Version 1.4 out now!
[ 2019-09-14 18:33:08 CET ] [ Original post ]
Yay, it's update time! Here are the highlights from v1.4:
- The update adds Steam Achievements to the game, as well as 17 new challenges, bringing the total (for now) to 53. (We've also added Steam Trading Cards, while we were at it! Which means the last big remaining steam feature is Workshop support, which will be coming in a later version.)
- Right, uh, this one's a little embarrassing: some people were reporting that there was a special song that only played if you quit and loaded your saved game. This was 100% a real thing, but it wasn't intentional! It turns out two of the songs from the soundtrack would just never play until you loaded your game - "Tempting Fate" and "Fighting Chance". I've fixed it, and now they play as intended. (or, to put it another way: there are two extra songs now!)
- Lots of small quality of life changes and various fixes in this version - for example, Thorns no longer pierces shields, I made some small but important changes to how episode progression works, and if you buy an upgrade from the shops and change your mind, you can back out of it without losing your money.
- Added 17 new challenges.
- Changed the enemy profile that's associated with many of the challenges.
- Removed the "Survive an attack from Cornelius" challenge (if you're trying to get it intentionally, it's too grindy and not fun).
- Disable the unlocking of challenges/achievements if any mods are active.
- Change to episode unlock progression: If you select a character that you've completed the first episode for BEFORE episodes are unlocked, go to the episode selection screen to show that the rest of the episodes are still locked.
- Change to episode unlock progression: Once episodes are unlocked, you can play any of the first three episodes for all unlocked characters, even if you haven't completed the first episode.
- Fixed a bug that prevented the tracks "Tempting Fate" and "Fighting Chance" from playing unless you loaded a saved game.
- Fixed wrong atmosphere music on Dungeon (it was using Dark Forest instead).
- If you don't scrap equipment when playing as inventor for any reason, in the next fight you'll have a Broken Gadget instead of keeping the last thing you had.
- Fixed a softlock bug that could occur during Double Rubble if you only brought one piece of equipment into a fight.
- Lowered the Countdown on Wisp's Fool's Fire from 16 to 12.
- Fixed a double counting bug that affected Kraken's Overwhelm attack.
- Burn?ing dice now works correctly on countdown equipment.
- Fixed a soft lock bug that could sometimes occur if you clicked on a activateable node while you were walking over it towards somewhere else.
- Prevent the player from triggering their limit break while previewing enemy moves.
- Added a new example mod, "Victiore". ("Victiore" is basically French for "You Defeated")
- Added the ability to go back to the shop/level up screen if you change your mind about choosing an upgrade, copy or delete.
- Changed Thorns to no longer pierce shields.
- Fixed Lock status effect on Robot.
- When previewing enemy equipment as Jester, hide the Jester's UI correctly.
- Fixed a bug where if you traded a small item for a big one with Val, you got to keep the original item too.
- Countdown equipment that has been cursed and has disappeared will now no longer mysteriously consume dice.
- When playing remix episodes, if the player leaves and continues in a "select rule" screen, the screen will be shown after continuing.
- For the next update, I want to focus on some more balance changes - in particular, I think some upgraded enemy equipment needs tweaking for Elimination Rounds, especially Sneezy who's way too powerful when upgraded. I'm also still thinking about the equipment distribution for the Witch. (When it comes to balance changes like this, I prefer to take my time and figure things out properly, to make sure I get things right!)
- I'm also looking forward to adding some new rule remixes for Bonus Round episodes!
- Two new enemies are coming soon - Bounty Hunter and Drain Monster!
- More translations! (Irish, Japanese, Portuguese, Polish, Dutch, and Traditional Chinese are in the works and still to come.)
- More and more bug fixes!
Dicey Dungeons
Terry Cavanagh
Terry Cavanagh
2019-08-13
Strategy Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
Very Positive
(9429 reviews)
http://diceydungeons.com/
https://store.steampowered.com/app/861540 
Dicey Dungeons Linux 64 bit [728.61 M]Dicey Dungeons Linux 32 bit [656.44 M]
Escape the cruel whims of Lady Luck in Dicey Dungeons! A new roguelike by Terry Cavanagh, Marlowe Dobbe, and Chipzel, coming out in autumn 2018!
Learn to master six different characters, each with their own unique playstyles - ranging from the push your luck and risk it all Robot, to the swaggering, just smash stuff Warrior, to the carefully laid plans of the Witch.
Can your adventurers make it out? Maybe - but luck is definitely not on their side.
(Current screenshots are from the work in progress alpha version.)
Learn to master six different characters, each with their own unique playstyles - ranging from the push your luck and risk it all Robot, to the swaggering, just smash stuff Warrior, to the carefully laid plans of the Witch.
Can your adventurers make it out? Maybe - but luck is definitely not on their side.
(Current screenshots are from the work in progress alpha version.)
MINIMAL SETUP
- OS: Ubuntu 16.04.6 LTS or later
- Processor: 2 GHz+ CPU with SSE4.1 support requiredMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or better. OpenGL Support required
- Storage: 1 GB available space
- OS: Fedora 28
- Processor: Intel Core I5-7400 3.00GHZMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia GeForce Gtx 1060
- Storage: 700 MB available space
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