous updates. I've been testing the changes carefully over the last couple of weeks, making sure I got things right. I'm really excited to set this one live <3
The full changelist is below, but here are the highlights:
Yay, it's update time! Here are the highlights from v1.4:
Wow! Has it really been two weeks? I hope you've all enjoyed being turned into walking dice and cursed to fight in Lady Luck's dungeons forever!
Got a new update today, v1.3! This is a big one! As usual, I'll post the full changelog below, but here are the highlights:
Hi again everyone!
Yesterday marked the end of our first week on steam, and oh my gosh, we're still reeling from it. We're so grateful to everyone who bought our game - it really means a lot to us. Thank you so much <3
We have a new update! v1.2 of Dicey Dungeons is now live! For this patch, we prioritised improving performance for Chinese and Korean players, but we've also made a couple of important bug fixes, UI improvements, and balance tweaks. I'll post the full changelog below, but here are the highlights:
Hi everyone!
Wow, what a week! We're all still a bit stunned over here on the Dicey team. I don't even know what to say! Thank you so much to everyone who picked the game over the last couple of days! It's been a really overwhelming week <3
So, I have an new update live today, version 1.1. I'll post the full change log below, but here at the highlights.
Hey everyone! We're really excited to announce that Dicey Dungeons is now LIVE! Roll your way through the Dungeons! Battle cactuses and banshees and dragons and loud birds! If you want to find out more, the trailer should give you some idea of what you're in for: exploration, enemies, jokes, discoveries, amazing music, adorable art, strategising, and a whole load of dice. We'll be updating the game here and there over the next few weeks - adding achievements and support for more languages, that kind of thing. And we'll keep you up to date on all the details of those updates as we go. But for now: have fun, and good luck!
[ 6081 ]
[ 1294 ]
[ 4061 ]